local settings = require("druid.system.settings") local anims = require("druid.styles.default.anims") local M = {} M["button"] = { HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1), HOVER_TIME = 0.05, SCALE_CHANGE = vmath.vector3(-0.05, -0.05, 1), BTN_SOUND = "click", BTN_SOUND_DISABLED = "click", DISABLED_COLOR = vmath.vector4(0, 0, 0, 1), ENABLED_COLOR = vmath.vector4(1), LONGTAP_TIME = 0.4, AUTOHOLD_TRIGGER = 0.8, DOUBLETAP_TIME = 0.4, IS_HOVER = true, on_hover = function(self, node, state) local scale_to = self.start_scale + M.button.HOVER_SCALE local target_scale = state and scale_to or self.start_scale anims.hover_scale(self, target_scale, M.button.HOVER_TIME) end, on_click = function(self, node) local scale_to = self.start_scale + M.button.SCALE_CHANGE anims.tap_scale_animation(self, node, scale_to) settings.play_sound(M.button.BTN_SOUND) end, on_click_disabled = function(self, node) settings.play_sound(M.button.BTN_SOUND_DISABLED) end, on_set_enabled = function(self, node, state) if state then gui.set_color(node, M.button.ENABLED_COLOR) else gui.set_color(node, M.button.DISABLED_COLOR) end end } M["scroll"] = { FRICT_HOLD = 0.8, -- mult. for inert, while touching FRICT = 0.93, -- mult for free inert INERT_THRESHOLD = 2, -- speed to stop inertion INERT_SPEED = 25, -- koef. of inert speed DEADZONE = 6, -- in px SOFT_ZONE_SIZE = 160, -- size of outside zone (back move) BACK_SPEED = 0.2, -- lerp speed ANIM_SPEED = 0.3, -- gui.animation speed to point } M["progress"] = { SPEED = 5, -- progress bar fill rate, more faster MIN_DELTA = 0.005 } M["progress_rich"] = { DELAY = 1, -- delay in seconds before main fill } M["checkbox"] = { on_change_state = function(self, node, state) local target = state and 1 or 0 gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1) end } return M