Solve #73 fix scroll drag on stretch/zoom nodes

This commit is contained in:
Insality 2022-04-10 15:20:57 +03:00
parent f7e6888c5a
commit decb9fd9fd
5 changed files with 147 additions and 14 deletions

View File

@ -186,6 +186,8 @@ function Drag.init(self, node, on_drag_callback)
self.on_drag_start = Event() self.on_drag_start = Event()
self.on_drag = Event(on_drag_callback) self.on_drag = Event(on_drag_callback)
self.on_drag_end = Event() self.on_drag_end = Event()
self:on_window_resized()
end end
@ -199,6 +201,13 @@ function Drag.on_late_init(self)
end end
function Drag.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
self._x_koef = x_koef
self._y_koef = y_koef
end
function Drag.on_input_interrupt(self) function Drag.on_input_interrupt(self)
if self.is_drag or self.is_touch then if self.is_drag or self.is_touch then
end_touch(self) end_touch(self)
@ -258,8 +267,8 @@ function Drag.on_input(self, action_id, action)
local touch_modified = find_touch(action_id, action, self.touch_id) local touch_modified = find_touch(action_id, action, self.touch_id)
if touch_modified and self.is_drag then if touch_modified and self.is_drag then
self.dx = touch_modified.x - self.x self.dx = (touch_modified.x - self.x) * self._x_koef
self.dy = touch_modified.y - self.y self.dy = (touch_modified.y - self.y) * self._y_koef
end end
if touch_modified then if touch_modified then

View File

@ -30,7 +30,6 @@ function Layout:init(node, mode, on_size_changed_callback)
self._min_size = nil self._min_size = nil
self._max_size = nil self._max_size = nil
self.window_size = vmath.vector3(gui.get_width(), gui.get_height(), 0)
self.mode = mode or const.LAYOUT_MODE.FIT self.mode = mode or const.LAYOUT_MODE.FIT
self.on_size_changed = Event(on_size_changed_callback) self.on_size_changed = Event(on_size_changed_callback)
@ -40,12 +39,7 @@ end
function Layout:on_window_resized() function Layout:on_window_resized()
local window_x, window_y = window.get_size() local x_koef, y_koef = helper.get_screen_aspect_koef()
local stretch_x = window_x / self.window_size.x
local stretch_y = window_y / self.window_size.y
local x_koef = stretch_x / math.min(stretch_x, stretch_y)
local y_koef = stretch_y / math.min(stretch_x, stretch_y)
local new_size = vmath.vector3(self.origin_size) local new_size = vmath.vector3(self.origin_size)
if self.mode == const.LAYOUT_MODE.STRETCH_X or self.mode == const.LAYOUT_MODE.STRETCH then if self.mode == const.LAYOUT_MODE.STRETCH_X or self.mode == const.LAYOUT_MODE.STRETCH then
@ -65,8 +59,8 @@ function Layout:on_window_resized()
gui.set_size(self.node, new_size) gui.set_size(self.node, new_size)
self.position.x = self.origin_position.x * x_koef + self.origin_position.x * (1 - x_koef) * self.pivot.x * 2 self.position.x = self.origin_position.x + self.origin_position.x * (1 - x_koef) * self.pivot.x * 2
self.position.y = self.origin_position.y * y_koef + self.origin_position.y * (1 - y_koef) * self.pivot.y * 2 self.position.y = self.origin_position.y + self.origin_position.y * (1 - y_koef) * self.pivot.y * 2
gui.set_position(self.node, self.position) gui.set_position(self.node, self.position)
self.on_size_changed:trigger(self:get_context(), new_size) self.on_size_changed:trigger(self:get_context(), new_size)

View File

@ -97,6 +97,15 @@ function M.centrate_nodes(margin, ...)
end end
function M.get_screen_aspect_koef()
local window_x, window_y = window.get_size()
local stretch_x = window_x / gui.get_width()
local stretch_y = window_y / gui.get_height()
return stretch_x / math.min(stretch_x, stretch_y),
stretch_y / math.min(stretch_x, stretch_y)
end
function M.step(current, target, step) function M.step(current, target, step)
if current < target then if current < target then
return math.min(current + step, target) return math.min(current + step, target)

View File

@ -71,7 +71,7 @@ nodes {
nodes { nodes {
position { position {
x: 0.0 x: 0.0
y: 200.0 y: 250.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -191,7 +191,7 @@ nodes {
nodes { nodes {
position { position {
x: 0.0 x: 0.0
y: 0.0 y: 50.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -226,7 +226,7 @@ nodes {
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_STRETCH adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: ""
inherit_alpha: true inherit_alpha: true
@ -604,6 +604,126 @@ nodes {
text_tracking: 0.0 text_tracking: 0.0
custom_type: 0 custom_type: 0
} }
nodes {
position {
x: -150.0
y: -400.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 300.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/slider_move"
id: "node_layout_stretch_y_anchor_w"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_W
adjust_mode: ADJUST_MODE_STRETCH
parent: "even_in_fit_node"
layer: ""
inherit_alpha: true
slice9 {
x: 17.0
y: 17.0
z: 17.0
w: 17.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
}
nodes {
position {
x: 150.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.65
y: 0.65
z: 1.0
w: 1.0
}
size {
x: 450.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Layout Stretch by Y Anchor W"
font: "game"
id: "text_layout_stretch3"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: true
parent: "node_layout_stretch_y_anchor_w"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
}
layers { layers {
name: "image" name: "image"
} }

View File

@ -9,6 +9,7 @@ function init(self)
self.druid:new_layout("node_layout_stretch", const_druid.LAYOUT_MODE.STRETCH) self.druid:new_layout("node_layout_stretch", const_druid.LAYOUT_MODE.STRETCH)
self.druid:new_layout("node_layout_stretch_x", const_druid.LAYOUT_MODE.STRETCH_X) self.druid:new_layout("node_layout_stretch_x", const_druid.LAYOUT_MODE.STRETCH_X)
self.druid:new_layout("node_layout_stretch_y", const_druid.LAYOUT_MODE.STRETCH_Y) self.druid:new_layout("node_layout_stretch_y", const_druid.LAYOUT_MODE.STRETCH_Y)
self.druid:new_layout("node_layout_stretch_y_anchor_w", const_druid.LAYOUT_MODE.STRETCH_Y)
end end