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https://github.com/Insality/druid
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Move all examples to separate collections
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147
example/example.gui_script
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147
example/example.gui_script
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---@type druid
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local druid = require("druid.druid")
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local monarch = require("monarch.monarch")
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local default_style = require("druid.styles.default.style")
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local function back_to_lobby(self)
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monarch.back()
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gui.set_enabled(gui.get_node("C_Anchor"), true)
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gui.set_enabled(self.button_menu.node, false)
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self.text_header:set_to("Druid")
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end
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local function show_scene(self, scene_name, text_header)
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monarch.show(scene_name)
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gui.set_enabled(gui.get_node("C_Anchor"), false)
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gui.set_enabled(self.button_menu.node, true)
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self.text_header:set_to(text_header)
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end
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local function init_top_panel(self)
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self.druid:new_blocker("panel_top")
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self.button_menu = self.druid:new_button("button_menu/button", function()
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back_to_lobby(self)
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end)
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gui.set_enabled(self.button_menu.node, false)
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self.button_api = self.druid:new_button("button_api/button", function()
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sys.open_url("https://insality.github.io/druid/")
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end)
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self.text_header = self.druid:new_text("text_header", "Druid")
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end
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local function on_window_callback(self, event, data)
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druid.on_window_callback(event, data)
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end
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local function get_title(self, text)
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local prefab = gui.get_node("prefab_header")
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local nodes = gui.clone_tree(prefab)
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local root = nodes["prefab_header"]
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gui.set_enabled(root, true)
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gui.set_text(nodes["prefab_text"], text)
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return root
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end
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local function get_button(self, text, scene_name)
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local prefab = gui.get_node("prefab_button")
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local nodes = gui.clone_tree(prefab)
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local root = nodes["prefab_button"]
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gui.set_enabled(root, true)
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self.druid:new_button(root, function()
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show_scene(self, scene_name, text)
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end)
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:set_click_zone(self.lobby_scroll.view_node)
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gui.set_text(nodes["text_button_lobby"], text)
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return root
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end
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local function get_button_disabled(self, text, scene_name)
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local prefab = gui.get_node("prefab_button")
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local nodes = gui.clone_tree(prefab)
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local root = nodes["prefab_button"]
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gui.play_flipbook(nodes["icon_button"], "back_gray")
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gui.set_enabled(root, true)
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gui.set_text(nodes["text_button_lobby"], text)
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return root
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end
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local function init_lobby(self)
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gui.set_enabled(gui.get_node("prefabs"), false)
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self.lobby_scroll = self.druid:new_scroll("lobby_view", "lobby_content")
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self.lobby_grid = self.druid:new_dynamic_grid("lobby_content")
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self.lobby_scroll:bind_grid(self.lobby_grid)
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self.lobby_grid:add(get_title(self, "General examples"))
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self.lobby_grid:add(get_button(self, "Overview", "general_overview"))
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self.lobby_grid:add(get_button(self, "Buttons", "general_buttons"))
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self.lobby_grid:add(get_button(self, "Texts", "general_texts"))
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self.lobby_grid:add(get_button_disabled(self, "Lang Text", "scene_name"))
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self.lobby_grid:add(get_button(self, "Sliders", "general_sliders"))
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self.lobby_grid:add(get_button(self, "Scrolls", "general_scroll"))
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self.lobby_grid:add(get_button(self, "Grids", "general_grid"))
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self.lobby_grid:add(get_button_disabled(self, "Progress Bar", "scene_name"))
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self.lobby_grid:add(get_button(self, "Data List", "general_data_list"))
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self.lobby_grid:add(get_button_disabled(self, "Checkboxes", "scene_name"))
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self.lobby_grid:add(get_button(self, "Input text", "general_input"))
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self.lobby_grid:add(get_button_disabled(self, "Swipe", "scene_name"))
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self.lobby_grid:add(get_button_disabled(self, "Drag", "scene_name"))
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self.lobby_grid:add(get_title(self, "Scrolls"))
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self.lobby_grid:add(get_button_disabled(self, "Nested scrolls", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "With points of interest", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "Without inertion", "scroll_scene"))
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self.lobby_grid:add(get_title(self, "Grids"))
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self.lobby_grid:add(get_button_disabled(self, "Static grid", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "Dynamic grid", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "Scroll binding", "scroll_scene"))
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self.lobby_grid:add(get_title(self, "Data list / Infinity scroll"))
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self.lobby_grid:add(get_button_disabled(self, "With static grid", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "With dynamic grid", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "Add/remove elements", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "Navigate over elements", "scroll_scene"))
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end
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function init(self)
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-- Main lobby have more render priority (top panel)
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gui.set_render_order(10)
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window.set_listener(on_window_callback)
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druid.set_default_style(default_style)
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self.druid = druid.new(self)
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init_top_panel(self)
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init_lobby(self)
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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self.druid:on_input(action_id, action)
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end
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