---@class examples.scroll_slider: druid.widget ---@field root node ---@field scroll druid.scroll ---@field slider druid.slider local M = {} function M:init() self.scroll = self.druid:new_scroll("scroll_view", "scroll_content") self.scroll.on_scroll:subscribe(self.on_scroll) self.slider = self.druid:new_slider("slider_pin", vmath.vector3(-8, -976, 0), self.on_slider) --[[@as druid.slider]] self.slider:set_input_node("slider_back") self.druid:new_hover("slider_back", nil, self.on_slider_back_hover) for index = 1, 13 do self.druid:new_button("button" .. index .. "/root", self.on_button_click, index) end end function M:on_scroll() local scroll_percent = self.scroll:get_percent() self.slider:set(1 - scroll_percent.y, true) end function M:on_slider(value) self.scroll:scroll_to_percent(vmath.vector3(0, 1 - value, 0), true) end ---@param params any ---@param button druid.button function M:on_button_click(params, button) print("on_button_click", params, button) local node = button.node self.scroll:scroll_to(gui.get_position(node)) end function M:on_slider_back_hover(is_hover) local node = self:get_node("slider_pin") gui.animate(node, "color.w", is_hover and 1.5 or 1, gui.EASING_OUTSINE, 0.2) end ---@return string function M:get_debug_info() local info = "" local s = self.scroll info = info .. "View Size Y: " .. gui.get(s.view_node, "size.y") .. "\n" info = info .. "Content Size Y: " .. gui.get(s.content_node, "size.y") .. "\n" info = info .. "Content position Y: " .. math.ceil(s.position.y) .. "\n" info = info .. "Content Range Y: " .. s.available_pos.y .. " - " .. s.available_pos.w .. "\n" return info end return M