Druid-Extension/druid/extended/infinity_list.lua
2021-04-01 21:58:46 +03:00

224 lines
4.6 KiB
Lua

--- Manage data for huge dataset in scroll
--- It requires basic druid scroll and druid grid components
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local M = component.create("infinity_list")
function M:init(data_list, scroll, grid, create_function)
self.view_size = gui.get_size(scroll.view_node)
self.prefab_size = grid.node_size
self.druid = self:get_druid()
self.scroll = scroll
self.grid = grid
self.scroll:bind_grid(grid)
--- Current visual elements indexes
self.top_index = 1
self.last_index = 1
self.create_function = create_function
self._data = {}
self._data_first_index = false
self._data_last_index = false
self._data_length = 0
self._data_visual = {}
self.scroll.on_scroll:subscribe(self._check_elements, self)
self:set_data(data_list)
end
function M:on_remove()
self.scroll.on_scroll:unsubscribe(self._check_elements, self)
end
function M:set_data(data_list)
self._data = data_list
self:_update_data_info()
self:_refresh()
end
function M:add(data, index, shift_policy)
index = index or self._data_last_index + 1
shift_policy = shift_policy or const.SHIFT.RIGHT
if self._data[index] then
if shift_policy == const.SHIFT.RIGHT then
for i = self._data_last_index, index, -1 do
self._data[i + 1] = self._data[i]
end
end
if shift_policy == const.SHIFT.LEFT then
for i = self._data_first_index, index do
self._data[i - 1] = self._data[i]
end
end
end
self._data[index] = data
self:_update_data_info()
self:_check_elements()
end
function M:remove(index, shift_policy)
table.remove(self._data, index)
self:_refresh()
end
function M:remove_by_data(data, shift_policy)
local index = helper.contains(self._data, data)
if index then
table.remove(self._data, index)
self:_refresh()
end
end
function M:clear()
self._data = {}
self:_refresh()
end
function M:get_first_index()
return self._data_first_index
end
function M:get_last_index()
return self._data_last_index
end
function M:get_length()
return self._data_length
end
function M:get_index(data)
for index, value in pairs(self._data) do
if value == data then
return index
end
end
return nil
end
function M:scroll_to_index(index)
self.top_index = helper.clamp(index, 1, #self._data)
self:_refresh()
self.scroll.on_scroll:trigger(self:get_context(), self)
end
function M:_add_at(index)
if self._data_visual[index] then
self:_remove_at(index)
end
local node, instance = self.create_function(self._data[index], index)
self.grid:add(node, index, const.SHIFT.NO_SHIFT)
self._data_visual[index] = {
node = node,
component = instance
}
end
function M:_remove_at(index)
self.grid:remove(index, const.SHIFT.NO_SHIFT)
local node = self._data_visual[index].node
gui.delete_node(node)
if self._data_visual[index].component then
self.druid:remove(self._data_visual[index].component)
end
self._data_visual[index] = nil
end
function M:_refresh()
for index, _ in pairs(self._data_visual) do
self:_remove_at(index)
end
self:_check_elements()
end
function M:_check_elements()
for index, data in pairs(self._data_visual) do
if self.scroll:is_node_in_view(data.node) then
self.top_index = index
self.last_index = index
end
end
self:_check_elements_from(self.top_index, -1)
self:_check_elements_from(self.top_index + 1, 1)
for index, data in pairs(self._data_visual) do
self.top_index = math.min(self.top_index or index, index)
self.last_index = math.max(self.last_index or index, index)
end
end
function M:_check_elements_from(index, step)
local is_outside = false
while not is_outside do
if not self._data[index] then
break
end
if not self._data_visual[index] then
self:_add_at(index)
end
if not self.scroll:is_node_in_view(self._data_visual[index].node) then
is_outside = true
-- remove nexts:
-- We add one more element, which is not in view to
-- check what it's always outside to stop spawning
local remove_index = index + step
while self._data_visual[remove_index] do
self:_remove_at(remove_index)
remove_index = remove_index + step
end
end
index = index + step
end
end
function M:_update_data_info()
self._data_first_index = false
self._data_last_index = false
self._data_length = 0
for index, data in pairs(self._data) do
self._data_first_index = math.min(self._data_first_index or index, index)
self._data_last_index = math.max(self._data_last_index or index, index)
self._data_length = self._data_length + 1
end
if self._data_length == 0 then
self._data_first_index = 1
self._data_last_index = 1
end
end
return M