mirror of
https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
180 lines
2.5 KiB
Lua
180 lines
2.5 KiB
Lua
local M = {}
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-- Define a set of keys that should not have quotes
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M.string_keys = {
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text = true,
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id = true,
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value = true,
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rename_patterns = true,
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}
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M.ALWAYS_LIST = {
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attributes = true,
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nodes = true,
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images = true,
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children = true,
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fonts = true,
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layers = true,
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textures = true,
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embedded_components = true,
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embedded_instances = true,
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collection_instances = true,
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instances = true,
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}
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M.with_dot_params = {
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"x",
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"y",
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"z",
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"w",
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"alpha",
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"outline_alpha",
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"shadow_alpha",
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"text_leading",
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"text_tracking",
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"pieFillAngle",
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"innerRadius",
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"leading",
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"tracking",
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"data",
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"t_x",
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"t_y",
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"spread",
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"start_delay",
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"inherit_velocity",
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"start_delay_spread",
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"duration_spread",
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"start_offset",
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"outline_width",
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"shadow_x",
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"shadow_y",
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"aspect_ratio",
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"far_z",
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"mass",
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"linear_damping",
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"angular_damping",
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"gain",
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"pan",
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"speed",
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"duration"
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}
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M.KEY_ORDER = {
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["font"] = {
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"extrude_borders",
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"images",
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"inner_padding",
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"margin",
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"font",
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"material",
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"size",
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"antialias",
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"alpha",
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"outline_alpha",
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"outline_width",
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"shadow_alpha",
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"shadow_blur",
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"shadow_x",
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"shadow_y",
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"extra_characters",
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"output_format",
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"all_chars",
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"cache_width",
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"cache_height",
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"render_mode",
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},
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["atlas"] = {
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"id",
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"images",
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"playback",
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"fps",
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"flip_horizontal",
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"flip_vertical",
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"image",
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"sprite_trim_mode",
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"images",
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"animations",
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"margin",
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"extrude_borders",
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"inner_padding",
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"max_page_width",
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"max_page_height",
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"rename_patterns",
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},
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["gui"] = {
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"position",
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"rotation",
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"scale",
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"size",
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"color",
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"type",
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"blend_mode",
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"text",
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"texture",
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"font",
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"id",
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"xanchor",
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"yanchor",
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"pivot",
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"outline",
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"shadow",
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"adjust_mode",
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"line_break",
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"parent",
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"layer",
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"inherit_alpha",
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"slice9",
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"outerBounds",
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"innerRadius",
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"perimeterVertices",
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"pieFillAngle",
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"clipping_mode",
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"clipping_visible",
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"clipping_inverted",
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"alpha",
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"outline_alpha",
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"shadow_alpha",
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"overridden_fields",
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"template",
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"template_node_child",
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"text_leading",
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"text_tracking",
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"size_mode",
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"spine_scene",
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"spine_default_animation",
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"spine_skin",
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"spine_node_child",
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"particlefx",
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"custom_type",
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"enabled",
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"visible",
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-- Scene
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"scripts",
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"fonts",
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"textures",
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"background_color",
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"nodes",
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"layers",
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"material",
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"layouts",
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"adjust_reference",
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"max_nodes",
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"spine_scenes",
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"particlefxs",
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"resources",
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"materials",
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"max_dynamic_textures",
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-- Vectors
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"x",
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"y",
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"z",
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"w",
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},
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}
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return M
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