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Update README
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README.md
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README.md
@ -23,7 +23,7 @@ To integrate the **Druid** extension into your own project, add this project as
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Here is a list of [all releases](https://github.com/Insality/druid/releases).
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Here is a list of [all releases](https://github.com/Insality/druid/releases).
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### Input Bindings
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### Input Bindings
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**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. For custom input bindings, refer to the Input Binding section in the **_[Advanced Setup](docs_md/advanced-setup.md)_**.
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**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. For custom input bindings, refer to the Input Binding section in the **_[Advanced Setup](docs_md/advanced-setup.md#input-bindings)_**.
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### Advanced Setup
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### Advanced Setup
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If you need to customize **Druid** according to your specific requirements, you can refer to the **_[Advanced Setup](docs_md/advanced-setup.md)_** section.
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If you need to customize **Druid** according to your specific requirements, you can refer to the **_[Advanced Setup](docs_md/advanced-setup.md)_** section.
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@ -107,7 +107,7 @@ local druid = require("druid.druid")
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### Create custom components
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### Create custom components
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If you want to create your own components, refer to the [Create Custom Components](docs_md/create-custom-components.md) section in the documentation.
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If you want to create your own components, refer to the [Create Custom Components](docs_md/02-creating_custom_components.md) section in the documentation.
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Custom components are one of the most powerful features of **Druid**. They allow you to create your own components effortlessly and utilize them in your game.
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Custom components are one of the most powerful features of **Druid**. They allow you to create your own components effortlessly and utilize them in your game.
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@ -174,20 +174,14 @@ You can subscribe several callbacks to a single event.
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- Druid automatically calls `acquire_input_focus` if you have input components. Therefore, manual calling of `acquire_input_focus` is not required.
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- Druid automatically calls `acquire_input_focus` if you have input components. Therefore, manual calling of `acquire_input_focus` is not required.
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- When deleting a **Druid** component node, make sure to remove it using `druid:remove(component)`.
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- When deleting a **Druid** component node, make sure to remove it using `druid:remove(component)`.
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[See the full FAQ here](docs_md/FAQ.md)
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## Examples
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## Examples
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### HTML5 Live Examples
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Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app.
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Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app.
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Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use **Druid**.
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Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use **Druid**.
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### Code Examples
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Or refer directly to the [**example folder**](https://github.com/Insality/druid/tree/develop/example) for code examples demonstrating how to use **Druid**.
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Refer to the [**example folder**](https://github.com/Insality/druid/tree/develop/example) for code examples demonstrating how to use **Druid**.
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## Documentation
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## Documentation
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@ -199,8 +193,7 @@ To better understand **Druid**, read the following documentation:
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- [See FAQ article](docs_md/FAQ.md)
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- [See FAQ article](docs_md/FAQ.md)
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- [Druid styles](docs_md/03-styles.md)
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- [Druid styles](docs_md/03-styles.md)
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You can find the full **Druid** documentation here:
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You can find the full **Druid** [documentation here](https://insality.github.io/druid/modules/Druid.html).
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https://insality.github.io/druid/modules/Druid.html
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## Licenses
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## Licenses
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