Rename helper.get_node -> helper.node

This commit is contained in:
Insality 2019-12-05 21:34:16 +03:00
parent 280b57ca3c
commit e45dce150d
10 changed files with 18 additions and 16 deletions

View File

@ -12,7 +12,7 @@ M.interest = {
function M.init(self, node) function M.init(self, node)
self.node = helper.get_node(node) self.node = helper.node(node)
self.event = const.ACTION_TOUCH self.event = const.ACTION_TOUCH
end end

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@ -23,9 +23,9 @@ M.DEFAULT_ACTIVATION_TIME = 0.2
function M.init(self, node, callback, params, anim_node, event) function M.init(self, node, callback, params, anim_node, event)
self.node = helper.get_node(node) self.node = helper.node(node)
self.event = const.ACTION_TOUCH self.event = const.ACTION_TOUCH
self.anim_node = anim_node and helper.get_node(anim_node) or self.node self.anim_node = anim_node and helper.node(anim_node) or self.node
self.scale_from = gui.get_scale(self.anim_node) self.scale_from = gui.get_scale(self.anim_node)
self.scale_to = self.scale_from + b_settings.SCALE_CHANGE self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
@ -207,7 +207,7 @@ end
--- Set additional node, what need to be clicked on button click --- Set additional node, what need to be clicked on button click
-- Used, if need setup, what button can be clicked only in special zone -- Used, if need setup, what button can be clicked only in special zone
function M.set_click_zone(self, zone) function M.set_click_zone(self, zone)
self.click_zone = helper.get_node(zone) self.click_zone = helper.node(zone)
end end

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@ -38,8 +38,8 @@ end
function M.init(self, node, callback, click_node) function M.init(self, node, callback, click_node)
self.node = helper.get_node(node) self.node = helper.node(node)
self.click_node = helper.get_node(click_node) self.click_node = helper.node(click_node)
self.callback = callback self.callback = callback
self.button = self.parent:new_button(self.click_node or self.node, on_click, self) self.button = self.parent:new_button(self.click_node or self.node, on_click, self)

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@ -8,13 +8,13 @@ local M = {}
function M.init(self, parent, element, in_row) function M.init(self, parent, element, in_row)
self.parent = helper.get_node(parent) self.parent = helper.node(parent)
self.nodes = {} self.nodes = {}
self.offset = vmath.vector3(0) self.offset = vmath.vector3(0)
self.anchor = vmath.vector3(0.5, 0, 0) self.anchor = vmath.vector3(0.5, 0, 0)
self.in_row = in_row or 1 self.in_row = in_row or 1
self.node_size = gui.get_size(helper.get_node(element)) self.node_size = gui.get_size(helper.node(element))
self.border = vmath.vector4(0) self.border = vmath.vector4(0)
self.border_offset = vmath.vector3(0) self.border_offset = vmath.vector3(0)
end end

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@ -25,7 +25,7 @@ function M.init(self, name, key, init_value)
self.prop = hash("scale."..key) self.prop = hash("scale."..key)
self.key = key self.key = key
self.node = helper.get_node(name) self.node = helper.node(name)
self.scale = gui.get_scale(self.node) self.scale = gui.get_scale(self.node)
self.size = gui.get_size(self.node) self.size = gui.get_size(self.node)
self.max_size = self.size[self.key] self.max_size = self.size[self.key]

View File

@ -20,8 +20,8 @@ M.current_scroll = nil
function M.init(self, scroll_parent, input_zone, border) function M.init(self, scroll_parent, input_zone, border)
self.node = helper.get_node(scroll_parent) self.node = helper.node(scroll_parent)
self.input_zone = helper.get_node(input_zone) self.input_zone = helper.node(input_zone)
self.zone_size = gui.get_size(self.input_zone) self.zone_size = gui.get_size(self.input_zone)
self.soft_size = settings.SOFT_ZONE_SIZE self.soft_size = settings.SOFT_ZONE_SIZE

View File

@ -18,7 +18,7 @@ end
function M.init(self, node, end_pos, callback) function M.init(self, node, end_pos, callback)
self.node = helper.get_node(node) self.node = helper.node(node)
self.start_pos = gui.get_position(self.node) self.start_pos = gui.get_position(self.node)
self.pos = gui.get_position(self.node) self.pos = gui.get_position(self.node)

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@ -14,7 +14,7 @@ M.interest = {
function M.init(self, node, value, is_locale, max_width) function M.init(self, node, value, is_locale, max_width)
self.max_width = max_width self.max_width = max_width
self.node = helper.get_node(node) self.node = helper.node(node)
self.start_scale = gui.get_scale(self.node) self.start_scale = gui.get_scale(self.node)
self.scale = self.start_scale self.scale = self.start_scale
self.last_color = gui.get_color(self.node) self.last_color = gui.get_color(self.node)

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@ -14,7 +14,7 @@ local empty = function() end
function M.init(self, node, seconds_from, seconds_to, callback) function M.init(self, node, seconds_from, seconds_to, callback)
self.node = helper.get_node(node) self.node = helper.node(node)
seconds_from = math.max(seconds_from, 0) seconds_from = math.max(seconds_from, 0)
seconds_to = math.max(seconds_to or 0, 0) seconds_to = math.max(seconds_to or 0, 0)
callback = callback or empty callback = callback or empty

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@ -1,6 +1,8 @@
--- Druid helper module --- Druid helper module
-- @module helper -- @module helper
local const = require("druid.const")
local M = {} local M = {}
--- Text node or icon node can be nil --- Text node or icon node can be nil
@ -80,8 +82,8 @@ end
local STRING = "string" local STRING = "string"
function M.get_node(node_or_name) function M.node(node_or_name)
if type(node_or_name) == STRING then if type(node_or_name) == const.STRING then
return gui.get_node(node_or_name) return gui.get_node(node_or_name)
end end
return node_or_name return node_or_name