local component = require("druid.component") ---@class gamepad_tester: druid.base_component ---@field root node ---@field buttons druid.button ---@field buttons_system druid.button ---@field button_left_bump druid.button ---@field button_right_bump druid.button ---@field druid druid_instance local M = component.create("gamepad_tester") local STICK_DISTANCE = 50 ---@param template string ---@param nodes table function M:init(template, nodes) self.druid = self:get_druid(template, nodes) self.root = self:get_node("root") self.button_left = self.druid:new_button("button_left/button"):set_key_trigger("gamepad_lpad_left") self.button_right = self.druid:new_button("button_right/button"):set_key_trigger("gamepad_lpad_right") self.button_up = self.druid:new_button("button_up/button"):set_key_trigger("gamepad_lpad_up") self.button_down = self.druid:new_button("button_down/button"):set_key_trigger("gamepad_lpad_down") self.button_x = self.druid:new_button("button_x/button"):set_key_trigger("gamepad_rpad_left") self.button_b = self.druid:new_button("button_b/button"):set_key_trigger("gamepad_rpad_right") self.button_y = self.druid:new_button("button_y/button"):set_key_trigger("gamepad_rpad_up") self.button_a = self.druid:new_button("button_a/button"):set_key_trigger("gamepad_rpad_down") self.button_l1 = self.druid:new_button("button_l1/button"):set_key_trigger("gamepad_lshoulder") self.button_r1 = self.druid:new_button("button_r1/button"):set_key_trigger("gamepad_rshoulder") self.button_stick_left = self.druid:new_button("stick_left/root"):set_key_trigger("gamepad_lstick_click") self.button_stick_right = self.druid:new_button("stick_right/root"):set_key_trigger("gamepad_rstick_click") self.button_start = self.druid:new_button("button_start/button"):set_key_trigger("gamepad_start") self.button_back = self.druid:new_button("button_back/button"):set_key_trigger("gamepad_back") self.trigger_l2 = self.druid:new_progress("button_l2/fill", "x", 0) --[[@as druid.progress]] self.trigger_r2 = self.druid:new_progress("button_r2/fill", "x", 0) --[[@as druid.progress]] self.stick_left = self:get_node("stick_left/stick_root") self.stick_right = self:get_node("stick_right/stick_root") end function M:on_input(action_id, action) if action_id == hash("gamepad_ltrigger") then self.trigger_l2:set_to(action.value) end if action_id == hash("gamepad_rtrigger") then self.trigger_r2:set_to(action.value) end -- Left Stick if action_id == hash("gamepad_lstick_left") then gui.set(self.stick_left, "position.x", -action.value * STICK_DISTANCE) end if action_id == hash("gamepad_lstick_right") then gui.set(self.stick_left, "position.x", action.value * STICK_DISTANCE) end if action_id == hash("gamepad_lstick_up") then gui.set(self.stick_left, "position.y", action.value * STICK_DISTANCE) end if action_id == hash("gamepad_lstick_down") then gui.set(self.stick_left, "position.y", -action.value * STICK_DISTANCE) end -- Right Stick if action_id == hash("gamepad_rstick_left") then gui.set(self.stick_right, "position.x", -action.value * STICK_DISTANCE) end if action_id == hash("gamepad_rstick_right") then gui.set(self.stick_right, "position.x", action.value * STICK_DISTANCE) end if action_id == hash("gamepad_rstick_up") then gui.set(self.stick_right, "position.y", action.value * STICK_DISTANCE) end if action_id == hash("gamepad_rstick_down") then gui.set(self.stick_right, "position.y", -action.value * STICK_DISTANCE) end end return M