-- Copyright (c) 2021 Maksim Tuprikov . This code is licensed under MIT license --- Layout management on node -- @module Layout -- @within BaseComponent -- @alias druid.layout --- local const = require("druid.const") local helper = require("druid.helper") local component = require("druid.component") local Event = require("druid.event") ---@class layout : druid.base_component local Layout = component.create("layout") function Layout:init(node, mode, on_size_changed_callback) self.node = self:get_node(node) self._min_size = nil self._max_size = nil self._inited = false self._is_stretch_position = nil self.gui_size = vmath.vector3(gui.get_width(), gui.get_height(), 0) self.mode = mode or const.LAYOUT_MODE.FIT self.on_size_changed = Event(on_size_changed_callback) end function Layout:on_late_init() self._inited = true self.origin_size = self.origin_size or gui.get_size(self.node) self.fit_size = self.fit_size or vmath.vector3(self.origin_size) self.pivot = helper.get_pivot_offset(gui.get_pivot(self.node)) self.origin_position = gui.get_position(self.node) self.position = vmath.vector3(self.origin_position) gui.set_size_mode(self.node, gui.SIZE_MODE_MANUAL) gui.set_adjust_mode(self.node, gui.ADJUST_FIT) self:on_window_resized() end function Layout:on_window_resized() if not self._inited then return end local window_x, window_y = window.get_size() local stretch_x = window_x / self.gui_size.x local stretch_y = window_y / self.gui_size.y local x_koef = self.fit_size.x / self.origin_size.x * stretch_x / math.min(stretch_x, stretch_y) local y_koef = self.fit_size.y / self.origin_size.y * stretch_y / math.min(stretch_x, stretch_y) local new_size = vmath.vector3(self.origin_size) if self.mode == const.LAYOUT_MODE.STRETCH_X or self.mode == const.LAYOUT_MODE.STRETCH then new_size.x = new_size.x * x_koef end if self.mode == const.LAYOUT_MODE.STRETCH_Y or self.mode == const.LAYOUT_MODE.STRETCH then new_size.y = new_size.y * y_koef end -- Fit to the stretched container (node size or other defined) if self.mode == const.LAYOUT_MODE.ZOOM_MIN then new_size = new_size * math.min(x_koef, y_koef) end if self.mode == const.LAYOUT_MODE.ZOOM_MAX then new_size = new_size * math.max(x_koef, y_koef) end if self._min_size then new_size.x = math.max(new_size.x, self._min_size.x) new_size.y = math.max(new_size.y, self._min_size.y) end if self._max_size then new_size.x = math.min(new_size.x, self._max_size.x) new_size.y = math.min(new_size.y, self._max_size.y) end gui.set_size(self.node, new_size) self.position.x = self.origin_position.x self.position.y = self.origin_position.y if self._is_stretch_position then self.position.x = self.position.x + self.origin_position.x * (1 - x_koef) * (self.pivot.x * 2) self.position.y = self.position.y + self.origin_position.y * (1 - y_koef) * (self.pivot.y * 2) end gui.set_position(self.node, self.position) self.on_size_changed:trigger(self:get_context(), new_size) end function Layout:set_min_size(min_size) self._min_size = min_size return self end function Layout:set_max_size(max_size) self._max_size = max_size return self end function Layout:set_origin_position(new_origin_position) self.origin_position = new_origin_position or self.origin_position return self end --@tparam boolean state function Layout:set_stretch_position(state) self._is_stretch_position = state self:on_window_resized() return self end function Layout:set_origin_size(new_origin_size) self.origin_size = new_origin_size or self.origin_size self:on_window_resized() return self end function Layout:fit_into_size(target_size) self.fit_size = target_size self:on_window_resized() return self end function Layout:fit_into_window() return self:fit_into_size(vmath.vector3( gui.get_width(), gui.get_height(), 0)) end return Layout