Druid 0.3.0:

  • Druid:final() now is important function for correct working

  • Add swipe basic component

    - Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
    - Swipe can be triggered on action.released or while user is make swiping (in process)
    - Add swipe example at main Druid example. Try swipe left/right to switch example pages.
    
  • Add input basic component

    - Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field
    - Long click on input field for clear and select input field (clearing can be disable via styles)
    - Click outside of button to unselect input field
    - On focus lost (game minimized) input field will be unselected
    - You can setup max length of the text
    - You can setup allowed characters. On add not allowed characters on_input_wrong will be called. By default it cause simple shake animation
    - The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
    - To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)
    
  • Add two functions to basic component: increase_input_priority and reset_input_priority. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected

  • Add two new component interests: on_focus_gain and on_focus_lost

  • Add global druid events:

    - on_window_callback: call druid.on_window_callback(event) for on_focus_gain/lost correct work
    - on_language_change: call druid.on_language_change() (#38) for update all druid instances lang components
    - on_layout_change: call druid.on_layout_change() (#37) for update all gui layouts (unimplemented now)
    
  • Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)

  • Add startpos_ field to button component

  • Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section

  • Renamed onchangelanguage -> onlanguagechange component interest

  • Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)

  • Known issues:

    - Adjusting text size by height works wrong. Adjusting single line texting works fine
    - Space is not working in HTML5
    

    Druid 0.4.0:

  • Add Drag basic component

    - Drag component allow you detect dragging on GUI node
    - Drag will be processed even the cursor is outside of node, if drag is already started
    - Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
    - Drag have next events:
        - on_touch_start (self)
        - on_touch_end (self)
        - on_drag_start (self)
        - on_drag (self, dx, dy)
        - on_drag_end (self)
    - You can restriction side of draggin by changing _drag.can_x_ and _drag.can_y_ fields
    - You can setup drag deadzone to detect, when dragging is started (by default 10 pixels)
    
  • Druid Scroll component fully reworked. Input logic moved to Drag component

    - Updated scroll documentation
    - Changed constructor order params
    - Scroll now contains from view and content node
        - _View node_ - static node, which size determine the "camera" zone
        - _Content node_ - dynamic node, moving by _Scroll_ component
    - Scroll will be disabled only if content size equals to view size (by width or height separatly)
    - You can adjust scroll size via _.gui_ scene. Just setup correct node size
    - Different anchoring is supported (for easier layout)
    - Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this.
    - **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_
    - **Fix #50**: If style:SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared
    
  • Grid anchor by default equals to node pivot (so, more gui settings in .gui settings)

  • Fix: Blocker component bug (blocker had very high priority, so it's block even button components, created after bloker)

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