mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
- new log function for debug
- clear metatable for the factory
This commit is contained in:
parent
5e2dc34437
commit
cb82acd5da
228
druid/druid.lua
228
druid/druid.lua
@ -1,150 +1,154 @@
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local data = require("druid.data")
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local data = require("druid.data")
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local druid_input = require("druid.helper.druid_input")
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local druid_input = require("druid.helper.druid_input")
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local settings = require("druid.settings")
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local M = {}
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local M = {}
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local log = settings.log
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local _factory = {}
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local STRING = "string"
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local STRING = "string"
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--- New druid era, registering components
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--- New druid era, registering components
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local components = {
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local components = {
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-- basic
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-- basic
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button = require("druid.base.button"),
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button = require("druid.base.button"),
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android_back = require("druid.base.android_back"),
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android_back = require("druid.base.android_back"),
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text = require("druid.base.text"),
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text = require("druid.base.text"),
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timer = require("druid.base.timer"),
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timer = require("druid.base.timer"),
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}
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}
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local function register_basic_components()
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local function register_basic_components()
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for k, v in pairs(components) do
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for k, v in pairs(components) do
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M.register(k, v)
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M.register(k, v)
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end
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end
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end
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end
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function M.register(name, module)
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function M.register(name, module)
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-- TODO: Find better solution to creating elements?
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-- TODO: Find better solution to creating elements?
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M["new_" .. name] = function(factory, node_name, ...)
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_factory["new_" .. name] = function(factory, node_name, ...)
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M.create(factory, module, node_name, ...)
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M.create(factory, module, node_name, ...)
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end
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end
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print("[Druid]: register component", name)
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log("Register component", name)
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end
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end
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--- Called on_message
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function M.on_message(factory, message_id, message, sender)
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if message_id == data.LAYOUT_CHANGED then
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if factory[data.LAYOUT_CHANGED] then
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M.translate(factory)
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for i, v in ipairs(factory[data.LAYOUT_CHANGED]) do
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v:on_layout_updated(message)
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end
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end
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elseif message_id == data.TRANSLATABLE then
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M.translate(factory)
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else
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if factory[data.ON_MESSAGE] then
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for i, v in ipairs(factory[data.ON_MESSAGE]) do
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v:on_message(message_id, message, sender)
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end
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end
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end
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end
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--- Called ON_INPUT
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function M.on_input(factory, action_id, action)
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if factory[data.ON_SWIPE] then
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local v, result
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local len = #factory[data.ON_SWIPE]
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for i = 1, len do
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v = factory[data.ON_SWIPE][i]
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result = result or v:on_input(action_id, action)
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end
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if result then
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return true
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end
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end
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if factory[data.ON_INPUT] then
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local v
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local len = #factory[data.ON_INPUT]
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for i = 1, len do
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v = factory[data.ON_INPUT][i]
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if action_id == v.event and v:on_input(action_id, action) then
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return true
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end
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end
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return false
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end
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return false
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end
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--- Called on_update
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function M.update(factory, dt)
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if factory[data.ON_UPDATE] then
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for i, v in ipairs(factory[data.ON_UPDATE]) do
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v:update(dt)
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end
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end
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end
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--- Create UI instance for ui elements
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--- Create UI instance for ui elements
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-- @return instance with all ui components
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-- @return instance with all ui components
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function M.new(self)
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function M.new(self)
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local factory = setmetatable({}, {__index = M})
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local factory = setmetatable({}, {__index = _factory})
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factory.parent = self
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factory.parent = self
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return factory
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return factory
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end
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local function input_init(factory)
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if not factory.input_inited then
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factory.input_inited = true
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druid_input.focus()
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end
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local function input_init(factory)
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if not factory.input_inited then
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factory.input_inited = true
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druid_input.focus()
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end
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end
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local function create(module, factory, name, ...)
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local function create(module, factory, name, ...)
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local instance = setmetatable({}, {__index = module})
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local instance = setmetatable({}, {__index = module})
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instance.parent = factory
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instance.parent = factory
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if name then
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if name then
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if type(name) == STRING then
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if type(name) == STRING then
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instance.name = name
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instance.name = name
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instance.node = gui.get_node(name)
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instance.node = gui.get_node(name)
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else
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else
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--name already is node
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--name already is node
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instance.name = nil
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instance.name = nil
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instance.node = name
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instance.node = name
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end
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end
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end
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end
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factory[#factory + 1] = instance
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factory[#factory + 1] = instance
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local register_to = module.interest or {}
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local register_to = module.interest or {}
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for i, v in ipairs(register_to) do
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for i, v in ipairs(register_to) do
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if not factory[v] then
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if not factory[v] then
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factory[v] = {}
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factory[v] = {}
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end
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end
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factory[v][#factory[v] + 1] = instance
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factory[v][#factory[v] + 1] = instance
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if v == data.ON_INPUT then
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if v == data.ON_INPUT then
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input_init(factory)
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input_init(factory)
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end
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end
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end
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end
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return instance
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return instance
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end
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end
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function M.create(factory, module, name, ...)
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function M.create(factory, module, name, ...)
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local instance = create(module, factory, name)
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local instance = create(module, factory, name)
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if instance.init then
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if instance.init then
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instance:init(...)
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instance:init(...)
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end
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end
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end
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register_basic_components()
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--------------------------------------------------------------------------------
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--- Called on_message
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function _factory.on_message(factory, message_id, message, sender)
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if message_id == data.LAYOUT_CHANGED then
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if factory[data.LAYOUT_CHANGED] then
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M.translate(factory)
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for i, v in ipairs(factory[data.LAYOUT_CHANGED]) do
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v:on_layout_updated(message)
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end
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end
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elseif message_id == data.TRANSLATABLE then
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M.translate(factory)
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else
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if factory[data.ON_MESSAGE] then
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for i, v in ipairs(factory[data.ON_MESSAGE]) do
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v:on_message(message_id, message, sender)
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end
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end
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end
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end
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end
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register_basic_components()
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--- Called ON_INPUT
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function _factory.on_input(factory, action_id, action)
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if factory[data.ON_SWIPE] then
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local v, result
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local len = #factory[data.ON_SWIPE]
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for i = 1, len do
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v = factory[data.ON_SWIPE][i]
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result = result or v:on_input(action_id, action)
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end
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if result then
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return true
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end
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end
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if factory[data.ON_INPUT] then
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local v
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local len = #factory[data.ON_INPUT]
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for i = 1, len do
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v = factory[data.ON_INPUT][i]
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if action_id == v.event and v:on_input(action_id, action) then
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return true
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end
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end
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return false
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end
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return false
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end
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--- Called on_update
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function _factory.update(factory, dt)
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if factory[data.ON_UPDATE] then
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for i, v in ipairs(factory[data.ON_UPDATE]) do
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v:update(dt)
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end
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end
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end
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return M
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return M
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@ -1,5 +1,6 @@
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local M = {}
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local M = {}
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M.is_debug = false
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M.button = {
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M.button = {
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IS_HOVER = true,
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IS_HOVER = true,
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@ -23,5 +24,12 @@ function M.play_sound(name)
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-- override to play sound with name
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-- override to play sound with name
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end
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end
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function M.log(...)
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if M.is_debug then
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print("[Druid]: ", ...)
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end
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end
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return M
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return M
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@ -6,6 +6,8 @@ local lang = {
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}
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}
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local function setup_druid(self)
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local function setup_druid(self)
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druid_settings.is_debug = true
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druid_settings.play_sound = function(name)
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druid_settings.play_sound = function(name)
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sound.play("sounds#" .. name)
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sound.play("sounds#" .. name)
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end
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end
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@ -19,7 +21,6 @@ function init(self)
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setup_druid(self)
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setup_druid(self)
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self.druid = druid.new(self)
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self.druid = druid.new(self)
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self.druid:new_button("button_1", function()
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self.druid:new_button("button_1", function()
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print("On button 1")
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print("On button 1")
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end)
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end)
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