mirror of
https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Improve druid.color API with better organization and clearer function names
Co-authored-by: Insality <3294627+Insality@users.noreply.github.com>
This commit is contained in:
@@ -5,6 +5,7 @@ function init(self)
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deftest.add(require("test.tests.test_back_handler"))
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deftest.add(require("test.tests.test_blocker"))
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deftest.add(require("test.tests.test_button"))
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deftest.add(require("test.tests.test_color"))
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deftest.add(require("test.tests.test_container"))
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deftest.add(require("test.tests.test_drag"))
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deftest.add(require("test.tests.test_grid"))
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313
test/tests/test_color.lua
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313
test/tests/test_color.lua
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@@ -0,0 +1,313 @@
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return function()
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describe("Color Module", function()
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local color = nil
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before(function()
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color = require("druid.color")
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end)
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describe("Color Creation and Parsing", function()
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it("Should create colors from RGBA values", function()
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local test_color = color.new(1, 0.5, 0, 0.8)
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assert(test_color.x == 1)
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assert(test_color.y == 0.5)
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assert(test_color.z == 0)
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assert(test_color.w == 0.8)
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end)
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it("Should create colors from hex strings", function()
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local red = color.from_hex("#FF0000")
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assert(red.x == 1)
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assert(red.y == 0)
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assert(red.z == 0)
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assert(red.w == 1)
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local blue_with_alpha = color.from_hex("0000FF", 0.5)
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assert(blue_with_alpha.x == 0)
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assert(blue_with_alpha.y == 0)
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assert(blue_with_alpha.z == 1)
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assert(blue_with_alpha.w == 0.5)
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end)
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it("Should create colors from HSB values", function()
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local red = color.from_hsb(0, 1, 1) -- HSB for red
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assert(red.x == 1)
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assert(red.y == 0)
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assert(red.z == 0)
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assert(red.w == 1)
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end)
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it("Should parse various color formats", function()
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-- Test parsing alias for get_color
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local hex_color = color.parse("#FF0000")
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assert(hex_color.x == 1)
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local vector_color = color.parse(vmath.vector4(0, 1, 0, 1))
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assert(vector_color.y == 1)
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end)
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it("Should parse hex colors correctly with get_color", function()
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-- Test with # prefix
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local color1 = color.get_color("#FF0000")
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assert(color1.x == 1)
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assert(color1.y == 0)
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assert(color1.z == 0)
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assert(color1.w == 1)
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-- Test without # prefix
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local color2 = color.get_color("00FF00")
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assert(color2.x == 0)
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assert(color2.y == 1)
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assert(color2.z == 0)
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assert(color2.w == 1)
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-- Test 3-digit hex
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local color3 = color.get_color("F0F")
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assert(color3.x == 1)
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assert(color3.y == 0)
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assert(color3.z == 1)
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assert(color3.w == 1)
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end)
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it("Should handle vector4 input in get_color", function()
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local input_color = vmath.vector4(1, 0.5, 0, 1)
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local result = color.get_color(input_color)
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assert(result == input_color)
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end)
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it("Should return white for unknown color IDs", function()
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local result = color.get_color("unknown_color")
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assert(result.x == 1)
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assert(result.y == 1)
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assert(result.z == 1)
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assert(result.w == 1)
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end)
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end)
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describe("Color Format Conversion", function()
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it("Should convert colors to hex", function()
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local red = vmath.vector4(1, 0, 0, 1)
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local hex = color.to_hex(red)
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assert(hex == "FF0000")
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end)
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it("Should convert colors to RGB values", function()
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local test_color = vmath.vector4(1, 0.5, 0.25, 0.8)
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local r, g, b, a = color.to_rgb(test_color)
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assert(r == 1)
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assert(g == 0.5)
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assert(b == 0.25)
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assert(a == 0.8)
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end)
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it("Should convert colors to HSB values", function()
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local red = vmath.vector4(1, 0, 0, 1)
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local h, s, b, a = color.to_hsb(red)
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assert(h == 0) -- Red hue
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assert(s == 1) -- Full saturation
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assert(b == 1) -- Full brightness
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assert(a == 1) -- Full alpha
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end)
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it("Should convert hex to rgb values", function()
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local r, g, b = color.hex2rgb("#FF8000")
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assert(r == 1)
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assert(g == 0.5019607843137255) -- 128/255
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assert(b == 0)
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end)
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it("Should convert hex to vector4", function()
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local vec = color.hex2vector4("#FF8000", 0.5)
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assert(vec.x == 1)
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assert(vec.y == 0.5019607843137255)
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assert(vec.z == 0)
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assert(vec.w == 0.5)
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end)
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it("Should convert rgb to hex", function()
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local hex = color.rgb2hex(1, 0.5019607843137255, 0)
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assert(hex == "FF8000")
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end)
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end)
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describe("Color Space Conversion", function()
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it("Should convert RGB to HSB correctly", function()
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local h, s, v, a = color.rgb2hsb(1, 0, 0, 1) -- Red
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assert(h == 0)
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assert(s == 1)
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assert(v == 1)
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assert(a == 1)
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end)
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it("Should convert HSB to RGB correctly", function()
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local r, g, b, a = color.hsb2rgb(0, 1, 1, 1) -- Red
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assert(r == 1)
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assert(g == 0)
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assert(b == 0)
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assert(a == 1)
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end)
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it("Should handle round-trip HSB conversion", function()
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local original_r, original_g, original_b = 0.5, 0.7, 0.3
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local h, s, v = color.rgb2hsb(original_r, original_g, original_b)
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local converted_r, converted_g, converted_b = color.hsb2rgb(h, s, v)
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-- Allow for small floating point differences
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assert(math.abs(converted_r - original_r) < 0.001)
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assert(math.abs(converted_g - original_g) < 0.001)
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assert(math.abs(converted_b - original_b) < 0.001)
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end)
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end)
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describe("Palette Management", function()
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it("Should add and retrieve palette colors", function()
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local test_palette = {
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primary = vmath.vector4(1, 0, 0, 1),
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secondary = "#00FF00",
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tertiary = vmath.vector4(0, 0, 1, 1)
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}
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color.add_palette(test_palette)
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local primary = color.get_color("primary")
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assert(primary.x == 1)
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assert(primary.y == 0)
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assert(primary.z == 0)
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assert(primary.w == 1)
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local secondary = color.get_color("secondary")
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assert(secondary.x == 0)
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assert(secondary.y == 1)
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assert(secondary.z == 0)
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assert(secondary.w == 1)
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end)
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it("Should manage individual palette colors", function()
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-- Set a palette color
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color.set_palette_color("test_red", vmath.vector4(1, 0, 0, 1))
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assert(color.has_palette_color("test_red") == true)
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local retrieved = color.get_palette_color("test_red")
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assert(retrieved.x == 1)
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assert(retrieved.y == 0)
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assert(retrieved.z == 0)
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-- Remove the color
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color.remove_palette_color("test_red")
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assert(color.has_palette_color("test_red") == false)
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assert(color.get_palette_color("test_red") == nil)
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end)
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it("Should return the palette", function()
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local palette = color.get_palette()
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assert(type(palette) == "table")
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end)
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it("Should clear the palette", function()
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color.set_palette_color("temp_color", vmath.vector4(1, 1, 1, 1))
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color.clear_palette()
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assert(color.has_palette_color("temp_color") == false)
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end)
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end)
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describe("Color Manipulation", function()
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it("Should lerp colors correctly", function()
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local color1 = vmath.vector4(1, 0, 0, 1) -- Red
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local color2 = vmath.vector4(0, 1, 0, 1) -- Green
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local mid_color = color.lerp(0.5, color1, color2)
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-- Note: lerp uses HSB interpolation, so the result might not be a simple average
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assert(type(mid_color.x) == "number")
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assert(type(mid_color.y) == "number")
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assert(type(mid_color.z) == "number")
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assert(mid_color.w == 1)
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-- Test endpoints
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local start_color = color.lerp(0, color1, color2)
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local end_color = color.lerp(1, color1, color2)
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assert(math.abs(start_color.x - color1.x) < 0.001)
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assert(math.abs(end_color.x - color2.x) < 0.001)
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end)
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it("Should mix colors using linear RGB interpolation", function()
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local red = vmath.vector4(1, 0, 0, 1)
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local blue = vmath.vector4(0, 0, 1, 1)
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local mixed = color.mix(red, blue, 0.5)
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assert(mixed.x == 0.5) -- Half red
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assert(mixed.y == 0) -- No green
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assert(mixed.z == 0.5) -- Half blue
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assert(mixed.w == 1) -- Full alpha
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end)
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it("Should lighten colors", function()
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local dark_red = vmath.vector4(0.5, 0, 0, 1)
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local lightened = color.lighten(dark_red, 0.5)
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assert(lightened.x > dark_red.x) -- Should be lighter
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assert(lightened.y > dark_red.y) -- Should have some green/white
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assert(lightened.z > dark_red.z) -- Should have some blue/white
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end)
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it("Should darken colors", function()
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local bright_red = vmath.vector4(1, 0, 0, 1)
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local darkened = color.darken(bright_red, 0.5)
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assert(darkened.x < bright_red.x) -- Should be darker
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assert(darkened.y == 0) -- Should still have no green
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assert(darkened.z == 0) -- Should still have no blue
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end)
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it("Should adjust alpha", function()
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local opaque_red = vmath.vector4(1, 0, 0, 1)
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local semi_transparent = color.with_alpha(opaque_red, 0.5)
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assert(semi_transparent.x == 1) -- Color unchanged
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assert(semi_transparent.y == 0)
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assert(semi_transparent.z == 0)
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assert(semi_transparent.w == 0.5) -- Alpha changed
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end)
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end)
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describe("GUI Node Operations", function()
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it("Should set color on GUI node", function()
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-- Create a test node
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local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
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-- Test with vector4
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local test_color = vmath.vector4(1, 0.5, 0, 1)
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color.set_color(test_node, test_color)
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-- Verify color was set (we can't easily read it back, but we can verify no errors)
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assert(true) -- If we get here, no error occurred
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-- Test with string color
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color.set_color(test_node, "#FF0000")
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assert(true) -- If we get here, no error occurred
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-- Clean up
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gui.delete_node(test_node)
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end)
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it("Should apply color to node using alias", function()
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local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
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-- Test the alias function
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color.apply_to_node(test_node, vmath.vector4(0, 1, 0, 1))
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assert(true) -- If we get here, no error occurred
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gui.delete_node(test_node)
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end)
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it("Should set node color including alpha", function()
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local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
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color.set_node_color_with_alpha(test_node, vmath.vector4(1, 0, 0, 0.5))
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assert(true) -- If we get here, no error occurred
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gui.delete_node(test_node)
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end)
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end)
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end)
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end
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