local druid = require("druid.druid") function init(self) self.druid = druid.new(self) local slider = self.druid:new_slider("slider_simple_pin", vmath.vector3(95, 0, 0), function(_, value) gui.set_text(gui.get_node("slider_simple_text"), math.ceil(value * 100) .. "%") end) slider:set(0.2) slider:set_input_node("slider_input") local slider_notched = self.druid:new_slider("slider_notched_pin", vmath.vector3(95, 0, 0), function(_, value) gui.set_text(gui.get_node("slider_notched_text"), math.ceil(value * 100) .. "%") end) slider_notched:set_steps({0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1}) slider_notched:set(0.2) slider_notched:set_input_node("slider_notched_input") end function final(self) self.druid:final() end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end