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https://github.com/Insality/druid
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Scroll polishing
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@@ -1,7 +1,7 @@
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local M = {}
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local function init_grid(self)
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local function init_scroll_with_grid(self)
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local prefab = gui.get_node("grid_prefab")
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local grid_scroll = self.druid:new_scroll("scroll_with_grid_size", "grid_content")
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@@ -15,7 +15,6 @@ local function init_grid(self)
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local button = self.druid:new_button(clone_prefab["grid_button"], function()
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local position = gui.get_position(clone_prefab["grid_prefab"])
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position.x = -position.x
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grid_scroll:scroll_to(position)
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end)
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button:set_click_zone(gui.get_node("scroll_with_grid_size"))
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@@ -26,7 +25,7 @@ local function init_grid(self)
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grid_scroll:set_size(grid:get_size())
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local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
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-- grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
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grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
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end)
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grid_scroll.on_scroll:subscribe(function(_, point)
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@@ -36,19 +35,28 @@ end
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function M.setup_page(self)
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-- Usual scroll for whole page
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self.druid:new_scroll("scroll_page", "scroll_page_content")
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-- Simple scroll with no adjust
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self.druid:new_scroll("simple_scroll_input", "simple_scroll_content")
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-- scroll contain scrolls:
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-- parent first
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-- Scroll with grid example
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init_scroll_with_grid(self)
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-- Scroll contain children scrolls:
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-- Parent scroll
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self.druid:new_scroll("children_scroll", "children_scroll_content")
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-- chilren next
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-- Childre scrolls
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self.druid:new_scroll("children_scroll_1", "children_scroll_content_1")
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self.druid:new_scroll("children_scroll_2", "children_scroll_content_2")
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self.druid:new_scroll("children_scroll_3", "children_scroll_content_3")
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-- Content with less size than view
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self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content")
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:set_extra_strech_size(0)
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-- Scroll with points of interests
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self.druid:new_scroll("scroll_with_points", "scroll_with_points_content")
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:set_points({
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vmath.vector3(300, 0, 0),
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@@ -56,8 +64,6 @@ function M.setup_page(self)
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vmath.vector3(1500, 0, 0),
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vmath.vector3(2100, 0, 0),
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})
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init_grid(self)
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end
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