# druid.hotkey API > at /druid/extended/hotkey.lua Druid component to manage hotkeys and trigger callbacks when hotkeys are pressed. ### Setup Create hotkey component with druid: `hotkey = druid:new_hotkey(keys, callback, callback_argument)` ### Notes - Hotkey can be triggered by pressing a single key or a combination of keys - Hotkey supports modificator keys (e.g. Ctrl, Shift, Alt) - Hotkey can be triggered on key press, release or repeat - Hotkey can be added or removed at runtime - Hotkey can be enabled or disabled - Hotkey can be set to repeat on key hold ## Functions - [init](#init) - [add_hotkey](#add_hotkey) - [is_processing](#is_processing) - [set_repeat](#set_repeat) ## Fields - [on_hotkey_pressed](#on_hotkey_pressed) - [on_hotkey_released](#on_hotkey_released) - [style](#style) - [druid](#druid) ### init --- ```lua hotkey:init(keys, callback, [callback_argument]) ``` The Hotkey constructor - **Parameters:** - `keys` *(string|string[])*: The keys to be pressed for trigger callback. Should contains one key and any modificator keys - `callback` *(function)*: The callback function - `[callback_argument]` *(any)*: The argument to pass into the callback function ### add_hotkey --- ```lua hotkey:add_hotkey(keys, [callback_argument]) ``` Add hotkey for component callback - **Parameters:** - `keys` *(string|hash|hash[]|string[])*: that have to be pressed before key pressed to activate - `[callback_argument]` *(any)*: The argument to pass into the callback function - **Returns:** - `self` *(druid.hotkey)*: Current instance ### is_processing --- ```lua hotkey:is_processing() ``` - **Returns:** - `` *(boolean)*: ### set_repeat --- ```lua hotkey:set_repeat(is_enabled_repeated) ``` If true, the callback will be triggered on action.repeated - **Parameters:** - `is_enabled_repeated` *(boolean)*: The flag value - **Returns:** - `self` *(druid.hotkey)*: Current instance ## Fields - **on_hotkey_pressed** (_event_): fun(self, context, callback_argument) The event triggered when a hotkey is pressed - **on_hotkey_released** (_event_): fun(self, context, callback_argument) The event triggered when a hotkey is released - **style** (_druid.hotkey.style_): The style of the hotkey component - **druid** (_druid.instance_): The Druid Factory used to create components