--- Druid component template -- @module druid.component -- @local local component = require("druid.component") local Component = component.create("my_component_name", { component.ON_UPDATE }) -- Component constructor function Component:init(...) end -- Call only if exist interest: component.ON_UPDATE function Component:update(dt) end -- Call only if exist interest: component.ON_INPUT function Component:on_input(action_id, action) return false end -- Call on component creation and on component:set_style() function function Component:on_style_change(style) end -- Call only if exist interest: component.ON_MESSAGE function Component:on_message(message_id, message, sender) end -- Call only if component with ON_LANGUAGE_CHANGE interest function Component:on_language_change() end -- Call only if component with ON_LAYOUT_CHANGE interest function Component:on_layout_change() end -- Call, if input was capturing before this component -- Example: scroll is start scrolling, so you need unhover button function Component:on_input_interrupt() end -- Call, if game lost focus. Need ON_FOCUS_LOST intereset function Component:on_focus_lost() end -- Call, if game gained focus. Need ON_FOCUS_GAINED intereset function Component:on_focus_gained() end -- Call on component remove or on druid:final function Component:on_remove() end return Component