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https://github.com/Insality/druid
synced 2025-09-28 02:22:19 +02:00
Move all examples to separate collections
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37
example/examples/general/data_list/data_list.collection
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37
example/examples/general/data_list/data_list.collection
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name: "data_list"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"data_list\"\n"
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" component: \"/example/examples/general/data_list/data_list.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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1260
example/examples/general/data_list/data_list.gui
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1260
example/examples/general/data_list/data_list.gui
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File diff suppressed because it is too large
Load Diff
198
example/examples/general/data_list/data_list.gui_script
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198
example/examples/general/data_list/data_list.gui_script
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local druid = require("druid.druid")
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local function create_infinity_instance(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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self.infinity_list:add(self.infinity_list:get_length() + 1)
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end)
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button.on_long_click:subscribe(function()
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-- self.infinity_list:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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-- self.infinity_list_hor:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_small(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_small)
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gui.set_enabled(instance["infinity_prefab_small"], true)
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gui.set_text(instance["infinity_text_3"], record)
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local button = self.druid:new_button(instance["infinity_prefab_small"], function()
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print("Infinity click on", record)
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-- self.infinity_list_small:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_3.view_node)
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return instance["infinity_prefab_small"], button
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end
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local function create_infinity_instance_dynamic(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic.view_node)
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return instance["infinity_prefab_dynamic"], button
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end
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local function create_infinity_instance_dynamic_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic_hor:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
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return instance["infinity_prefab_dynamic"], button
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end
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local function setup_infinity_list(self)
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local data = {}
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for i = 1, 50 do
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table.insert(data, i)
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end
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self.infinity_list = self.druid:new_data_list(self.infinity_scroll, self.infinity_grid, function(record, index)
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-- function should return gui_node, [druid_component]
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local root, button = create_infinity_instance(self, record, index)
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button:set_click_zone(self.infinity_scroll.view_node)
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return root, button
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end):set_data(data)
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self.infinity_list_hor = self.druid:new_data_list(self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
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-- function should return gui_node, [druid_component]
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local root, button = create_infinity_instance_hor(self, record, index)
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button:set_click_zone(self.infinity_scroll_hor.view_node)
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return root, button
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end):set_data(data)
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-- scroll to some index
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-- local pos = self.infinity_grid:get_pos(25)
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-- self.infinity_scroll:scroll_to(pos, true)
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timer.delay(1, false, function()
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-- self.infinity_list:scroll_to_index(25)
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end)
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self.infinity_list_small = self.druid:new_data_list(self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_small(self, record, index)
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end):set_data(data)
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self.infinity_list_dynamic = self.druid:new_data_list(self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_dynamic(self, record, index)
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end):set_data(data)
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timer.delay(1, false, function()
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-- self.infinity_list_dynamic:scroll_to_index(25)
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end)
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self.infinity_list_dynamic_hor = self.druid:new_data_list(self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_dynamic_hor(self, record, index)
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end):set_data(data)
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end
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local function toggle_stencil(self)
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self._is_stencil = not self._is_stencil
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local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE
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gui.set_clipping_mode(self.infinity_scroll.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode)
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gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode)
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end
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function init(self)
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self.druid = druid.new(self)
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self.druid:new_scroll("root", "infinity_page_content")
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self.infinity_prefab = gui.get_node("infinity_prefab")
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self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
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self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
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gui.set_enabled(self.infinity_prefab, false)
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gui.set_enabled(self.infinity_prefab_small, false)
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gui.set_enabled(self.infinity_prefab_dynamic, false)
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self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
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:set_horizontal_scroll(false)
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self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
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self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
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:set_vertical_scroll(false)
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self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
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self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
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:set_horizontal_scroll(false)
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self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
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self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
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:set_horizontal_scroll(false)
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self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
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self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
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:set_vertical_scroll(false)
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self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
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self._is_stencil = true
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self.druid:new_button("button_toggle_stencil/button", toggle_stencil)
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setup_infinity_list(self)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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