local component = require("druid.component") ---@class drag_to_node: druid.component ---@field druid druid.instance local M = component.create("drag_to_node") ---@param template string ---@param nodes table function M:init(template, nodes) self.druid = self:get_druid(template, nodes) self.zone = self:get_node("zone") self.counter = 0 self.text_counter = self:get_node("text_counter") gui.set_text(self.text_counter, self.counter) -- Init drag and move the drag node on drag callback self.drag = self.druid:new_drag("drag/root", self.on_drag) self.drag.on_drag_end:subscribe(self.on_drag_end) -- Save start position for animation self.start_position = gui.get_position(self.drag.node) end function M:on_drag(dx, dy, x, y, touch) local position_x = gui.get(self.drag.node, "position.x") local position_y = gui.get(self.drag.node, "position.y") gui.set(self.drag.node, "position.x", position_x + dx) gui.set(self.drag.node, "position.y", position_y + dy) local is_pick_zone = gui.pick_node(self.zone, touch.x, touch.y) self:on_hover_pick_zone(is_pick_zone) end function M:on_drag_end(x, y, touch) gui.animate(self.drag.node, "position", self.start_position, gui.EASING_OUTBACK, 0.3) local is_pick_zone = gui.pick_node(self.zone, touch.x, touch.y) if is_pick_zone then self.counter = self.counter + 1 gui.set_text(self.text_counter, self.counter) self:on_drop_to_zone() end self:on_hover_pick_zone(false) end function M:on_hover_pick_zone(is_pick_zone) local target_alpha = is_pick_zone and 1.5 or 1 gui.animate(self.zone, "color.w", target_alpha, gui.EASING_OUTSINE, 0.3) end function M:on_drop_to_zone() gui.set_scale(self.zone, vmath.vector3(1.2)) gui.animate(self.zone, "scale", vmath.vector3(1), gui.EASING_OUTBACK, 0.3) end return M