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https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
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No commits in common. "master" and "1.1.1" have entirely different histories.
@ -39,7 +39,7 @@ Open your `game.project` file and add the following lines to the dependencies fi
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**[Druid](https://github.com/Insality/druid/)**
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```
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https://github.com/Insality/druid/archive/refs/tags/1.1.4.zip
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https://github.com/Insality/druid/archive/refs/tags/1.1.1.zip
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```
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**[Defold Event](https://github.com/Insality/defold-event)**
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@ -117,17 +117,7 @@ function M:set_nodes(nodes)
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nodes = gui.clone_tree(nodes) --[[@as table<hash, node>]]
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end
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-- When we use gui.clone_tree in inner template (template inside other template)
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-- this nodes have no id. We have table: hash(correct_id) : hash("") or hash("_nodeX"
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-- It's wrong and we use this hack to fix this
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if nodes then
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for id, node in pairs(nodes) do
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gui.set_id(node, id)
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end
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end
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self._meta.nodes = nodes
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return self
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end
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@ -267,17 +267,10 @@ function M:_refresh()
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local start_index = self.grid:get_index(start_pos)
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start_index = math.max(1, start_index)
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local offset_x = self.scroll.view_size.x
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local offset_y = self.scroll.view_size.y
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local pivot = helper.get_pivot_offset(gui.get_pivot(self.scroll.view_node))
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local offset_x = self.scroll.view_size.x * (0.5 - pivot.x)
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local offset_y = self.scroll.view_size.y * (0.5 + pivot.y)
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local end_pos = vmath.vector3(start_pos.x + offset_x, start_pos.y - offset_y, 0)
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local max_offset_x = (self.grid.in_row - 1) * self.grid.node_size.x
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end_pos.x = math.min(end_pos.x, start_pos.x + max_offset_x)
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if #self._data <= self.grid.in_row then
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end_pos.y = start_pos.y
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end
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local end_index = self.grid:get_index(end_pos)
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end_index = math.min(#self._data, end_index)
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@ -473,9 +473,6 @@ function M.get_text_metrics_from_node(text_node)
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options.tracking = gui.get_tracking(text_node)
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options.line_break = gui.get_line_break(text_node)
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options.width = 0
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options.leading = 0
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-- Gather other options only if it used in node
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if options.line_break then
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options.width = gui.get_size(text_node).x
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@ -2863,49 +2863,6 @@ nodes {
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parent: "data_list_cache_with_component/button_component/root"
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template_node_child: true
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}
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nodes {
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type: TYPE_TEMPLATE
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id: "data_list_matrix_basic"
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parent: "data_list"
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inherit_alpha: true
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template: "/example/examples/data_list/basic/data_list_matrix_basic.gui"
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}
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nodes {
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type: TYPE_BOX
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id: "data_list_matrix_basic/root"
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parent: "data_list_matrix_basic"
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template_node_child: true
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}
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nodes {
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type: TYPE_BOX
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id: "data_list_matrix_basic/view"
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parent: "data_list_matrix_basic/root"
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template_node_child: true
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}
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nodes {
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type: TYPE_BOX
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id: "data_list_matrix_basic/content"
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parent: "data_list_matrix_basic/view"
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template_node_child: true
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}
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nodes {
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type: TYPE_BOX
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id: "data_list_matrix_basic/prefab"
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parent: "data_list_matrix_basic/content"
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template_node_child: true
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}
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nodes {
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type: TYPE_BOX
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id: "data_list_matrix_basic/panel"
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parent: "data_list_matrix_basic/prefab"
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template_node_child: true
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}
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nodes {
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type: TYPE_TEXT
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id: "data_list_matrix_basic/text"
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parent: "data_list_matrix_basic/prefab"
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template_node_child: true
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}
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nodes {
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type: TYPE_BOX
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texture: "druid_example/empty"
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@ -1,4 +1,4 @@
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---@class widget.container_resize: druid.widget
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---@class widget.container_anchors: druid.widget
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local M = {}
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@ -1,117 +0,0 @@
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fonts {
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name: "text_bold"
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font: "/example/assets/fonts/text_bold.font"
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}
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textures {
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name: "druid_example"
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texture: "/example/assets/druid_example.atlas"
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}
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nodes {
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type: TYPE_BOX
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texture: "druid_example/empty"
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id: "root"
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inherit_alpha: true
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size_mode: SIZE_MODE_AUTO
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visible: false
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}
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nodes {
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position {
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y: 350.0
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}
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size {
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x: 400.0
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y: 700.0
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}
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color {
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x: 0.173
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y: 0.184
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z: 0.204
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}
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type: TYPE_BOX
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texture: "druid_example/pixel"
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id: "view"
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pivot: PIVOT_N
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parent: "root"
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inherit_alpha: true
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clipping_mode: CLIPPING_MODE_STENCIL
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}
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nodes {
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size {
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x: 400.0
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y: 700.0
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}
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type: TYPE_BOX
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texture: "druid_example/empty"
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id: "content"
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pivot: PIVOT_N
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parent: "view"
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inherit_alpha: true
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visible: false
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}
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nodes {
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position {
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y: -350.0
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}
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size {
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x: 100.0
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y: 100.0
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}
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type: TYPE_BOX
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id: "prefab"
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parent: "content"
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inherit_alpha: true
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visible: false
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}
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nodes {
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size {
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x: 90.0
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y: 90.0
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}
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color {
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x: 0.631
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y: 0.843
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z: 0.961
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}
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type: TYPE_BOX
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texture: "druid_example/ui_circle_32"
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id: "panel"
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parent: "prefab"
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inherit_alpha: true
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slice9 {
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x: 16.0
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y: 16.0
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z: 16.0
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w: 16.0
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}
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}
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nodes {
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size {
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x: 50.0
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y: 50.0
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}
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color {
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x: 0.31
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y: 0.318
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z: 0.322
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}
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type: TYPE_TEXT
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text: "1"
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font: "text_bold"
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id: "text"
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outline {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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shadow {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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parent: "prefab"
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inherit_alpha: true
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outline_alpha: 0.0
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shadow_alpha: 0.0
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}
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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@ -1,95 +0,0 @@
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local event = require("event.event")
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---@class examples.data_list_matrix_basic: druid.widget
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---@field prefab node
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---@field scroll druid.scroll
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---@field grid druid.grid
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---@field data_list druid.data_list
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---@field on_item_click event
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local M = {}
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function M:init()
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self.prefab = self:get_node("prefab")
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gui.set_enabled(self.prefab, false)
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self.scroll = self.druid:new_scroll("view", "content")
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self.grid = self.druid:new_grid("content", self.prefab, 4)
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self.data_list = self.druid:new_data_list(self.scroll, self.grid, self.create_item_callback) --[[@as druid.data_list]]
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local data = {}
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for index = 1, 1000 do
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table.insert(data, {})
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end
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self.data_list:set_data(data)
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self.on_item_click = event.create()
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end
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---@param item_data table
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---@param index number
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---@return node, druid.component
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function M:create_item_callback(item_data, index)
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local nodes = gui.clone_tree(self.prefab)
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local root = nodes[self:get_template() .. "/prefab"]
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local text = nodes[self:get_template() .. "/text"]
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gui.set_enabled(root, true)
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gui.set_text(text, tostring(index))
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local button = self.druid:new_button(root, self.on_button_click, index)
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return root, button
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end
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function M:on_button_click(index)
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self.on_item_click:trigger(index)
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end
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---@param output_list output_list
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function M:on_example_created(output_list)
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self.on_item_click:subscribe(function(index)
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output_list:add_log_text("Item clicked: " .. index)
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end)
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end
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---@param properties_panel properties_panel
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function M:properties_control(properties_panel)
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local view_node = self.scroll.view_node
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local is_stencil = gui.get_clipping_mode(view_node) == gui.CLIPPING_MODE_STENCIL
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properties_panel:add_checkbox("ui_clipping", is_stencil, function(value)
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gui.set_clipping_mode(view_node, value and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE)
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end)
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properties_panel:add_slider("ui_scroll", 0, function(value)
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self.scroll:scroll_to_percent(vmath.vector3(0, 1 - value, 0), true)
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end)
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end
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---@return string
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function M:get_debug_info()
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local data_list = self.data_list
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local data = data_list:get_data()
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local info = ""
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info = info .. "Data length: " .. #data .. "\n"
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info = info .. "First Visual Index: " .. data_list.top_index .. "\n"
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info = info .. "Last Visual Index: " .. data_list.last_index .. "\n"
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local s = self.scroll
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info = info .. "\n"
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info = info .. "View Size Y: " .. gui.get(s.view_node, "size.y") .. "\n"
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info = info .. "Content Size Y: " .. gui.get(s.content_node, "size.y") .. "\n"
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info = info .. "Content position Y: " .. math.ceil(s.position.y) .. "\n"
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info = info .. "Content Range Y: " .. s.available_pos.y .. " - " .. s.available_pos.w .. "\n"
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return info
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end
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return M
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@ -21,15 +21,6 @@ function M.get_examples()
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widget_class = require("example.examples.data_list.basic.data_list_horizontal_basic"),
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},
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{
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name_id = "ui_example_data_list_matrix_basic",
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information_text_id = "ui_example_data_list_matrix_basic_description",
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template = "data_list_matrix_basic",
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root = "data_list_matrix_basic/root",
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code_url = "example/examples/data_list/basic/data_list_matrix_basic.lua",
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widget_class = require("example.examples.data_list.basic.data_list_matrix_basic"),
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},
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{
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name_id = "ui_example_data_list_add_remove_clear",
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information_text_id = "ui_example_data_list_add_remove_clear_description",
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@ -147,9 +147,6 @@
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"ui_example_data_list_horizontal_basic": "Data List Horizontal Basic",
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"ui_example_data_list_horizontal_basic_description": "How to make a horizontal data list",
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"ui_example_data_list_matrix_basic": "Data List Matrix Basic",
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"ui_example_data_list_matrix_basic_description": "How to make a matrix data list",
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"ui_example_data_list_add_remove_clear": "Data List Add Remove Clear",
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"ui_example_data_list_add_remove_clear_description": "How the add, remove and clear functions work in the data list",
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10
game.project
10
game.project
@ -14,16 +14,16 @@ update_frequency = 60
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[project]
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title = Druid
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version = 1.1.4
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version = 1.1.1
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publisher = Insality
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developer = Maksim Tuprikov
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custom_resources = /example/locales
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dependencies#0 = https://github.com/britzl/deftest/archive/refs/tags/2.8.0.zip
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dependencies#1 = https://github.com/Insality/defold-saver/archive/refs/tags/5.zip
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dependencies#1 = https://github.com/Insality/defold-saver/archive/refs/heads/develop.zip
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dependencies#2 = https://github.com/Insality/defold-tweener/archive/refs/tags/3.zip
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dependencies#3 = https://github.com/Insality/panthera/archive/refs/tags/runtime.4.zip
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dependencies#3 = https://github.com/Insality/panthera/archive/refs/heads/develop.zip
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dependencies#4 = https://github.com/Insality/defold-lang/archive/refs/tags/3.zip
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dependencies#5 = https://github.com/Insality/defold-event/archive/refs/tags/11.zip
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dependencies#5 = https://github.com/Insality/defold-event/archive/refs/heads/develop.zip
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dependencies#6 = https://github.com/subsoap/defos/archive/refs/tags/v2.8.0.zip
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[library]
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@ -58,7 +58,7 @@ cssfile = /builtins/manifests/web/dark_theme.css
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show_console_banner = 0
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[native_extension]
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app_manifest =
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app_manifest =
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[graphics]
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texture_profiles = /builtins/graphics/default.texture_profiles
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@ -705,13 +705,3 @@ Please support me if you like this project! It will help me keep engaged to upda
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#### Druid 1.1.1
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- [#309] Added max_size_x and max_size_y to container (by [astrochili](https://github.com/astrochili))
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#### Druid 1.1.2
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- [#310] Add data list matrix example (Grid 4 in row)
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- [Data List] Fix for data list element amounts issue
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#### Druid 1.1.3
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- Fix for node_id of cloned nodes with `gui.clone_tree`
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#### Druid 1.1.4
|
||||
- [#312] Fix for text metrics issue if returned height is 0 sometimes
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||||
|
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Block a user