2025-03-29 20:00:55 +02:00

54 lines
1.2 KiB
Lua

local event = require("event.event")
---@class examples.checkbox: druid.widget
---@field button druid.button
---@field is_enabled boolean
local M = {}
function M:init()
self.button = self.druid:new_button("root", self.on_checkbox_click) -- Button to handle checkbox
self.icon = self:get_node("icon") -- Checkbox icon to hide/show
self.selected = self:get_node("selected") -- Selected effect to show when checkbox is changed
gui.set_alpha(self.selected, 0)
self:set_state(false)
self.on_state_changed = event.create()
end
function M:on_checkbox_click()
self:set_state(not self.is_enabled)
self.on_state_changed:trigger(self.is_enabled)
end
function M:set_state(is_enabled)
if self.is_enabled == is_enabled then
return
end
self.is_enabled = is_enabled
gui.set_enabled(self.icon, self.is_enabled)
gui.set_alpha(self.selected, 1)
gui.animate(self.selected, "color.w", 0, gui.EASING_INSINE, 0.16)
end
function M:get_state()
return self.is_enabled
end
---@param output_log output_list
function M:on_example_created(output_log)
self.button.on_click:subscribe(function()
output_log:add_log_text("Checkbox Clicked: " .. tostring(self.is_enabled))
end)
end
return M