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Insality
2020-02-05 02:42:36 +03:00
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@@ -33,31 +33,31 @@
<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
<li><a href="#Tables">Tables</a></li>
</ul>
<h2>Modules</h2>
<ul class="nowrap">
<li><a href="../modules/base.back_handler.html">base.back_handler</a></li>
<li><a href="../modules/base.blocker.html">base.blocker</a></li>
<li><a href="../modules/base.button.html">base.button</a></li>
<li><a href="../modules/base.checkbox.html">base.checkbox</a></li>
<li><a href="../modules/base.checkbox_group.html">base.checkbox_group</a></li>
<li><a href="../modules/base.grid.html">base.grid</a></li>
<li><a href="../modules/base.progress.html">base.progress</a></li>
<li><a href="../modules/base.checkbox_group.html">base.checkbox_group</a></li>
<li><a href="../modules/base.scroll.html">base.scroll</a></li>
<li><a href="../modules/base.slider.html">base.slider</a></li>
<li><a href="../modules/base.text.html">base.text</a></li>
<li><a href="../modules/base.timer.html">base.timer</a></li>
<li><a href="../modules/constants.html">constants</a></li>
<li><a href="../modules/druid.back_handler.html">druid.back_handler</a></li>
<li><a href="../modules/druid.blocker.html">druid.blocker</a></li>
<li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.locale.html">druid.locale</a></li>
<li><a href="../modules/druid.progress.html">druid.progress</a></li>
<li><a href="../modules/druid.radio_group.html">druid.radio_group</a></li>
<li><a href="../modules/druid.scroll.html">druid.scroll</a></li>
<li><a href="../modules/druid.slider.html">druid.slider</a></li>
<li><a href="../modules/druid.text.html">druid.text</a></li>
<li><a href="../modules/druid.timer.html">druid.timer</a></li>
<li><a href="../modules/const.html">const</a></li>
<li><strong>druid</strong></li>
<li><a href="../modules/helper.html">helper</a></li>
<li><a href="../modules/helper.animate.html">helper.animate</a></li>
<li><a href="../modules/helper.formats.html">helper.formats</a></li>
<li><a href="../modules/rich.progress_rich.html">rich.progress_rich</a></li>
<li><a href="../modules/settings.html">settings</a></li>
<li><a href="../modules/druid.progress_rich.html">druid.progress_rich</a></li>
<li><a href="../modules/component.html">component</a></li>
<li><a href="../modules/druid_instance.html">druid_instance</a></li>
</ul>
</div>
@@ -66,37 +66,25 @@
<h1>Module <code>druid</code></h1>
<p>Druid UI Library.</p>
<p>Component based UI library to make your life easier. Contains a lot of base components and give API to create your own rich components.</p>
<p>
Powerful Defold component based UI library. Use standart
components or make your own game-specific to make amazing
GUI in your games.
<p> Contains the several basic components and examples
to how to do your custom complex components to
separate UI game logic to small files
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#register">register(name, module)</a></td>
<td class="summary">Register external module</td>
<td class="summary">Register external druid component.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#new">new(component_script)</a></td>
<td class="summary">Create UI instance for ui elements</td>
</tr>
<tr>
<td class="name" nowrap><a href="#_fct_metatable.on_message">_fct_metatable.on_message(self, message_id, message, sender)</a></td>
<td class="summary">Called on_message</td>
</tr>
<tr>
<td class="name" nowrap><a href="#_fct_metatable.on_input">_fct_metatable.on_input(self, action_id, action)</a></td>
<td class="summary">Called ON_INPUT</td>
</tr>
<tr>
<td class="name" nowrap><a href="#_fct_metatable.update">_fct_metatable.update(self, dt)</a></td>
<td class="summary">Called on_update</td>
</tr>
</table>
<h2><a href="#Tables">Tables</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#comps">comps</a></td>
<td class="summary">Basic components</td>
<td class="name" nowrap><a href="#new">new(context[, style])</a></td>
<td class="summary">Create Druid instance.</td>
</tr>
</table>
@@ -112,18 +100,20 @@
<strong>register(name, module)</strong>
</dt>
<dd>
Register external module
Register external druid component.
After register you can create the component with
druid_instance:new_{name}. For example `druid:new_button(...)`
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a></span>
module name
module name
</li>
<li><span class="parameter">module</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
lua table with module
lua table with component
</li>
</ul>
@@ -134,166 +124,35 @@
</dd>
<dt>
<a name = "new"></a>
<strong>new(component_script)</strong>
<strong>new(context[, style])</strong>
</dt>
<dd>
Create UI instance for ui elements
Create Druid instance.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">component_script</span>
<li><span class="parameter">context</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Druid context. Usually it is self of script
</li>
<li><span class="parameter">style</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Druid style module
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
instance with all ui components
<span class="types"><span class="type">druid_instance</span></span>
Druid instance
</ol>
</dd>
<dt>
<a name = "_fct_metatable.on_message"></a>
<strong>_fct_metatable.on_message(self, message_id, message, sender)</strong>
</dt>
<dd>
Called on_message
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
</li>
<li><span class="parameter">message_id</span>
</li>
<li><span class="parameter">message</span>
</li>
<li><span class="parameter">sender</span>
</li>
</ul>
</dd>
<dt>
<a name = "_fct_metatable.on_input"></a>
<strong>_fct_metatable.on_input(self, action_id, action)</strong>
</dt>
<dd>
Called ON_INPUT
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
</li>
<li><span class="parameter">action_id</span>
</li>
<li><span class="parameter">action</span>
</li>
</ul>
</dd>
<dt>
<a name = "_fct_metatable.update"></a>
<strong>_fct_metatable.update(self, dt)</strong>
</dt>
<dd>
Called on_update
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
</li>
<li><span class="parameter">dt</span>
</li>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Tables"></a>Tables</h2>
<dl class="function">
<dt>
<a name = "comps"></a>
<strong>comps</strong>
</dt>
<dd>
Basic components
<h3>Fields:</h3>
<ul>
<li><span class="parameter">button</span>
</li>
<li><span class="parameter">blocker</span>
</li>
<li><span class="parameter">back_handler</span>
</li>
<li><span class="parameter">text</span>
</li>
<li><span class="parameter">timer</span>
</li>
<li><span class="parameter">progress</span>
</li>
<li><span class="parameter">grid</span>
</li>
<li><span class="parameter">scroll</span>
</li>
<li><span class="parameter">slider</span>
</li>
<li><span class="parameter">checkbox</span>
</li>
<li><span class="parameter">checkbox_group</span>
</li>
<li><span class="parameter">radio_group</span>
</li>
<li><span class="parameter">progress_rich</span>
</li>
</ul>
</dd>
</dl>
@@ -302,7 +161,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2019-12-05 22:04:11 </i>
<i style="float:right;">Last updated 2020-02-05 02:41:04 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>