Simple to-do for Druid Alpha 0.2.0 -- High + remove button event and match_event from druid + add hover component + add druid events/triggers? better callback system + better name for locale component? lang? lang_text? + better name for slider component? Slider is ok + Druid store assets - separate repository with rich components (progress_rich migrate) + refactor on_swipe. To on_scroll? Add input priority + separate custom data and predefined fields in components? Every component have their fields and events + How to set custom sprites for button states? + add druid settings (add auto_focus input and other stuff) (to game.project) + button add key trigger + button and hover click restriction zone? - unify component api (get/set/to and other general stuff) - better callbacks for every components - better scroll size management, check different cases. So implicit now - better grid + scroll management - better default style, add template for custom style - add input_text component for alpha release - compare with gooey - add docs for all components - add docs folder for every component with gifs? Solutions - remove component autoremove all children component - button polish, actions -- Low - add code template and example for user components - custom input settings (name of touch, text, etc) - add good examples with template and/or nodes (basic component no use any of them) - try use final druid in real project (FI uses custom druid) (use in 4321?) - ability to relocalize all locale text nodes - ability to control buttons via controller. Select it by cursor (d-pad)