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Add new examples
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50
example/examples/basic/checkbox/checkbox.lua
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50
example/examples/basic/checkbox/checkbox.lua
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local component = require("druid.component")
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local event = require("druid.event")
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---@class checkbox: druid.base_component
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---@field druid druid_instance
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---@field button druid.button
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local M = component.create("checkbox")
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---@param template string
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---@param nodes table<hash, node>
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function M:init(template, nodes)
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self.druid = self:get_druid(template, nodes)
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self.button = self.druid:new_button("root", self.on_checkbox_click) -- Button to handle checkbox
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self.icon = self:get_node("icon") -- Checkbox icon to hide/show
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self.selected = self:get_node("selected") -- Selected effect to show when checkbox is changed
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gui.set_alpha(self.selected, 0)
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self:set_state(false)
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self.on_state_changed = event.create()
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end
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function M:on_checkbox_click()
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self:set_state(not self.is_enabled)
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self.on_state_changed:trigger(self.is_enabled)
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end
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function M:set_state(is_enabled)
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if self.is_enabled == is_enabled then
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return
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end
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self.is_enabled = is_enabled
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gui.set_enabled(self.icon, self.is_enabled)
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gui.set_alpha(self.selected, 1)
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gui.animate(self.selected, "color.w", 0, gui.EASING_INSINE, 0.16)
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end
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function M:get_state()
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return self.is_enabled
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end
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return M
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