mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
434 lines
14 KiB
Lua
Executable File
434 lines
14 KiB
Lua
Executable File
local event = require("event.event")
|
|
local const = require("druid.const")
|
|
local helper = require("druid.helper")
|
|
local component = require("druid.component")
|
|
|
|
---Button style params.
|
|
---You can override this component styles params in Druid styles table or create your own style
|
|
---@class druid.button.style
|
|
---@field LONGTAP_TIME number|nil Minimum time to trigger on_hold_callback. Default: 0.4
|
|
---@field AUTOHOLD_TRIGGER number|nil Maximum hold time to trigger button release while holding. Default: 0.8
|
|
---@field DOUBLETAP_TIME number|nil Time between double taps. Default: 0.4
|
|
---@field on_click fun(self, node)|nil
|
|
---@field on_click_disabled fun(self, node)|nil
|
|
---@field on_hover fun(self, node, hover_state)|nil
|
|
---@field on_mouse_hover fun(self, node, hover_state)|nil
|
|
---@field on_set_enabled fun(self, node, enabled_state)|nil
|
|
|
|
---Basic Druid input component. Handle input on node and provide different callbacks on touch events.
|
|
---
|
|
---### Setup
|
|
---Create button with druid: `button = druid:new_button(node_name, callback, [params], [animation_node])`
|
|
---Where node_name is name of node from GUI scene. You can use `node_name` as input trigger zone and point another node for animation via `animation_node`
|
|
---
|
|
---### Notes
|
|
---- Button callback have next params: (self, params, button_instance)
|
|
---- - **self** - Druid self context
|
|
---- - **params** - Additional params, specified on button creating
|
|
---- - **button_instance** - button itself
|
|
---- You can set _params_ on button callback on button creating: `druid:new_button("node_name", callback, params)`.
|
|
---- Button have several events like on_click, on_repeated_click, on_long_click, on_hold_click, on_double_click
|
|
---- Click event will not trigger if between pressed and released state cursor was outside of node zone
|
|
---- Button can have key trigger to use them by key: `button:set_key_trigger`
|
|
----
|
|
---@class druid.button: druid.component
|
|
---@field on_click event fun(self, custom_args, button_instance)
|
|
---@field on_pressed event fun(self, custom_args, button_instance)
|
|
---@field on_repeated_click event fun(self, custom_args, button_instance, click_count) Repeated click callback, while holding the button
|
|
---@field on_long_click event fun(self, custom_args, button_instance, hold_time) Callback on long button tap
|
|
---@field on_double_click event fun(self, custom_args, button_instance, click_amount) Different callback, if tap button 2+ in row
|
|
---@field on_hold_callback event fun(self, custom_args, button_instance, press_time) Hold callback, before long_click trigger
|
|
---@field on_click_outside event fun(self, custom_args, button_instance)
|
|
---@field node node Clickable node
|
|
---@field node_id hash Node id
|
|
---@field anim_node node Animation node. In default case equals to clickable node
|
|
---@field params any Custom arguments for any Button event
|
|
---@field hover druid.hover Hover component for this button
|
|
---@field click_zone node|nil Click zone node to restrict click area
|
|
---@field start_scale vector3 Start scale of the button
|
|
---@field start_pos vector3 Start position of the button
|
|
---@field disabled boolean Is button disabled
|
|
---@field key_trigger hash Key trigger for this button
|
|
---@field style table Style for this button
|
|
local M = component.create("button")
|
|
|
|
|
|
---The constructor for the button component
|
|
---@param node_or_node_id node|string Node name or GUI Node itself
|
|
---@param callback fun()|nil Callback on button click
|
|
---@param custom_args any|nil Custom args for any Button event, will be passed to callbacks
|
|
---@param anim_node node|string|nil Node to animate instead of trigger node, useful for animating small icons on big panels
|
|
function M:init(node_or_node_id, callback, custom_args, anim_node)
|
|
self.druid = self:get_druid()
|
|
self.node = self:get_node(node_or_node_id)
|
|
self.node_id = gui.get_id(self.node)
|
|
|
|
self.anim_node = anim_node and self:get_node(anim_node) or self.node
|
|
self.start_scale = gui.get_scale(self.anim_node)
|
|
self.start_pos = gui.get_position(self.anim_node)
|
|
self.params = custom_args
|
|
self.hover = self.druid:new_hover(node_or_node_id, self.button_hover)
|
|
self.hover.on_mouse_hover:subscribe(self.button_mouse_hover)
|
|
self.click_zone = nil
|
|
self.is_repeated_started = false
|
|
self.last_pressed_time = 0
|
|
self.last_released_time = 0
|
|
self.click_in_row = 0
|
|
self.key_trigger = nil
|
|
|
|
self._check_function = nil
|
|
self._failure_callback = nil
|
|
self._is_html5_mode = false
|
|
self._is_html5_listener_set = false
|
|
|
|
-- Events
|
|
self.on_click = event.create(callback)
|
|
self.on_pressed = event.create()
|
|
self.on_repeated_click = event.create()
|
|
self.on_long_click = event.create()
|
|
self.on_double_click = event.create()
|
|
self.on_hold_callback = event.create()
|
|
self.on_click_outside = event.create()
|
|
end
|
|
|
|
|
|
---@private
|
|
---@param style druid.button.style
|
|
function M:on_style_change(style)
|
|
self.style = {
|
|
LONGTAP_TIME = style.LONGTAP_TIME or 0.4,
|
|
AUTOHOLD_TRIGGER = style.AUTOHOLD_TRIGGER or 0.8,
|
|
DOUBLETAP_TIME = style.DOUBLETAP_TIME or 0.4,
|
|
|
|
on_click = style.on_click or function(_, node) end,
|
|
on_click_disabled = style.on_click_disabled or function(_, node) end,
|
|
on_mouse_hover = style.on_mouse_hover or function(_, node, state) end,
|
|
on_hover = style.on_hover or function(_, node, state) end,
|
|
on_set_enabled = style.on_set_enabled or function(_, node, state) end,
|
|
}
|
|
end
|
|
|
|
|
|
---Remove default button style animations
|
|
---@return druid.button self The current button instance
|
|
function M:set_animations_disabled()
|
|
local empty_function = function() end
|
|
|
|
self.style.on_click = empty_function
|
|
self.style.on_hover = empty_function
|
|
self.style.on_mouse_hover = empty_function
|
|
self.style.on_set_enabled = empty_function
|
|
self.style.on_click_disabled = empty_function
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
---@private
|
|
function M:on_late_init()
|
|
if not self.click_zone then
|
|
local stencil_node = helper.get_closest_stencil_node(self.node)
|
|
if stencil_node then
|
|
self:set_click_zone(stencil_node)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
---@private
|
|
---@param action_id hash The action id
|
|
---@param action table The action table
|
|
---@return boolean is_consumed True if the input was consumed
|
|
function M:on_input(action_id, action)
|
|
if not self:_is_input_match(action_id) then
|
|
return false
|
|
end
|
|
|
|
if not gui.is_enabled(self.node, true) then
|
|
return false
|
|
end
|
|
|
|
local is_consume = true
|
|
local is_pick = true
|
|
local is_key_trigger = (action_id == self.key_trigger)
|
|
if not is_key_trigger then
|
|
is_pick = helper.pick_node(self.node, action.x, action.y, self.click_zone)
|
|
end
|
|
|
|
if not is_pick then
|
|
-- Can't interact, if touch outside of button
|
|
self.can_action = false
|
|
if action.released then
|
|
self.on_click_outside:trigger(self:get_context(), self.params, self)
|
|
end
|
|
|
|
if self._is_html5_mode and self._is_html5_listener_set then
|
|
self._is_html5_listener_set = false
|
|
html5.set_interaction_listener(nil)
|
|
end
|
|
return false
|
|
end
|
|
|
|
if is_key_trigger then
|
|
self.hover:set_hover(not action.released)
|
|
is_consume = false
|
|
end
|
|
|
|
if action.pressed then
|
|
-- Can interact if start touch on the button
|
|
self.can_action = true
|
|
self.is_repeated_started = false
|
|
self.last_pressed_time = socket.gettime()
|
|
self.on_pressed:trigger(self:get_context(), self.params, self)
|
|
|
|
if self._is_html5_mode then
|
|
self._is_html5_listener_set = true
|
|
html5.set_interaction_listener(function()
|
|
self:button_click()
|
|
end)
|
|
end
|
|
return is_consume
|
|
end
|
|
|
|
-- While hold button, repeat rate pick from input.repeat_interval
|
|
if action.repeated then
|
|
if not self.on_repeated_click:is_empty() and self.can_action then
|
|
self:button_repeated_click()
|
|
return is_consume
|
|
end
|
|
end
|
|
|
|
if action.released then
|
|
return self:_on_button_release() and is_consume
|
|
end
|
|
|
|
if self.can_action and not self.on_long_click:is_empty() then
|
|
local press_time = socket.gettime() - self.last_pressed_time
|
|
|
|
if self.style.AUTOHOLD_TRIGGER <= press_time then
|
|
self:_on_button_release()
|
|
return is_consume
|
|
end
|
|
|
|
if press_time >= self.style.LONGTAP_TIME then
|
|
self:button_hold(press_time)
|
|
return is_consume
|
|
end
|
|
end
|
|
|
|
return not self.disabled and is_consume
|
|
end
|
|
|
|
|
|
---@private
|
|
function M:on_input_interrupt()
|
|
self.can_action = false
|
|
self.hover:set_hover(false)
|
|
self.hover:set_mouse_hover(false)
|
|
end
|
|
|
|
|
|
---Set button enabled state.
|
|
---The style.on_set_enabled will be triggered.
|
|
---Disabled button is not clickable.
|
|
---@param state boolean|nil Enabled state
|
|
---@return druid.button self The current button instance
|
|
function M:set_enabled(state)
|
|
self.disabled = not state
|
|
self.hover:set_enabled(state)
|
|
self.style.on_set_enabled(self, self.node, state)
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
---Get button enabled state.
|
|
---By default all Buttons are enabled on creating.
|
|
---@return boolean is_enabled True, if button is enabled now, False otherwise
|
|
function M:is_enabled()
|
|
return not self.disabled
|
|
end
|
|
|
|
|
|
---Set additional button click area.
|
|
---Useful to restrict click outside of stencil node or scrollable content.
|
|
---If button node placed inside stencil node, it will be automatically set to this stencil node.
|
|
---@param zone node|string|nil Gui node
|
|
---@return druid.button self The current button instance
|
|
function M:set_click_zone(zone)
|
|
self.click_zone = zone and self:get_node(zone) or nil
|
|
self.hover:set_click_zone(zone)
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
---Set key name to trigger this button by keyboard.
|
|
---@param key hash|string The action_id of the input key. Example: "key_space"
|
|
---@return druid.button self The current button instance
|
|
function M:set_key_trigger(key)
|
|
if type(key) == "string" then
|
|
self.key_trigger = hash(key)
|
|
else
|
|
self.key_trigger = key
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
---Get current key name to trigger this button.
|
|
---@return hash key_trigger The action_id of the input key
|
|
function M:get_key_trigger()
|
|
return self.key_trigger
|
|
end
|
|
|
|
|
|
---Set function for additional check for button click availability.
|
|
---@param check_function function|nil Should return true or false. If true - button can be pressed.
|
|
---@param failure_callback function|nil Function will be called on button click, if check function returns false
|
|
---@return druid.button self The current button instance
|
|
function M:set_check_function(check_function, failure_callback)
|
|
self._check_function = check_function
|
|
self._failure_callback = failure_callback
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
---Set Button mode to work inside user HTML5 interaction event.
|
|
---
|
|
---It's required to make protected things like copy & paste text, show mobile keyboard, etc
|
|
---The HTML5 button doesn't call any events except on_click event.
|
|
---
|
|
---If the game is not HTML, html mode will be not enabled
|
|
---@param is_web_mode boolean|nil If true - button will be called inside html5 callback
|
|
---@return druid.button self The current button instance
|
|
function M:set_web_user_interaction(is_web_mode)
|
|
self._is_html5_mode = not not (is_web_mode and html5)
|
|
return self
|
|
end
|
|
|
|
|
|
---@param action_id hash The action id
|
|
---@return boolean is_match True if the input matches the button
|
|
function M:_is_input_match(action_id)
|
|
if action_id == const.ACTION_TOUCH or action_id == const.ACTION_MULTITOUCH then
|
|
return true
|
|
end
|
|
|
|
if self.key_trigger and action_id == self.key_trigger then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
---@param hover_state boolean True if the hover state is active
|
|
function M:button_hover(hover_state)
|
|
self.style.on_hover(self, self.anim_node, hover_state)
|
|
end
|
|
|
|
|
|
---@param hover_state boolean True if the hover state is active
|
|
function M:button_mouse_hover(hover_state)
|
|
self.style.on_mouse_hover(self, self.anim_node, hover_state)
|
|
end
|
|
|
|
|
|
function M:button_click()
|
|
if self._is_html5_mode then
|
|
self._is_html5_listener_set = false
|
|
html5.set_interaction_listener(nil)
|
|
end
|
|
self.click_in_row = 1
|
|
self.on_click:trigger(self:get_context(), self.params, self)
|
|
self.style.on_click(self, self.anim_node)
|
|
end
|
|
|
|
|
|
function M:button_repeated_click()
|
|
if not self.is_repeated_started then
|
|
self.click_in_row = 0
|
|
self.is_repeated_started = true
|
|
end
|
|
|
|
self.click_in_row = self.click_in_row + 1
|
|
self.on_repeated_click:trigger(self:get_context(), self.params, self, self.click_in_row)
|
|
self.style.on_click(self, self.anim_node)
|
|
end
|
|
|
|
|
|
function M:button_long_click()
|
|
self.click_in_row = 1
|
|
local time = socket.gettime() - self.last_pressed_time
|
|
self.on_long_click:trigger(self:get_context(), self.params, self, time)
|
|
self.style.on_click(self, self.anim_node)
|
|
end
|
|
|
|
|
|
function M:button_double_click()
|
|
self.click_in_row = self.click_in_row + 1
|
|
self.on_double_click:trigger(self:get_context(), self.params, self, self.click_in_row)
|
|
self.style.on_click(self, self.anim_node)
|
|
end
|
|
|
|
|
|
---@param press_time number Amount of time the button was held
|
|
function M:button_hold(press_time)
|
|
self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
|
|
end
|
|
|
|
|
|
function M:_on_button_release()
|
|
if self.is_repeated_started then
|
|
return false
|
|
end
|
|
|
|
local check_function_result = true
|
|
if self._check_function then
|
|
check_function_result = self._check_function(self:get_context())
|
|
end
|
|
|
|
if self.disabled then
|
|
self.style.on_click_disabled(self, self.anim_node)
|
|
return true
|
|
elseif not check_function_result then
|
|
if self._failure_callback then
|
|
self._failure_callback(self:get_context())
|
|
end
|
|
return true
|
|
else
|
|
if self.can_action and not self._is_html5_mode then
|
|
self.can_action = false
|
|
|
|
local time = socket.gettime()
|
|
local is_long_click = (time - self.last_pressed_time) >= self.style.LONGTAP_TIME
|
|
is_long_click = is_long_click and not self.on_long_click:is_empty()
|
|
|
|
local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
|
|
is_double_click = is_double_click and not self.on_double_click:is_empty()
|
|
|
|
if is_long_click then
|
|
local is_hold_complete = (time - self.last_pressed_time) >= self.style.AUTOHOLD_TRIGGER
|
|
if is_hold_complete then
|
|
self:button_long_click()
|
|
else
|
|
self.on_click_outside:trigger(self:get_context(), self.params, self)
|
|
end
|
|
elseif is_double_click then
|
|
self:button_double_click()
|
|
else
|
|
self:button_click()
|
|
end
|
|
|
|
self.last_released_time = time
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
|
|
|
|
return M
|