-- Copyright (c) 2021 Maksim Tuprikov . This code is licensed under MIT license --- Druid component template -- @module druid.component -- @local local component = require("druid.component") local Component = component.create("my_component_name") -- Component constructor function Component:init(...) end -- [OPTIONAL] Call every update step function Component:update(dt) end -- [OPTIONAL] Call default on_input from gui script function Component:on_input(action_id, action) return false end -- [OPTIONAL] Call on component creation and on component:set_style() function function Component:on_style_change(style) end -- [OPTIONAL] Call default on_message from gui script function Component:on_message(message_id, message, sender) end -- [OPTIONAL] Call if druid has triggered on_language_change function Component:on_language_change() end -- [OPTIONAL] Call if game layout has changed and need to restore values in component function Component:on_layout_change() end -- [OPTIONAL] Call, if input was capturing before this component -- Example: scroll is start scrolling, so you need unhover button function Component:on_input_interrupt() end -- [OPTIONAL] Call, if game lost focus function Component:on_focus_lost() end -- [OPTIONAL] Call, if game gained focus function Component:on_focus_gained() end -- [OPTIONAL] Call on component remove or on druid:final function Component:on_remove() end return Component