mirror of
https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
Add initial progress on dynamic grid
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6ce14a7a1c
commit
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@ -34,6 +34,7 @@ local DynamicGrid = component.create("dynamic_grid", { const.ON_LAYOUT_CHANGE })
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-- @tparam node parent The gui node parent, where items will be placed
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function DynamicGrid:init(parent, side)
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self.parent = self:get_node(parent)
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self.nodes = {}
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self.offset = vmath.vector3(0)
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@ -50,24 +51,35 @@ function DynamicGrid:init(parent, side)
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self.on_clear = Event()
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self.on_update_positions = Event()
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self.center_pos = vmath.vector3(0)
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self._set_position_function = gui.set_position
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end
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local _temp_pos = vmath.vector3(0)
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--- Return pos for grid node index
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-- @function dynamic_grid:get_pos
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-- @tparam number index The grid element index
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-- @tparam node node The node to be placed
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-- @treturn vector3 Node position
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function DynamicGrid:get_pos(index)
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local row = math.ceil(index) - 1
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local col = (index - row) - 1
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function DynamicGrid:get_pos(index, node)
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local prev_node = self.nodes[index-1]
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local next_node = self.nodes[index+1]
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_temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
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_temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
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_temp_pos.z = 0
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if not prev_node and not next_node then
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-- TODO: assert no elements in grid now
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-- should be center of current scroll
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return self.center_pos -- first element in grid
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end
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return _temp_pos
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-- For now it works only by vertical
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if prev_node then
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return self:_get_next_node_pos(index - 1, node, vmath.vector3(0, 1, 0))
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end
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if next_node then
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return self:_get_next_node_pos(index + 1, node, vmath.vector3(0, -1, 0))
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end
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end
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@ -125,17 +137,12 @@ function DynamicGrid:add(item, index)
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end
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end
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self.nodes[index] = item
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self:_add_node(item, index)
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gui.set_parent(item, self.parent)
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local pos = self:get_pos(index)
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-- Add new item instantly in new pos
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gui.set_position(item, pos)
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for i, _ in pairs(self.nodes) do
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self:_update_border_offset(self:get_pos(i))
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end
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self:_update_borders()
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-- for i, _ in pairs(self.nodes) do
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-- self:_update_border_offset(self:get_pos(i))
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-- end
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self:_update_pos()
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self:_update_indexes()
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@ -160,12 +167,11 @@ function DynamicGrid:remove(index, is_shift_nodes)
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end
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end
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-- Recalculate borders
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self.border = vmath.vector4(0)
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self:_update_border_offset(self:get_pos(1))
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for i, _ in pairs(self.nodes) do
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self:_update_border_offset(self:get_pos(i))
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end
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self:_update_borders()
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-- self:_update_border_offset(self:get_pos(1))
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-- for i, _ in pairs(self.nodes) do
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-- self:_update_border_offset(self:get_pos(i))
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-- end
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self:_update_pos()
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self:_update_indexes()
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@ -187,18 +193,11 @@ function DynamicGrid:get_size(border)
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end
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--- Return grid size for amount of nodes in this grid
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-- @function dynamic_grid:get_size_for_elements_count
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-- @tparam number count The grid content node amount
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-- @treturn vector3 The grid content size
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function DynamicGrid:get_size_for_elements_count(count)
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local border = vmath.vector4(0)
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for i = 1, count do
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local pos = self:get_pos(i)
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self:_update_border(pos, border)
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end
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return self:get_size(border)
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function DynamicGrid:get_center_position()
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return vmath.vector3(
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(self.border.x + self.border.z)/2,
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(self.border.y + self.border.w)/2,
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0)
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end
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@ -228,12 +227,8 @@ end
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-- If you want to delete GUI nodes, use dynamic_grid.nodes array before grid:clear
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-- @function dynamic_grid:clear
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function DynamicGrid:clear()
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self.border.x = 0
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self.border.y = 0
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self.border.w = 0
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self.border.z = 0
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self:_update_border_offset(self:get_pos(1))
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self:_update_borders()
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-- self:_update_border_offset(self:get_pos(1))
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self.nodes = {}
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self:_update_indexes()
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@ -262,9 +257,13 @@ function DynamicGrid:_update_indexes()
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end
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function DynamicGrid:_update_border(pos, border)
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local size = self.node_size
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local pivot = self.node_pivot
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function DynamicGrid:_update_borders()
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local border = vmath.vector4(math.huge, -math.huge, -math.huge, math.huge)
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for index, node in pairs(self.nodes) do
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local pos = node.pos
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local size = node.size
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local pivot = node.pivot
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local left = pos.x - size.x/2 - (size.x * pivot.x) + self.border_offset.x
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local right = pos.x + size.x/2 - (size.x * pivot.x) + self.border_offset.x
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@ -275,6 +274,14 @@ function DynamicGrid:_update_border(pos, border)
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border.y = math.max(border.y, top)
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border.z = math.max(border.z, right)
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border.w = math.min(border.w, bottom)
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end
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self.border = border
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self.border_offset = vmath.vector3(
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(border.x + (border.z - border.x) * self.anchor.x),
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(border.y + (border.w - border.y) * self.anchor.y),
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0
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)
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end
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@ -291,11 +298,11 @@ end
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function DynamicGrid:_update_pos(is_instant)
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for i, node in pairs(self.nodes) do
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for index, node in pairs(self.nodes) do
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if is_instant then
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gui.set_position(node, self:get_pos(i))
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gui.set_position(node.node, node.pos)
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else
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self._set_position_function(node, self:get_pos(i))
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self._set_position_function(node.node, node.pos)
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end
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end
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@ -303,4 +310,52 @@ function DynamicGrid:_update_pos(is_instant)
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end
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function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
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local node = self.nodes[origin_node_index]
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local pos = node.pos
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local size = node.size
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local anchor = node.pivot
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local new_node_size = self:_get_node_size(new_node)
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local new_anchor = const.PIVOTS[gui.get_pivot(new_node)]
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local dist = vmath.vector3(
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(size.x/2 + new_node_size.x/2) * place_side.x,
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(size.y/2 + new_node_size.y/2) * place_side.y,
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0
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)
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local node_center = vmath.vector3(
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pos.x + size.x * anchor.x,
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pos.y - size.y * anchor.y,
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0
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)
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return vmath.vector3(
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node_center.x + dist.x + new_node_size.x * new_anchor.x,
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node_center.y - dist.y + new_node_size.y * new_anchor.y,
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0
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)
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end
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function DynamicGrid:_get_node_size(node)
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return vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
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end
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function DynamicGrid:_add_node(node, index)
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self.nodes[index] = {
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node = node,
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pos = self:get_pos(index, node),
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size = self:_get_node_size(node),
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pivot = const.PIVOTS[gui.get_pivot(node)]
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}
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-- Add new item instantly in new pos
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gui.set_parent(node, self.parent)
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gui.set_position(node, self.nodes[index].pos)
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end
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return DynamicGrid
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@ -263,7 +263,6 @@ function StaticGrid:clear()
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end
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--- Return the grid nodes table
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-- @function static_grid:get_nodes
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-- @treturn table<index, node> The grid nodes
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@ -9713,8 +9713,8 @@ nodes {
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w: 1.0
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}
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size {
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x: 1.0
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y: 1.0
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x: 600.0
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y: 900.0
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z: 0.0
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w: 1.0
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}
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@ -9746,12 +9746,67 @@ nodes {
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_AUTO
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: 200.0
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y: 450.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 600.0
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y: 1800.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/empty"
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id: "grid_page_content"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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parent: "grid_page"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: -190.0
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z: 0.0
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w: 1.0
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}
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@ -9787,7 +9842,7 @@ nodes {
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yanchor: YANCHOR_NONE
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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parent: "grid_page"
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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slice9 {
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@ -9806,7 +9861,7 @@ nodes {
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nodes {
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position {
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x: -150.0
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y: 250.0
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y: -140.0
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z: 0.0
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w: 1.0
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}
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@ -9836,7 +9891,7 @@ nodes {
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}
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type: TYPE_TEMPLATE
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id: "button_add"
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parent: "grid_page"
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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alpha: 1.0
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@ -9965,7 +10020,7 @@ nodes {
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nodes {
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position {
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x: 0.0
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y: 250.0
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y: -140.0
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z: 0.0
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w: 1.0
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}
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@ -9995,7 +10050,7 @@ nodes {
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}
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type: TYPE_TEMPLATE
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id: "button_remove"
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parent: "grid_page"
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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alpha: 1.0
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@ -10124,7 +10179,7 @@ nodes {
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nodes {
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position {
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x: 150.0
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y: 250.0
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y: -140.0
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z: 0.0
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w: 1.0
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}
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@ -10154,7 +10209,7 @@ nodes {
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}
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type: TYPE_TEMPLATE
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id: "button_clear"
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parent: "grid_page"
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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alpha: 1.0
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@ -10283,7 +10338,7 @@ nodes {
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nodes {
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position {
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x: -160.0
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y: 160.0
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y: -230.0
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z: 0.0
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w: 1.0
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}
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@ -10319,7 +10374,7 @@ nodes {
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "grid_page"
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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slice9 {
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@ -10453,6 +10508,171 @@ nodes {
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text_leading: 1.0
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text_tracking: 0.0
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}
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nodes {
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position {
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x: 0.0
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y: -650.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 300.0
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y: 400.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.9019608
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y: 0.9019608
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z: 0.7019608
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "grid_dynamic_nodes"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: -700.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 250.0
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y: 60.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/button_red"
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id: "grid_dynamic_prefab"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "grid_page_content"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 20.0
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y: 20.0
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z: 20.0
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w: 20.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: -650.0
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||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 300.0
|
||||
y: 400.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.5019608
|
||||
y: 0.3019608
|
||||
z: 0.5019608
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_area"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "grid_page_content"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 0.5
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
|
@ -45,7 +45,7 @@ local function clear_nodes(self)
|
||||
end
|
||||
|
||||
|
||||
function M.setup_page(self)
|
||||
local function init_static_grid(self)
|
||||
self.grid_nodes = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
|
||||
self.grid_nodes:set_position_function(function(node, pos)
|
||||
gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2)
|
||||
@ -65,4 +65,37 @@ function M.setup_page(self)
|
||||
end
|
||||
|
||||
|
||||
local function add_node_dynamic(self, index)
|
||||
local node = gui.clone(self.prefab_dynamic)
|
||||
gui.set_enabled(node, true)
|
||||
gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0))
|
||||
self.dynamic_grid:add(node)
|
||||
end
|
||||
|
||||
|
||||
local function init_dynamic_grid(self)
|
||||
self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes", "vertical")
|
||||
|
||||
self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
|
||||
gui.set_enabled(self.prefab_dynamic, false)
|
||||
|
||||
for i = 1, 15 do
|
||||
add_node_dynamic(self, i)
|
||||
end
|
||||
|
||||
local area = gui.get_node("grid_area")
|
||||
gui.set_size(area, self.dynamic_grid:get_size())
|
||||
gui.set_position(area, self.dynamic_grid:get_center_position())
|
||||
print(self.dynamic_grid:get_center_position())
|
||||
end
|
||||
|
||||
|
||||
function M.setup_page(self)
|
||||
self.grid_page_scroll = self.druid:new_scroll("grid_page", "grid_page_content")
|
||||
|
||||
init_static_grid(self)
|
||||
init_dynamic_grid(self)
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
|
@ -5,7 +5,7 @@ local function init_scroll_with_grid(self)
|
||||
local prefab = gui.get_node("grid_prefab")
|
||||
|
||||
local grid_scroll = self.druid:new_scroll("scroll_with_grid_size", "grid_content")
|
||||
local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
|
||||
local grid = self.druid:new_static_grid("grid_content", "grid_prefab", 20)
|
||||
|
||||
for i = 1, 40 do
|
||||
local clone_prefab = gui.clone_tree(prefab)
|
||||
|
Loading…
x
Reference in New Issue
Block a user