Initial commit with rich text

This commit is contained in:
Insality 2022-11-04 20:09:13 +02:00
parent 999789c1c8
commit fae7e4afa4
11 changed files with 1861 additions and 1 deletions

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script: ""
fonts {
name: "game"
font: "/example/assets/fonts/game.font"
}
textures {
name: "kenney"
texture: "/example/assets/images/kenney.atlas"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 300.0
y: 200.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Text"
font: "game"
id: "text_prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 77.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 36.0
y: 36.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/slider_move"
id: "icon_prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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local component = require("druid.component")
local rich_text = require("druid.custom.rich_text.rich_text.richtext")
local RichText = component.create("rich_text")
local SCHEME = {
ROOT = "root",
TEXT_PREFAB = "text_prefab",
ICON_PREFAB = "icon_prefab"
}
local ALIGN_MAP = {
[gui.PIVOT_CENTER] = { rich_text.ALIGN_CENTER, rich_text.VALIGN_MIDDLE },
[gui.PIVOT_N] = { rich_text.ALIGN_CENTER, rich_text.VALIGN_TOP },
[gui.PIVOT_S] = { rich_text.ALIGN_CENTER, rich_text.VALIGN_BOTTOM },
[gui.PIVOT_NE] = { rich_text.ALIGN_RIGHT, rich_text.VALIGN_TOP },
[gui.PIVOT_E] = { rich_text.ALIGN_RIGHT, rich_text.VALIGN_MIDDLE },
[gui.PIVOT_SE] = { rich_text.ALIGN_RIGHT, rich_text.VALIGN_BOTTOM },
[gui.PIVOT_SW] = { rich_text.ALIGN_LEFT, rich_text.VALIGN_BOTTOM },
[gui.PIVOT_W] = { rich_text.ALIGN_LEFT, rich_text.VALIGN_MIDDLE },
[gui.PIVOT_NW] = { rich_text.ALIGN_LEFT, rich_text.VALIGN_TOP },
}
function RichText:init(template, nodes)
self:set_template(template)
self:set_nodes(nodes)
self.root = self:get_node(SCHEME.ROOT)
self.druid = self:get_druid()
self.text_prefab = self:get_node(SCHEME.TEXT_PREFAB)
self.icon_prefab = self:get_node(SCHEME.ICON_PREFAB)
gui.set_enabled(self.text_prefab, false)
gui.set_enabled(self.icon_prefab, false)
self._text_font = gui.get_font(self.text_prefab)
self._settings = self:_get_settings()
end
function RichText:set_text(text)
self:_clean_words()
pprint(self._settings)
local words, metrics = rich_text.create(text, self._text_font, self._settings)
self._words = words
self._metrics = metrics
end
function RichText:on_remove()
self:_clean_words()
end
function RichText:_get_settings()
local root_size = gui.get_size(self.root)
local anchor = gui.get_pivot(self.root)
pprint(ALIGN_MAP[anchor])
return {
width = root_size.x,
parent = self.root,
color = gui.get_color(self.text_prefab),
shadow = gui.get_shadow(self.text_prefab),
outline = gui.get_outline(self.text_prefab),
align = ALIGN_MAP[anchor][1],
valign = ALIGN_MAP[anchor][2],
}
end
function RichText:_clean_words()
if not self._words then
return
end
rich_text.remove(self._words)
self._words = nil
self._metrics = nil
end
return RichText

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-- Source: https://github.com/britzl/defold-richtext version 5.19.0
-- Author: Britzl
-- Modified by: Insality
local M = {}
function M.parse_hex(hex)
local r,g,b,a = hex:match("#?(%x%x)(%x%x)(%x%x)(%x?%x?)")
if a == "" then a = "ff" end
if r and g and b and a then
return vmath.vector4(
tonumber(r, 16) / 255,
tonumber(g, 16) / 255,
tonumber(b, 16) / 255,
tonumber(a, 16) / 255)
end
return nil
end
function M.parse_decimal(dec)
local r,g,b,a = dec:match("(%d*%.?%d*),(%d*%.?%d*),(%d*%.?%d*),(%d*%.?%d*)")
if r and g and b and a then
return vmath.vector4(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
return nil
end
function M.add(name, color)
if type(color) == "string" then
color = M.parse_hex(color) or M.parse_decimal(color)
end
assert(type(color) == "userdata" and color.x and color.y and color.z and color.w, "Unable to add color")
M.COLORS[name] = color
end
M.COLORS = {
aqua = M.parse_hex("#00ffffff"),
black = M.parse_hex("#000000ff"),
blue = M.parse_hex("#0000ffff"),
brown = M.parse_hex("#a52a2aff"),
cyan = M.parse_hex("#00ffffff"),
darkblue = M.parse_hex("#0000a0ff"),
fuchsia = M.parse_hex("#ff00ffff"),
green = M.parse_hex("#008000ff"),
grey = M.parse_hex("#808080ff"),
lightblue = M.parse_hex("#add8e6ff"),
lime = M.parse_hex("#00ff00ff"),
magenta = M.parse_hex("#ff00ffff"),
maroon = M.parse_hex("#800000ff"),
navy = M.parse_hex("#000080ff"),
olive = M.parse_hex("#808000ff"),
orange = M.parse_hex("#ffa500ff"),
purple = M.parse_hex("#800080ff"),
red = M.parse_hex("#ff0000ff"),
silver = M.parse_hex("#c0c0c0ff"),
teal = M.parse_hex("#008080ff"),
white = M.parse_hex("#ffffffff"),
yellow = M.parse_hex("#ffff00ff"),
}
function M.parse(c)
return M.COLORS[c] or M.parse_hex(c) or M.parse_decimal(c)
end
return M

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-- Source: https://github.com/britzl/defold-richtext version 5.19.0
-- Author: Britzl
-- Modified by: Insality
local utf8 = require("druid.system.utf8")
local tags = require("druid.custom.rich_text.rich_text.tags")
local M = {}
local function parse_tag(tag, params)
local settings = { tags = { [tag] = params }, tag = tag }
if not tags.apply(tag, params, settings) then
settings[tag] = params
end
return settings
end
-- add a single word to the list of words
local function add_word(text, settings, words)
-- handle HTML entities
text = text:gsub("&lt;", "<"):gsub("&gt;", ">"):gsub("&nbsp;", " ")
local data = { text = text }
for k,v in pairs(settings) do
data[k] = v
end
words[#words + 1] = data
end
-- split a line into words
local function split_line(line, settings, words)
assert(line)
assert(settings)
assert(words)
local ws_start, trimmed_text, ws_end = line:match("^(%s*)(.-)(%s*)$")
if trimmed_text == "" then
add_word(ws_start .. ws_end, settings, words)
else
local wi = #words
for word in trimmed_text:gmatch("%S+") do
add_word(word .. " ", settings, words)
end
local first = words[wi + 1]
first.text = ws_start .. first.text
local last = words[#words]
last.text = utf8.sub(last.text, 1, utf8.len(last.text) - 1) .. ws_end
end
end
-- split text
-- split by lines first
local function split_text(text, settings, words)
assert(text)
assert(settings)
assert(words)
-- special treatment of empty text with a linebreak <br/>
if text == "" and settings.linebreak then
add_word(text, settings, words)
return
end
-- we don't want to deal with \r\n, remove all \r
text = text:gsub("\r", "")
-- the Lua pattern expects the text to have a linebreak at the end
local added_linebreak = false
if text:sub(-1)~="\n" then
added_linebreak = true
text = text .. "\n"
end
-- split into lines
for line in text:gmatch("(.-)\n") do
split_line(line, settings, words)
-- flag last word of a line as having a linebreak
local last = words[#words]
last.linebreak = true
end
-- remove the last linebreak if we manually added it above
if added_linebreak then
local last = words[#words]
last.linebreak = false
end
end
-- Merge one tag into another
local function merge_tags(dst, src)
for k,v in pairs(src) do
if k ~= "tags" then
dst[k] = v
end
end
for tag,params in pairs(src.tags or {}) do
dst.tags[tag] = (params == "") and true or params
end
end
--- Parse the text into individual words
-- @param text The text to parse
-- @param default_settings Default settings for each word
-- @return List of all words
function M.parse(text, default_settings)
assert(text)
assert(default_settings)
text = text:gsub("&zwsp;", "<zwsp>\226\128\139</zwsp>")
local all_words = {}
local open_tags = {}
while true do
-- merge list of word settings from defaults and all open tags
local word_settings = { tags = {}}
merge_tags(word_settings, default_settings)
for _,open_tag in ipairs(open_tags) do
merge_tags(word_settings, open_tag)
end
-- find next tag, with the text before and after the tag
local before_tag, tag, after_tag = text:match("(.-)(</?%S->)(.*)")
-- no more tags, split and add rest of the text
if not before_tag or not tag or not after_tag then
if text ~= "" then
split_text(text, word_settings, all_words)
end
break
end
-- split and add text before the encountered tag
if before_tag ~= "" then
split_text(before_tag, word_settings, all_words)
end
-- parse the tag, split into name and optional parameters
local endtag, name, params, empty = tag:match("<(/?)(%a+)=?(%S-)(/?)>")
local is_endtag = endtag == "/"
local is_empty = empty == "/"
if is_empty then
-- empty tag, ie tag without content
-- example <br/> and <img=texture:image/>
local empty_tag_settings = parse_tag(name, params)
merge_tags(empty_tag_settings, word_settings)
add_word("", empty_tag_settings, all_words)
elseif not is_endtag then
if name == "repeat" then
local text_to_repeat = after_tag:match("(.-)</repeat>")
local repetitions = tonumber(params)
if repetitions > 1 then
after_tag = text_to_repeat:rep(repetitions - 1) .. after_tag
end
else
-- open tag - parse and add it
local tag_settings = parse_tag(name, params)
open_tags[#open_tags + 1] = tag_settings
end
else
if name ~= "repeat" then
-- end tag - remove it from the list of open tags
local found = false
for i=#open_tags,1,-1 do
if open_tags[i].tag == name then
table.remove(open_tags, i)
found = true
break
end
end
if not found then print(("Found end tag '%s' without matching start tag"):format(name)) end
end
end
if name == "p" then
local last_word = all_words[#all_words]
if last_word then
if not is_endtag then
last_word.linebreak = true
end
if is_endtag or is_empty then
last_word.paragraph_end = true
end
end
end
-- parse text after the tag on the next iteration
text = after_tag
end
return all_words
end
--- Get the length of a text, excluding any tags (except image and spine tags)
function M.length(text)
return utf8.len(text:gsub("<img.-/>", " "):gsub("<spine.-/>", " "):gsub("<.->", ""))
end
return M

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-- Source: https://github.com/britzl/defold-richtext version 5.19.0
-- Author: Britzl
-- Modified by: Insality
local parser = require("druid.custom.rich_text.rich_text.parse")
local utf8 = require("druid.system.utf8")
local M = {}
M.ALIGN_CENTER = hash("ALIGN_CENTER")
M.ALIGN_LEFT = hash("ALIGN_LEFT")
M.ALIGN_RIGHT = hash("ALIGN_RIGHT")
M.ALIGN_JUSTIFY = hash("ALIGN_JUSTIFY")
M.VALIGN_TOP = hash("VALIGN_TOP")
M.VALIGN_MIDDLE = hash("VALIGN_MIDDLE")
M.VALIGN_BOTTOM = hash("VALIGN_BOTTOM")
local V4_ZERO = vmath.vector4(0)
local V4_ONE = vmath.vector4(1)
local V3_ZERO = vmath.vector3(0)
local V3_ONE = vmath.vector3(1)
local id_counter = 0
local function new_id(prefix)
id_counter = id_counter + 1
return hash((prefix or "") .. tostring(id_counter))
end
local function round(v)
if type(v) == "number" then
return math.floor(v + 0.5)
else
return vmath.vector3(math.floor(v.x + 0.5), math.floor(v.y + 0.5), math.floor(v.z + 0.5))
end
end
local function deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
else -- number, string, boolean, etc
copy = orig
end
return copy
end
local function get_font(word, fonts)
local font_settings = fonts[word.font]
local font = nil
if font_settings then
if word.bold and word.italic then
font = font_settings.bold_italic
end
if not font and word.bold then
font = font_settings.bold
end
if not font and word.italic then
font = font_settings.italic
end
if not font then
font = font_settings.regular
end
end
if not font then
font = word.font
end
return font
end
local function get_layer(word, layers)
local node = word.node
if word.image then
return layers.images[gui.get_texture(node)]
elseif word.spine then
return layers.spinescenes[gui.get_spine_scene(node)]
end
return layers.fonts[gui.get_font(node)]
end
-- compare two words and check that they have the same size, color, font and tags
local function compare_words(one, two)
if one == nil
or two == nil
or one.size ~= two.size
or one.color ~= two.color
or one.shadow ~= two.shadow
or one.outline ~= two.outline
or one.font ~= two.font then
return false
end
local one_tags, two_tags = one.tags, two.tags
if one_tags == two_tags then
return true
end
if one_tags == nil or two_tags == nil then
return false
end
for k, v in pairs(one_tags) do
if two_tags[k] ~= v then
return false
end
end
for k, v in pairs(two_tags) do
if one_tags[k] ~= v then
return false
end
end
return true
end
-- position all words according to the line alignment and line width
-- the list of words will be empty after this function is called
local function position_words(words, line_width, line_height, position, settings)
if settings.align == M.ALIGN_RIGHT then
position.x = position.x - line_width
elseif settings.align == M.ALIGN_CENTER then
position.x = position.x - line_width / 2
end
local spacing = 0
if settings.align == M.ALIGN_JUSTIFY then
local words_width = 0
local word_count = 0
for i=1,#words do
local word = words[i]
if word.metrics.total_width > 0 then
words_width = words_width + word.metrics.total_width
word_count = word_count + 1
end
end
if word_count > 1 then
spacing = (settings.width - words_width) / (word_count - 1)
end
end
for i=1,#words do
local word = words[i]
-- align spine animations to bottom of line since
-- spine animations ignore pivot (always PIVOT_S)
if word.spine then
position.y = position.y - line_height
gui.set_position(word.node, position)
position.y = position.y + line_height
elseif word.image and settings.image_pixel_grid_snap then
gui.set_position(word.node, round(position))
else
gui.set_position(word.node, position)
end
position.x = position.x + word.metrics.total_width + spacing
words[i] = nil
end
end
--- Get the length of a text ignoring any tags except image tags
-- which are treated as having a length of 1
-- @param text String with text or a list of words (from richtext.create)
-- @return Length of text
function M.length(text)
assert(text)
if type(text) == "string" then
return parser.length(text)
else
local count = 0
for i=1,#text do
local word = text[i]
local is_text_node = not word.image and not word.spine
count = count + (is_text_node and utf8.len(word.text) or 1)
end
return count
end
end
local size_vector = vmath.vector3()
local function create_box_node(word)
local node = gui.new_box_node(V3_ZERO, V3_ZERO)
local word_image = word.image
local image_width = word_image.width
local image_height = word_image.height
gui.set_id(node, new_id("box"))
if image_width then
gui.set_size_mode(node, gui.SIZE_MODE_MANUAL)
size_vector.x = image_width
size_vector.y = image_height
size_vector.z = 0
gui.set_size(node, size_vector)
else
gui.set_size_mode(node, gui.SIZE_MODE_AUTO)
end
gui.set_texture(node, word.image.texture)
local word_size = word.size
size_vector.x = word_size
size_vector.y = word_size
size_vector.z = word_size
gui.set_scale(node, size_vector)
gui.play_flipbook(node, hash(word.image.anim))
-- get metrics of node based on image size
local size = gui.get_size(node)
local metrics = {}
metrics.total_width = size.x * word.size
metrics.width = size.x * word.size
metrics.height = size.y * word.size
return node, metrics
end
local function create_spine_node(word)
local node = gui.new_spine_node(V3_ZERO, word.spine.scene)
gui.set_id(node, new_id("spine"))
gui.set_size_mode(node, gui.SIZE_MODE_AUTO)
gui.set_scale(node, vmath.vector3(word.size))
gui.play_spine_anim(node, word.spine.anim, gui.PLAYBACK_LOOP_FORWARD)
local size = gui.get_size(node)
local metrics = {}
metrics.total_width = size.x
metrics.width = size.x
metrics.height = size.y
return node, metrics
end
local function get_text_metrics(word, font, text)
text = text or word.text
font = font or word.font
local metrics
if utf8.len(text) == 0 then
metrics = gui.get_text_metrics(font, "|")
metrics.width = 0
metrics.total_width = 0
metrics.height = metrics.height * word.size
else
metrics = gui.get_text_metrics(font, text)
metrics.width = metrics.width * word.size
metrics.height = metrics.height * word.size
metrics.total_width = metrics.width
end
return metrics
end
local function create_text_node(word, font, metrics)
local node = gui.new_text_node(V3_ZERO, word.text)
gui.set_id(node, new_id("textnode"))
gui.set_font(node, font)
gui.set_color(node, word.color)
if word.shadow then gui.set_shadow(node, word.shadow) end
if word.outline then gui.set_outline(node, word.outline) end
gui.set_scale(node, V3_ONE * word.size)
metrics = metrics or get_text_metrics(word, font)
gui.set_size_mode(node, gui.SIZE_MODE_MANUAL)
gui.set_size(node, vmath.vector3(metrics.width, metrics.height, 0))
return node, metrics
end
local function combine_node(previous_word, word, metrics)
local text = previous_word.text .. word.text
previous_word.text = text
previous_word.metrics = metrics
gui.set_size(previous_word.node, vmath.vector3(metrics.width, metrics.height, 0))
gui.set_text(previous_word.node, text)
end
local function create_node(word, parent, font, node, metrics)
if word.image then
if not node then
node, metrics = create_box_node(word)
end
elseif word.spine then
if not node then
node, metrics = create_spine_node(word)
end
else
node, metrics = create_text_node(word, font, metrics)
end
gui.set_parent(node, parent)
gui.set_inherit_alpha(node, true)
return node, metrics
end
local function measure_node(word, font, previous_word)
local node, metrics, combined_metrics
if word.image then
node, metrics = create_box_node(word)
elseif word.spine then
node, metrics = create_spine_node(word)
else
metrics = get_text_metrics(word, font)
if previous_word then
combined_metrics = get_text_metrics(word, font, previous_word.text .. word.text)
end
end
return metrics, combined_metrics, node
end
local function split_word(word, font, max_width)
local one = deepcopy(word)
local two = deepcopy(word)
local text = word.text
local metrics = get_text_metrics(one, font)
local char_count = utf8.len(text)
local split_index = math.floor(char_count * (max_width / metrics.total_width))
local rest = ""
while split_index > 1 do
one.text = utf8.sub(text, 1, split_index)
one.linebreak = true
metrics = get_text_metrics(one, font)
if metrics.width <= max_width then
rest = utf8.sub(text, split_index + 1)
break
end
split_index = split_index - 1
end
two.text = rest
return one, two
end
--- Create rich text gui nodes from text
-- @param text The text to create rich text nodes from
-- @param font The default font
-- @param settings Optional settings table (refer to documentation for details)
-- @return words
-- @return metrics
function M.create(text, font, settings)
assert(text, "You must provide a text")
assert(font, "You must provide a font")
settings = settings or {}
settings.align = settings.align or M.ALIGN_LEFT
settings.valign = settings.valign or M.VALIGN_TOP
settings.size = settings.size or 1
settings.fonts = settings.fonts or {}
settings.fonts[font] = settings.fonts[font] or { regular = hash(font) }
settings.layers = settings.layers or {}
settings.layers.fonts = settings.layers.fonts or {}
settings.layers.images = settings.layers.images or {}
settings.layers.spinescenes = settings.layers.spinescenes or {}
settings.color = settings.color or V4_ONE
settings.shadow = settings.shadow or V4_ZERO
settings.outline = settings.outline or V4_ZERO
settings.position = settings.position or V3_ZERO
settings.line_spacing = settings.line_spacing or 1
settings.paragraph_spacing = settings.paragraph_spacing or 0.5
settings.image_pixel_grid_snap = settings.image_pixel_grid_snap or false
settings.combine_words = settings.combine_words or false
if settings.align == M.ALIGN_JUSTIFY and not settings.width then
error("Width must be specified if text should be justified")
end
local line_increment_before = 0
local line_increment_after = 1
local pivot = gui.PIVOT_NW
if settings.valign == M.VALIGN_MIDDLE then
line_increment_before = 0.5
line_increment_after = 0.5
pivot = gui.PIVOT_W
elseif settings.valign == M.VALIGN_BOTTOM then
line_increment_before = 1
line_increment_after = 0
pivot = gui.PIVOT_SW
end
-- default settings for a word
-- will be assigned to each word unless tags override the values
local word_settings = {
color = settings.color,
shadow = settings.shadow,
outline = settings.outline,
font = font,
size = settings.size
}
local words = parser.parse(text, word_settings)
local text_metrics = {
width = 0,
height = 0,
char_count = 0,
img_count = 0,
spine_count = 0,
}
local line_words = {}
local line_width = 0
local line_height = 0
local paragraph_spacing = 0
local position = vmath.vector3(settings.position)
local word_count = #words
local i = 1
repeat
local word = words[i]
if word.image then
text_metrics.img_count = text_metrics.img_count + 1
elseif word.spine then
text_metrics.spine_count = text_metrics.spine_count + 1
else
text_metrics.char_count = text_metrics.char_count + parser.length(word.text)
end
-- get font to use based on word tags
local font_for_word = get_font(word, settings.fonts)
-- get the previous word, so we can combine
local previous_word
if settings.combine_words then
previous_word = line_words[#line_words]
if not compare_words(previous_word, word) then
previous_word = nil
end
end
-- get metrics first, without creating the node (if possible)
local word_metrics, combined_metrics, node = measure_node(word, font_for_word, previous_word)
local should_create_node = true
-- check if the line overflows due to this word
local overflow = false
if settings.width then
if combined_metrics then
overflow = (line_width - previous_word.metrics.total_width + combined_metrics.width) > settings.width
else
overflow = (line_width + word_metrics.width) > settings.width
end
-- if we overflow and the word is longer than a full line we
-- split the word and add the first part to the current line
if overflow and word.text and word_metrics.width > settings.width then
local remaining_width = settings.width - line_width
local one, two = split_word(word, font_for_word, remaining_width)
word_metrics, combined_metrics, node = measure_node(one, font_for_word, previous_word)
words[i] = one
word = one
table.insert(words, i + 1, two)
word_count = word_count + 1
overflow = false
end
end
if overflow and not word.nobr then
-- overflow, position the words that fit on the line
text_metrics.height = text_metrics.height + (line_height * line_increment_before * settings.line_spacing)
position.x = settings.position.x
position.y = settings.position.y - text_metrics.height
position_words(line_words, line_width, line_height, position, settings)
-- add the word that didn't fit to the next line instead
line_words[#line_words + 1] = word
-- update text metrics
text_metrics.width = math.max(text_metrics.width, line_width)
text_metrics.height = text_metrics.height + (line_height * line_increment_after * settings.line_spacing) + paragraph_spacing
line_width = word_metrics.total_width
line_height = word_metrics.height
paragraph_spacing = 0
else
-- the word fits on the line, add it and update text metrics
if combined_metrics then
line_width = line_width - previous_word.metrics.total_width + combined_metrics.total_width
line_height = math.max(line_height, combined_metrics.height)
combine_node(previous_word, word, combined_metrics)
should_create_node = false
else
line_width = line_width + word_metrics.total_width
line_height = math.max(line_height, word_metrics.height)
line_words[#line_words + 1] = word
end
text_metrics.width = math.max(text_metrics.width, line_width)
end
if should_create_node then
word.node, word.metrics = create_node(word, settings.parent, font_for_word, node, word_metrics)
gui.set_pivot(word.node, pivot)
-- assign layer
local layer = get_layer(word, settings.layers)
if layer then
gui.set_layer(word.node, layer)
end
else
-- queue this word for deletion
word.delete = true
end
if word.paragraph_end then
local paragraph = word.paragraph
if paragraph then
paragraph_spacing = math.max(
paragraph_spacing,
line_height * (paragraph == true and settings.paragraph_spacing or paragraph)
)
end
end
-- handle line break
if word.linebreak then
-- position all words on the line up until the linebreak
text_metrics.height = text_metrics.height + (line_height * line_increment_before * settings.line_spacing)
position.x = settings.position.x
position.y = settings.position.y - text_metrics.height
position_words(line_words, line_width, line_height, position, settings)
-- update text metrics
text_metrics.height = text_metrics.height + (line_height * line_increment_after * settings.line_spacing) + paragraph_spacing
line_height = word_metrics.height
line_width = 0
paragraph_spacing = 0
end
i = i + 1
until i > word_count
-- position remaining words
if #line_words > 0 then
text_metrics.height = text_metrics.height + (line_height * line_increment_before * settings.line_spacing)
position.x = settings.position.x
position.y = settings.position.y - text_metrics.height
position_words(line_words, line_width, line_height, position, settings)
text_metrics.height = text_metrics.height + (line_height * line_increment_after * settings.line_spacing)
end
-- compact words table
local j = 1
for i = 1, word_count do
local word = words[i]
if not word.delete then
words[j] = word
j = j + 1
end
end
for i = j, word_count do
words[i] = nil
end
return words, text_metrics
end
--- Detected click/touch events on words with an anchor tag
-- These words act as "hyperlinks" and will generate a message when clicked
-- @param words Words to search for anchor tags
-- @param action The action table from on_input
-- @return true if a word was clicked, otherwise false
function M.on_click(words, action)
for i=1,#words do
local word = words[i]
if word.anchor and gui.pick_node(word.node, action.x, action.y) then
if word.tags and word.tags.a then
local message = {
node_id = gui.get_id(word.node),
text = word.text,
x = action.x, y = action.y,
screen_x = action.screen_x, screen_y = action.screen_y
}
msg.post("#", word.tags.a, message)
return true
end
end
end
return false
end
--- Get all words with a specific tag
-- @param words The words to search (as received from richtext.create)
-- @param tag The tag to search for. Nil to search for words without a tag
-- @return Words matching the tag
function M.tagged(words, tag)
local tagged = {}
for i=1,#words do
local word = words[i]
if not tag and not word.tags then
tagged[#tagged + 1] = word
elseif word.tags and word.tags[tag] then
tagged[#tagged + 1] = word
end
end
return tagged
end
--- Truncate a set of words such that only a specific number of characters
-- and images are visible
-- @param words List of words to truncate
-- @param length Maximum number of characters to show
-- @param options Optional table with truncate options. Available options are: words
-- @return Last visible word
function M.truncate(words, length, options)
assert(words)
assert(length)
local last_visible_word = nil
if options and options.words then
for i=1, #words do
local word = words[i]
local visible = i <= length
if visible then
last_visible_word = word
end
gui.set_enabled(word.node, visible)
end
else
local count = 0
for i=1, #words do
local word = words[i]
local is_text_node = not word.image and not word.spine
local word_length = is_text_node and utf8.len(word.text) or 1
local visible = count < length
if visible then
last_visible_word = word
end
gui.set_enabled(word.node, visible)
if count < length and is_text_node then
local text = word.text
-- partial word?
if count + word_length > length then
-- remove overflowing characters from word
local overflow = (count + word_length) - length
text = utf8.sub(word.text, 1, word_length - overflow)
end
gui.set_text(word.node, text)
word.metrics = get_text_metrics(word, word.font, text)
end
count = count + word_length
end
end
return last_visible_word
end
--- Split a word into it's characters
-- @param word The word to split
-- @return The individual characters
function M.characters(word)
assert(word)
local parent = gui.get_parent(word.node)
local font = gui.get_font(word.node)
local layer = gui.get_layer(word.node)
local pivot = gui.get_pivot(word.node)
local word_length = utf8.len(word.text)
-- exit early if word is a single character or empty
if word_length <= 1 then
local char = deepcopy(word)
char.node, char.metrics = create_node(char, parent, font)
gui.set_pivot(char.node, pivot)
gui.set_position(char.node, gui.get_position(word.node))
gui.set_layer(char.node, layer)
return { char }
end
-- split word into characters
local chars = {}
local position = gui.get_position(word.node)
local position_x = position.x
for i = 1, word_length do
local char = deepcopy(word)
chars[#chars + 1] = char
char.text = utf8.sub(word.text, i, i)
char.node, char.metrics = create_node(char, parent, font)
gui.set_layer(char.node, layer)
gui.set_pivot(char.node, pivot)
local sub_metrics = get_text_metrics(word, font, utf8.sub(word.text, 1, i))
position.x = position_x + sub_metrics.width - char.metrics.width
gui.set_position(char.node, position)
end
return chars
end
---Removes the gui nodes created by rich text
function M.remove(words)
assert(words)
local num = #words
for i=1,num do
gui.delete_node(words[i].node)
end
end
return M

View File

@ -0,0 +1,127 @@
-- Source: https://github.com/britzl/defold-richtext version 5.19.0
-- Author: Britzl
-- Modified by: Insality
local color = require("druid.custom.rich_text.rich_text.color")
local M = {}
local tags = {}
function M.apply(tag, params, settings)
local fn = tags[tag]
if not fn then
return false
end
fn(params, settings)
return true
end
function M.register(tag, fn)
assert(tag, "You must provide a tag")
assert(fn, "You must provide a tag function")
tags[tag] = fn
end
M.register("color", function(params, settings)
settings.color = color.parse(params)
end)
M.register("shadow", function(params, settings)
settings.shadow = color.parse(params)
end)
M.register("outline", function(params, settings)
settings.outline = color.parse(params)
end)
M.register("font", function(params, settings)
settings.font = params
end)
M.register("size", function(params, settings)
settings.size = tonumber(params)
end)
M.register("b", function(params, settings)
settings.bold = true
end)
M.register("i", function(params, settings)
settings.italic = true
end)
M.register("a", function(params, settings)
settings.anchor = true
end)
M.register("br", function(params, settings)
settings.linebreak = true
end)
M.register("nobr", function(params, settings)
settings.nobr = true
end)
-- Split string at first occurrence of token
-- If the token doesn't exist the whole string is returned
-- @param s The string to split
-- @param token The token to split string on
-- @return before The string before the token or the whole string if token doesn't exist
-- @return after The string after the token or nul
local function split(s, token)
if not s then return nil, nil end
local before, after = s:match("(.-)" .. token .. "(.*)")
before = before or s
return before, after
end
M.register("img", function(params, settings)
local texture_and_anim, params = split(params, ",")
local width, height
width, params = split(params, ",")
height = split(params, ",")
local texture, anim = split(texture_and_anim, ":")
width = width and tonumber(width)
height = height and tonumber(height) or width
settings.image = {
texture = texture,
anim = anim,
width = width,
height = height
}
end)
M.register("spine", function(params, settings)
local scene, anim = params:match("(.-):(.*)")
settings.spine = {
scene = scene,
anim = anim
}
end)
M.register("p", function(params, settings)
settings.paragraph = tonumber(params) or true
end)
return M

View File

@ -14,7 +14,6 @@
---
local const = require("druid.const")
local Event = require("druid.event")
local settings = require("druid.system.settings")
local component = require("druid.component")

View File

@ -16,6 +16,8 @@ embedded_instances {
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
@ -51,6 +53,8 @@ embedded_instances {
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
@ -139,6 +143,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -202,6 +208,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -265,6 +273,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -328,6 +338,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -391,6 +403,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -454,6 +468,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -517,6 +533,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -580,6 +598,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -643,6 +663,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -706,6 +728,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -769,6 +793,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -832,6 +858,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -895,6 +923,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -958,6 +988,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1021,6 +1053,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1084,6 +1118,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1147,6 +1183,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1210,6 +1248,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1273,6 +1313,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1336,6 +1378,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1399,6 +1443,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1462,6 +1508,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1525,6 +1573,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1588,6 +1638,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1651,6 +1703,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1714,6 +1768,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1777,6 +1833,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1840,6 +1898,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1903,6 +1963,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -1966,6 +2028,8 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
@ -2003,3 +2067,68 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "custom_rich_text"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"custom_rich_text\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/custom/rich_text/rich_text.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -168,6 +168,7 @@ local function init_lobby(self)
self.lobby_grid:add(get_title(self, "Custom components"))
self.lobby_grid:add(get_button(self, "Rich Input", "custom_rich_input", "/custom/rich_input/rich_input.gui_script"))
self.lobby_grid:add(get_button(self, "Pin Knob", "custom_pin_knob", "/custom/pin_knob/pin_knob.gui_script"))
self.lobby_grid:add(get_button(self, "Rich Text", "custom_rich_text", "/custom/rich_text/rich_text.gui_script"))
self.lobby_grid:add(get_title(self, "System"))
self.lobby_grid:add(get_button_disabled(self, "Styles"))

View File

@ -0,0 +1,39 @@
name: "rich_text"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"rich_text\"\n"
" component: \"/example/examples/custom/rich_text/rich_text.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,308 @@
script: "/example/examples/custom/rich_text/rich_text.gui_script"
fonts {
name: "game"
font: "/example/assets/fonts/game.font"
}
textures {
name: "kenney"
texture: "/example/assets/images/kenney.atlas"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 300.0
y: 415.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 600.0
y: 830.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "rich_text"
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/druid/custom/rich_text/rich_text.gui"
template_node_child: false
custom_type: 0
enabled: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 300.0
y: 200.0
z: 0.0
w: 1.0
}
color {
x: 0.4
y: 0.6
z: 0.6
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "rich_text/root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_E
adjust_mode: ADJUST_MODE_FIT
parent: "rich_text"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 5
overridden_fields: 14
overridden_fields: 46
template_node_child: true
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Text"
font: "game"
id: "rich_text/text_prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "rich_text/root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 77.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 36.0
y: 36.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/slider_move"
id: "rich_text/icon_prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "rich_text/root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
layers {
name: "image"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512