--- Component to handle all GUI texts -- Good working with localization system -- @module druid.text local const = require("druid.const") local helper = require("druid.helper") local component = require("druid.component") local M = component.create("text") function M.init(self, node, value, no_adjust) self.node = helper.get_node(node) self.start_pivot = gui.get_pivot(self.node) self.start_pos = gui.get_position(self.node) self.pos = gui.get_position(self.node) self.start_scale = gui.get_scale(self.node) self.scale = gui.get_scale(self.node) self.text_area = gui.get_size(self.node) self.text_area.x = self.text_area.x * self.start_scale.x self.text_area.y = self.text_area.y * self.start_scale.y self.is_no_adjust = no_adjust self.last_color = gui.get_color(self.node) self:set_to(value or 0) return self end --- Setup scale x, but can only be smaller, than start text scale local function update_text_area_size(self) local max_width = self.text_area.x local max_height = self.text_area.y local metrics = gui.get_text_metrics_from_node(self.node) local cur_scale = gui.get_scale(self.node) local scale_modifier = max_width / metrics.width scale_modifier = math.min(scale_modifier, self.start_scale.x) local scale_modifier_height = max_height / metrics.height scale_modifier = math.min(scale_modifier, scale_modifier_height) local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z) gui.set_scale(self.node, new_scale) self.scale = new_scale end --- Set text to text field -- @function text:set_to -- @tparam table self Component instance -- @tparam string set_to Text for node function M.set_to(self, set_to) self.last_value = set_to gui.set_text(self.node, set_to) if not self.is_no_adjust then update_text_area_size(self) end end --- Set color -- @function text:set_color -- @tparam table self Component instance -- @tparam vmath.vector4 color Color for node function M.set_color(self, color) self.last_color = color gui.set_color(self.node, color) end --- Set alpha -- @function text:set_alpha -- @tparam table self Component instance -- @tparam number alpha Alpha for node function M.set_alpha(self, alpha) self.last_color.w = alpha gui.set_color(self.node, self.last_color) end --- Set scale -- @function text:set_scale -- @tparam table self Component instance -- @tparam vmath.vector3 scale Scale for node function M.set_scale(self, scale) self.last_scale = scale gui.set_scale(self.node, scale) end --- Set text pivot. Text will re-anchor inside -- his text area -- @function text:set_pivot -- @tparam table self Component instance -- @tparam gui.pivot pivot Gui pivot constant function M.set_pivot(self, pivot) local prev_pivot = gui.get_pivot(self.node) local prev_offset = const.PIVOTS[prev_pivot] gui.set_pivot(self.node, pivot) local cur_offset = const.PIVOTS[pivot] local pos_offset = vmath.vector3( self.text_area.x * (cur_offset.x - prev_offset.x), self.text_area.y * (cur_offset.y - prev_offset.y), 0 ) self.pos = self.pos + pos_offset gui.set_position(self.node, self.pos) end return M