--[[ Generated with github.com/astrochili/defold-annotations Defold 1.8.0 Sprite API documentation --]] ---@diagnostic disable: lowercase-global ---@diagnostic disable: missing-return ---@diagnostic disable: duplicate-doc-param ---@diagnostic disable: duplicate-set-field ---@class defold_api.sprite sprite = {} ---Play an animation on a sprite component from its tile set ---An optional completion callback function can be provided that will be called when ---the animation has completed playing. If no function is provided, ---a animation_done message is sent to the script that started the animation. ---@param url string|hash|url the sprite that should play the animation ---@param id string|hash hashed id of the animation to play ---@param complete_function fun(self, message_id, message, sender)|nil function to call when the animation has completed. --- ---self ---object The current object. ---message_id ---hash The name of the completion message, "animation_done". ---message ---table Information about the completion: --- --- ---number current_tile - the current tile of the sprite. ---hash id - id of the animation that was completed. --- --- ---sender ---url The invoker of the callback: the sprite component. --- ---@param play_properties table|nil optional table with properties: --- ---offset ---number the normalized initial value of the animation cursor when the animation starts playing. ---playback_rate ---number the rate with which the animation will be played. Must be positive. --- function sprite.play_flipbook(url, id, complete_function, play_properties) end ---Sets horizontal flipping of the provided sprite's animations. ---The sprite is identified by its URL. ---If the currently playing animation is flipped by default, flipping it again will make it appear like the original texture. ---@param url string|hash|url the sprite that should flip its animations ---@param flip boolean true if the sprite should flip its animations, false if not function sprite.set_hflip(url, flip) end ---Sets vertical flipping of the provided sprite's animations. ---The sprite is identified by its URL. ---If the currently playing animation is flipped by default, flipping it again will make it appear like the original texture. ---@param url string|hash|url the sprite that should flip its animations ---@param flip boolean true if the sprite should flip its animations, false if not function sprite.set_vflip(url, flip) end return sprite