[![](media/druid_logo.png)](https://AGulev.github.io/druid/) _travis/release bages_ **Druid** - powerful defold component UI library. Use standart components or make your own game-specific to make amazing GUI in your games. ## Setup #### Dependency You can use the druid extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add: > [https://github.com/AGulev/druid/archive/master.zip](https://github.com/AGulev/druid/archive/master.zip) Or point to the ZIP file of a [specific release](https://github.com/AGulev/druid/releases). #### Code Adjust druid settings: ```lua local druid = require("druid.druid") --- Function should return localized string by lang_id druid.set_text_function(function(lang_id) ... end) -- Function should play sound by name druid.set_sound_function(function(name) ... end) ``` ## Usage ## Components Druid provides next basic components: _insert simple gif of each?_ _separate .md for each base component?_ - **Button** - basic game button - **Text** - wrap on gui text node - **Blocker** - block input in node zone - **Back** Handler - handle back button (Android, backspace) - **Locale** - localized text node - **Timer** - run timer on defined time - **Progress** - simple progress bar - **Scroll** - general scroll component - **Grid** - manage node positions - **Slider** - simple slider (ex. volume adjust) - **Checkbox** - simple checkbox - **Checkbox group** - many checkbox - **Radio group** - many checkbox with single choice ## Styles You can setup default style for all druid module, for druid instance or any base druid component. Setup default druid style via `druid.set_default_style` ```lua local druid = require("druid.druid") local my_style = require("my.amazing.style") local function init(self) druid.set_default_style(my_style) end ``` _TODO_ ## Creating components Any components creating via druid: ```lua local druid = require("druid.druid") local function init(self) self.druid = druid.new(self) local button = self.druid:new_button(node_name, callback) local text = self.druid:new_text(node_text_name) end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end ``` ## Custom components Add your custom components via `druid.register` ```lua local druid = require("druid.druid") local my_component = require("my.amazing.component") local function init(self) druid.register("my_component", my_component) end ``` Basic custom component template looks like this: ```lua local const = require("druid.const") local component = require("druid.component") local M = component.create("amazing_component", { const.ON_INPUT }) function M.init(self, ...) -- Component constructor end -- Call only if exist interest: const.ON_UPDATE function M.update(self, dt) end -- Call only if exist interest: const.ON_INPUT or const.ON_SWIPE function M.on_input(self, action_id, action) end -- Call only if exist interest: const.ON_MESSAGE function M.on_message(self, message_id, message, sender) end -- Call only if swipe was started on another component (ex. scroll) function M.on_swipe(self) end return M ``` ## Best practice on custom components On each component recomended describe component schema in next way: ```lua -- Component module local helper = require("druid.helper") local component = require("druid.component") local M = component.create("new_component") local SCHEME = { ROOT = "/root", ITEM = "/item", TITLE = "/title" } function M.init(self, template_name, node_table) -- If component use template, setup it: self:set_template(template_name) -- If component was cloned with gui.clone_tree, pass his nodes self:set_nodes(node_table) -- Component can get node from gui/template/table local root = self:get_node(self, SCHEME.ROOT) -- This component can spawn another druid components: local druid = self:get_druid(self) -- Button self on callback is self of _this_ component local button = druid:new_button(...) -- helper can return you the component style local my_style = self:get_style() end ``` ## Example You can check our example here _TODO_ ## Reserver componeney keywords - initialize - init - update - on_input - on_message - on_swipe - setup_component - get_style - set_style - set_template - set_nodes - get_context - set_context - get_druid ## API _Link to ldoc_ [API](https://AGulev.github.io/druid/) ## Internal Generate with `ldoc .` with `config.ld` file. [Instructions](https://github.com/stevedonovan/LDoc) ## Games powered by Druid: _TODO_ ## License Using [middleclass by kikito](https://github.com/kikito/middleclass) MIT License ## Issues and suggestions If you have any issues, questions or suggestions please [create an issue](https://github.com/AGulev/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)