Druid 0.3.0: - Druid:final now is important function for correct working - Add swipe basic component - Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style. - Add swipe example at main Druid example. Try swipe left/right to switch example pages. - Add input basic component - Input component handle user text input. Input contains from button and text component. Button needed for selecting input field - Long click on input field for clear and select input field - Click outside of button to unselect input field - On focus lost (game minimized) input field will be unselected - You can setup max length of the text - You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation - The keyboard for input will not show on mobile HTML5 - To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method) - Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field). - Add start_pos to button component - Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button. - Changed component interest: Renamed on_change_language -> on_language_change - Add two new component interests: on_focus_gain and on_focus_lost - Add global druid events: - on_window_callback: call `druid.on_window_callback(event)` for on_focus_gain/lost correct work - on_language_change: call `druid.on_language_change()` for update all druid instances lang components - on_layout_change: call `druid.on_layout_change()` for update all gui layouts (unsupported now) - Add several examples to druid-assets respository