return function() describe("Drag component", function() local mock_time local mock_input local druid_system local druid local context local function create_drag_instance(on_drag) local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0)) local instance = druid:new_drag(button, on_drag) instance.style.NO_USE_SCREEN_KOEF = true instance.style.DRAG_DEADZONE = 4 return instance end before(function() mock_time = require("deftest.mock.time") mock_input = require("test.helper.mock_input") druid_system = require("druid.druid") mock_time.mock() mock_time.set(0) context = vmath.vector3() druid = druid_system.new(context) end) after(function() mock_time.unmock() druid:final() druid = nil end) it("Should call drag callback on node", function() local on_drag_calls = 0 local drag_dx, drag_dy, drag_total_x, drag_total_y local function on_drag(_, dx, dy, total_x, total_y) on_drag_calls = on_drag_calls + 1 drag_dx, drag_dy = dx, dy drag_total_x, drag_total_y = total_x, total_y end local instance = create_drag_instance(on_drag) druid:on_input(mock_input.click_pressed(10, 10)) assert(instance.is_touch == true) druid:on_input(mock_input.input_empty(12, 10)) assert(on_drag_calls == 0) druid:on_input(mock_input.input_empty(14, 10)) assert(on_drag_calls == 1) assert(drag_dx == 2) -- From the last input dx assert(drag_dy == 0) assert(drag_total_x == 4) -- Total X from drag start point assert(drag_total_y == 0) end) it("Should call all included events", function() local on_drag_calls = 0 local function on_drag() on_drag_calls = on_drag_calls + 1 end local instance = create_drag_instance(on_drag) local on_touch_start_calls = 0 local function on_touch_start() on_touch_start_calls = on_touch_start_calls + 1 end instance.on_touch_start:subscribe(on_touch_start) local on_touch_end_calls = 0 local function on_touch_end() on_touch_end_calls = on_touch_end_calls + 1 end instance.on_touch_end:subscribe(on_touch_end) local on_drag_start_calls = 0 local function on_drag_start() on_drag_start_calls = on_drag_start_calls + 1 end instance.on_drag_start:subscribe(on_drag_start) local on_drag_end_calls = 0 local function on_drag_end() on_drag_end_calls = on_drag_end_calls + 1 end instance.on_drag_end:subscribe(on_drag_end) assert(on_touch_start_calls == 0) druid:on_input(mock_input.click_pressed(10, 10)) assert(on_touch_start_calls == 1) assert(on_touch_end_calls == 0) druid:on_input(mock_input.click_released(12, 10)) assert(on_touch_end_calls == 1) druid:on_input(mock_input.click_pressed(10, 10)) assert(on_drag_start_calls == 0) druid:on_input(mock_input.input_empty(15, 10)) assert(on_drag_start_calls == 1) assert(on_drag_calls == 1) assert(on_drag_end_calls == 0) druid:on_input(mock_input.click_released(15, 10)) assert(on_drag_end_calls == 1) end) it("Should work with set_enabled", function() local on_drag_calls = 0 local function on_drag() on_drag_calls = on_drag_calls + 1 end local instance = create_drag_instance(on_drag) instance:set_enabled(false) assert(instance:is_enabled() == false) druid:on_input(mock_input.click_pressed(10, 10)) assert(instance.is_touch == false) druid:on_input(mock_input.input_empty(12, 10)) assert(on_drag_calls == 0) druid:on_input(mock_input.input_empty(15, 10)) assert(on_drag_calls == 0) instance:set_enabled(true) assert(instance:is_enabled() == true) druid:on_input(mock_input.click_pressed(10, 10)) assert(instance.is_touch == true) druid:on_input(mock_input.input_empty(12, 10)) assert(on_drag_calls == 0) druid:on_input(mock_input.input_empty(15, 10)) assert(on_drag_calls == 1) end) it("Should work with click zone", function() local on_drag_calls = 0 local function on_drag() on_drag_calls = on_drag_calls + 1 end local instance = create_drag_instance(on_drag) local zone = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0)) instance:set_click_zone(zone) druid:on_input(mock_input.click_pressed(20, 20)) assert(instance.is_touch == false) druid:on_input(mock_input.input_empty(10, 10)) assert(on_drag_calls == 0) druid:on_input(mock_input.input_empty(15, 15)) druid:on_input(mock_input.click_released(15, 15)) assert(on_drag_calls == 0) mock_time.set(60) druid:on_input(mock_input.click_pressed(0, 0)) assert(instance.is_touch == true) druid:on_input(mock_input.input_empty(5, 5)) druid:on_input(mock_input.click_released(5, 5)) assert(on_drag_calls == 1) end) it("Should not trigger in deadzone", function() local on_drag_calls = 0 local function on_drag() on_drag_calls = on_drag_calls + 1 end local instance = create_drag_instance(on_drag) instance.style.DRAG_DEADZONE = 10 druid:on_input(mock_input.click_pressed(10, 10)) assert(instance.is_touch == true) druid:on_input(mock_input.input_empty(15, 15)) assert(on_drag_calls == 0) end) end) end