local const = require("druid.const") local component = require("druid.component") local M = component.create("my_component_name", { const.ON_UPDATE }) -- Component constructor function M.init(self, ...) end -- Call only if exist interest: const.ON_UPDATE function M.update(self, dt) end -- Call only if exist interest: const.ON_INPUT or const.ON_INPUT_HIGH function M.on_input(self, action_id, action) return false end -- Call on component creation and on component:set_style() function function M.on_style_change(self, style) end -- Call only if exist interest: const.ON_MESSAGE function M.on_message(self, message_id, message, sender) end -- Call only if component with ON_LANGUAGE_CHANGE interest function M.on_language_change(self) end -- Call only if component with ON_LAYOUT_CHANGE interest function M.on_layout_change(self) end -- Call, if input was capturing before this component -- Example: scroll is start scrolling, so you need unhover button function M.on_input_interrupt(self) end -- Call, if game lost focus. Need ON_FOCUS_LOST intereset function M.on_focus_lost(self) end -- Call, if game gained focus. Need ON_FOCUS_GAINED intereset function M.on_focus_gained(self) end -- Call on component remove or on druid:final function M.on_remove(self) end return M