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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Remove uncompleted stuff
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@@ -1,13 +0,0 @@
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#version 140
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in mediump vec2 var_texcoord0;
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in mediump vec4 var_color;
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out vec4 out_fragColor;
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uniform mediump sampler2D texture_sampler;
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void main()
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{
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out_fragColor = texture(texture_sampler, var_texcoord0.xy) * var_color;
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}
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@@ -1,7 +1,7 @@
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name: "gui_world"
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tags: "tile"
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vertex_program: "/druid/materials/gui_world/gui_world.vp"
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fragment_program: "/druid/materials/gui_world/gui_world.fp"
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vertex_program: "/builtins/materials/gui.vp"
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fragment_program: "/builtins/materials/gui.fp"
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vertex_constants {
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name: "view_proj"
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type: CONSTANT_TYPE_VIEWPROJ
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@@ -1,20 +0,0 @@
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#version 140
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in mediump vec3 position;
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in mediump vec2 texcoord0;
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in mediump vec4 color;
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out mediump vec2 var_texcoord0;
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out mediump vec4 var_color;
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uniform vs_uniforms
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{
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mediump mat4 view_proj;
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};
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void main()
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{
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var_texcoord0 = texcoord0;
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var_color = vec4(color.rgb * color.a, color.a);
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gl_Position = view_proj * vec4(position.xyz, 1.0);
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}
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