
Druid - powerful Defold component UI library. Use basic and extended Druid components or make your own game-specific components to make amazing GUI in your games.
Setup
Dependency
You can use the Druid extension in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:
Or point to the ZIP file of a specific release.
Input bindings
For Druid to work requires next input bindings:
- Mouse trigger -
Button 1
->touch
For basic input components - Key trigger -
Backspace
->key_backspace
For backhandler component, input component_ - Key trigger -
Back
->key_back
For backhandler component, Android back button, input component_ - Key trigger -
Enter
->key_enter
For input component, optional - Key trigger -
Esc
->key_esc
For input component, optional - Touch triggers -
Touch multi
->multitouch
For scroll component
Input capturing [optional]
By default, Druid will auto-capture input focus, if any input component will be created. So you don't need to call msg.post(".", "acquire_input_focus")
If you not need this behaviour, you can disable it by settings druid.no_auto_input
field in game.project:
[druid]
no_auto_input = 1
Code [optional]
Adjust Druid settings, if needed:
local druid = require("druid.druid") -- Used for button component and custom components -- Callback should play sound by name druid.set_sound_function(callback) -- Used for lang_text component -- Callback should return localized string by locale id druid.set_text_function(callback) -- Used for change default druid style druid.set_default_style(your_style) -- Call this function on language changing in the game, -- to retranslate all lang_text components: druid.on_language_change() -- Call this function inside window.set_listener -- to catch game focus lost/gained callbacks: druid.on_window_callback(event)
Components
Druid provides next basic components:
Button - Basic Druid button input component. Handles all types of interaction (tap, long-tap, hold-tap, double-tap, simple key triggers, etc)
Text - Basic Druid text component. Wrap on gui text node, handle text size adjusting.
Scroll - Basic Druid scroll component
Blocker - Block input in node zone component
Back Handler - Handle back button (Android back button, backspace key)
Static Grid - Component for manage node positions with equal sizes
Hover - System Druid component, handle hover node state
Swipe - System Druid component, handle swipe gestures on node
Drag - System Druid component, handle drag input on node
Druid also provides next extended components:
*Note: In future, to use extended components, you should register them first. It's required for make Druid modular - to exclude unused components from build*
Checkbox - Checkbox component
Checkbox group - Several checkboxes in one group
Dynamic Grid - Component for manage node positions with different sizes. Only in one row or column
Input - User text input component
Lang text - Wrap on Text component to handle localization
Progress - Progress bar component
Radio group - Several checkboxes in one group with single choice
Slider - Slider component
Timer - Handle timer work on gui text node
Full info see on components.md
Basic usage
For using Druid, first you should create Druid instance to spawn components. Pass to new Druid instance main engine functions: update, *onmessage* and *oninput*
All Druid components as arguments can apply node name string, you can don't do gui.get_node()
before
All Druid and component methods calling with :
like self.druid:new_button()
local druid = require("druid.druid") local function button_callback(self) print("Button was clicked!") end function init(self) self.druid = druid.new(self) self.druid:new_button("button_node_name", button_callback) end function final(self) self.druid:final() end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end
Learn Druid instance functions here)
Druid Events
Any Druid components as callbacks uses Druid Events. In component API (button example) pointed list of component events. You can manually subscribe on this events by next API:
event:subscribe(callback)
event:unsubscribe(callback)
event:clear()
You can subscribe several callbacks on single event.
Druid Lifecycle
Here is full Druid lifecycle setup in your *.gui_script file:
local druid = require("druid.druid") function init(self) self.druid = druid.new(self) end function final(self) self.druid:final() end function update(self, dt) self.druid:update(dt) end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end
- final required function for correct Druid lifecycle
- *on_input* used for almost all Druid components
- update used for progress bar, scroll and timer base components
- *on_message* used for specific Druid events, like language change or layout change
Recommended is fully integrate all Druid lifecycles functions
Details
- Druid input goes as stack. Last created button will checked first. So create your GUI from back
- Don't forget about
return
inon_input
:return self.druid:on_input()
. It need, if you have more than 1 acquire inputs (several Druid, other input system, etc) - Druid by default do acquireinputfocus. So you don't need do it manually. Buy only if you have components, which requires oninput_
- If you want to delete node with declared Druid component, don't forget to remove them via
druid:remove(component)
See full See FAQ here
Examples
See the example folder for examples of how to use Druid
See the druid-assets repository for examples of how to create custom components and styles
Try the HTML5 version of the example app
Documentation
To learn Druid better, read next documentation: - Druid components - Create custom components - See FAQ article - Druid styles - Druid asset store
Full Druid documentation you can find here: https://insality.github.io/druid/
Games powered by Druid
You published your game and you using Druid? Note me!
License
MIT License
Issues and suggestions
If you have any issues, questions or suggestions please create an issue or contact me: insality@gmail.com