--- Component to handle GUI timers -- @module base.timer local const = require("druid.const") local formats = require("druid.helper.formats") local helper = require("druid.helper") local component = require("druid.system.component") local M = component.create("timer", { const.ON_UPDATE }) function M.init(self, node, seconds_from, seconds_to, callback) self.node = helper.get_node(node) seconds_from = math.max(seconds_from, 0) seconds_to = math.max(seconds_to or 0, 0) callback = callback or const.EMPTY_FUNCTION self:set_to(seconds_from) self:set_interval(seconds_from, seconds_to) self.callback = callback if seconds_to - seconds_from == 0 then self:set_state(false) self.callback(self:get_context(), self) end return self end --- Set text to text field -- @function timer:set_to -- @tparam table self Component instance -- @tparam number set_to Value in seconds function M.set_to(self, set_to) self.last_value = set_to gui.set_text(self.node, formats.second_string_min(set_to)) end --- Called when update -- @function timer:set_state -- @tparam table self Component instance -- @tparam boolean is_on Timer enable state function M.set_state(self, is_on) self.is_on = is_on end --- Set time interval -- @function timer:set_interval -- @tparam table self Component instance -- @tparam number from Start time in seconds -- @tparam number to Target time in seconds function M.set_interval(self, from, to) self.from = from self.value = from self.temp = 0 self.target = to M.set_state(self, true) M.set_to(self, from) end function M.update(self, dt) if self.is_on then self.temp = self.temp + dt local dist = math.min(1, math.abs(self.value - self.target)) if self.temp > dist then self.temp = self.temp - dist self.value = helper.step(self.value, self.target, 1) M.set_to(self, self.value) if self.value == self.target then self:set_state(false) self.callback(self:get_context(), self) end end end end return M