Update component docs

This commit is contained in:
Insality 2020-03-21 21:37:32 +03:00
parent b33efd692f
commit ca78b10794
20 changed files with 603 additions and 334 deletions

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@ -15,21 +15,21 @@ Simple to-do for Druid Alpha 0.2.0
+ button add key trigger + button add key trigger
+ button and hover click restriction zone? + button and hover click restriction zone?
+ button polish, actions
+ better scroll size management, check different cases. So implicit now
+ better callbacks for every components
- unify component api (get/set/to and other general stuff) - unify component api (get/set/to and other general stuff)
- better callbacks for every components
- better scroll size management, check different cases. So implicit now
- better grid + scroll management - better grid + scroll management
- better default style, add template for custom style - better default style, add template for custom style
- add input_text component for alpha release
- compare with gooey - compare with gooey
- add docs for all components - add docs for all components
- add docs folder for every component with gifs? Solutions - add docs folder for every component with gifs? Solutions
- remove component autoremove all children component - remove component autoremove all children component
- button polish, actions
-- Low -- Low
- add input_text component for alpha release
- add code template and example for user components - add code template and example for user components
- custom input settings (name of touch, text, etc) - custom input settings (name of touch, text, etc)
- add good examples with template and/or nodes (basic component no use any of them) - add good examples with template and/or nodes (basic component no use any of them)

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@ -145,7 +145,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-02-24 00:03:02 </i> <i style="float:right;">Last updated 2020-03-21 20:02:23 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

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@ -1,6 +1,14 @@
--- Component to handle back key (android, backspace) --- Component to handle back key (android, backspace)
-- @module druid.back_handler -- @module druid.back_handler
--- Component events
-- @table Events
-- @tfield druid_event on_back On back handler callback
--- Component fields
-- @table Fields
-- @tfield any params Params to click callbacks
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local component = require("druid.component") local component = require("druid.component")
@ -10,11 +18,9 @@ local M = component.create("back_handler", { const.ON_INPUT })
--- Component init function --- Component init function
-- @function back_handler:init -- @function back_handler:init
-- @tparam table self Component instance
-- @tparam callback callback On back button -- @tparam callback callback On back button
-- @tparam[opt] params Callback argument -- @tparam[opt] params Callback argument
function M.init(self, callback, params) function M.init(self, callback, params)
self.callback = callback
self.params = params self.params = params
self.on_back = Event(callback) self.on_back = Event(callback)

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@ -1,9 +1,17 @@
--- Component to block input on specify zone (node) --- Component to block input on specify zone by node
-- @module druid.blocker -- @module druid.blocker
--- Component events
-- @table Events
-- @tfield druid_event on_click On release button callback
-- @tfield druid_event on_enable_change On enable/disable callback
--- Component fields
-- @table Fields
-- @tfield node node Trigger node
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("blocker", { const.ON_INPUT_HIGH }) local M = component.create("blocker", { const.ON_INPUT_HIGH })
@ -22,7 +30,7 @@ function M.on_input(self, action_id, action)
return false return false
end end
if not helper.is_enabled(self.node) then if not self:is_enabled(self.node) then
return false return false
end end
@ -34,13 +42,19 @@ function M.on_input(self, action_id, action)
end end
--- Set enabled blocker component state
-- @function blocker:set_enabled
-- @tparam bool state Enabled state
function M.set_enabled(self, state) function M.set_enabled(self, state)
gui.set_enabled(self.node, state)
end end
--- Return blocked enabled state
-- @function blocker:is_enabled
-- @treturn bool True, if blocker is enabled
function M.is_enabled(self, state) function M.is_enabled(self, state)
return gui.is_enabled(self.node)
end end

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@ -1,9 +1,6 @@
--- Component to handle basic GUI button --- Component to handle basic GUI button
-- @module druid.button -- @module druid.button
--- Button gui component
--@class druid
--- Component events --- Component events
-- @table Events -- @table Events
-- @tfield druid_event on_click On release button callback -- @tfield druid_event on_click On release button callback
@ -144,7 +141,6 @@ end
--- Component init function --- Component init function
-- @function button:init -- @function button:init
-- @tparam table self Component instance
-- @tparam node node Gui node -- @tparam node node Gui node
-- @tparam function callback Button callback -- @tparam function callback Button callback
-- @tparam[opt] table params Button callback params -- @tparam[opt] table params Button callback params
@ -246,6 +242,9 @@ function M.on_input_interrupt(self)
end end
--- Set enabled button component state
-- @function button:set_enabled
-- @tparam bool state Enabled state
function M.set_enabled(self, state) function M.set_enabled(self, state)
self.disabled = not state self.disabled = not state
if self._style.on_set_enabled then if self._style.on_set_enabled then
@ -254,7 +253,10 @@ function M.set_enabled(self, state)
end end
function M.get_enabled(self) --- Return button enabled state
-- @function button:is_enabled
-- @treturn bool True, if button is enabled
function M.is_enabled(self)
return not self.disabled return not self.disabled
end end
@ -262,7 +264,6 @@ end
--- Strict button click area. Useful for --- Strict button click area. Useful for
-- no click events outside stencil node -- no click events outside stencil node
-- @function button:set_click_zone -- @function button:set_click_zone
-- @tparam table self Component instance
-- @tparam node zone Gui node -- @tparam node zone Gui node
function M.set_click_zone(self, zone) function M.set_click_zone(self, zone)
self.click_zone = self:get_node(zone) self.click_zone = self:get_node(zone)

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@ -1,13 +1,54 @@
--- Druid checkbox component --- Druid checkbox component
-- @module druid.checkbox -- @module druid.checkbox
--- Component events
-- @table Events
-- @tfield druid_event on_change_state On change state callback
--- Component fields
-- @table Fields
-- @tfield node node Visual node
-- @tfield[opt=node] node click_node Button trigger node
-- @tfield druid.button button Button component from click_node
--- Component style params
-- @table Style
-- @tfield function on_change_state (self, node, state)
local Event = require("druid.event") local Event = require("druid.event")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("checkbox") local M = component.create("checkbox")
function M.set_state(self, state, is_silence) local function on_click(self)
M.set_state(self, not self.state)
end
--- Component init function
-- @function checkbox:init
-- @tparam node node Gui node
-- @tparam function callback Checkbox callback
-- @tparam[opt=node] node click node Trigger node, by default equals to node
function M.init(self, node, callback, click_node)
self.style = self:get_style()
self.druid = self:get_druid()
self.node = self:get_node(node)
self.click_node = self:get_node(click_node)
self.button = self.druid:new_button(self.click_node or self.node, on_click)
M.set_state(self, false, true)
self.on_change_state = Event(callback)
end
--- Set checkbox state
-- @function checkbox:set_state
-- @tparam bool state Checkbox state
-- @tparam bool is_silent Don't trigger on_change_state if true
function M.set_state(self, state, is_silent)
if self.state == state then if self.state == state then
return return
end end
@ -17,34 +58,18 @@ function M.set_state(self, state, is_silence)
self.style.on_change_state(self, self.node, state) self.style.on_change_state(self, self.node, state)
end end
if not is_silence and self.callback then if not is_silent then
self.on_change_state:trigger(self:get_context(), state) self.on_change_state:trigger(self:get_context(), state)
end end
end end
--- Return checkbox state
-- @function checkbox:get_state
-- @treturn bool Checkbox state
function M.get_state(self) function M.get_state(self)
return self.state return self.state
end end
local function on_click(self)
M.set_state(self, not self.state)
end
function M.init(self, node, callback, click_node)
self.style = self:get_style()
self.druid = self:get_druid()
self.node = self:get_node(node)
self.click_node = self:get_node(click_node)
self.callback = callback
self.button = self.druid:new_button(self.click_node or self.node, on_click)
M.set_state(self, false, true)
self.on_change_state = Event(callback)
end
return M return M

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@ -1,32 +1,25 @@
--- Checkboux group module --- Checkbox group module
-- @module druid.checkbox_group -- @module druid.checkbox_group
--- Component events
-- @table Events
-- @tfield druid_event on_checkbox_click On any checkbox click
--- Component fields
-- @table Fields
-- @tfield table checkboxes Array of checkbox components
local Event = require("druid.event") local Event = require("druid.event")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("checkbox_group") local M = component.create("checkbox_group")
function M.set_state(self, indexes) --- Component init function
for i = 1, #indexes do -- @function checkbox_group:init
if self.checkboxes[i] then -- @tparam node[] node Array of gui node
self.checkboxes[i]:set_state(indexes[i], true) -- @tparam function callback Checkbox callback
end -- @tparam[opt=node] node[] click node Array of trigger nodes, by default equals to nodes
end
end
function M.get_state(self)
local result = {}
for i = 1, #self.checkboxes do
table.insert(result, self.checkboxes[i]:get_state())
end
return result
end
function M.init(self, nodes, callback, click_nodes) function M.init(self, nodes, callback, click_nodes)
self.druid = self:get_druid() self.druid = self:get_druid()
self.checkboxes = {} self.checkboxes = {}
@ -44,4 +37,30 @@ function M.init(self, nodes, callback, click_nodes)
end end
--- Set checkbox group state
-- @function checkbox_group:set_state
-- @tparam bool[] state Array of checkbox state
function M.set_state(self, indexes)
for i = 1, #indexes do
if self.checkboxes[i] then
self.checkboxes[i]:set_state(indexes[i], true)
end
end
end
--- Return checkbox group state
-- @function checkbox_group:get_state
-- @treturn bool[] Array if checkboxes state
function M.get_state(self)
local result = {}
for i = 1, #self.checkboxes do
table.insert(result, self.checkboxes[i]:get_state())
end
return result
end
return M return M

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@ -2,12 +2,34 @@
-- Grid can anchor your elements, get content size and other -- Grid can anchor your elements, get content size and other
-- @module druid.grid -- @module druid.grid
--- Component events
-- @table Events
-- @tfield druid_event on_add_item On item add callback
-- @tfield druid_event on_remove_item On item remove callback
-- @tfield druid_event on_clear On grid clear callback
-- @tfield druid_event on_update_positions On update item positions callback
--- Component fields
-- @table Fields
-- @tfield node parent Parent gui node
-- @tfield node[] nodes List of all grid nodes
-- @tfield vector3 offset Item distance between each other items
-- @tfield vector3 anchor Item anchor
-- @tfield vector3 node_size Item size
-- @tfield vector4 border The size of item content
-- @tfield vector3 border_offer The border offset for correct anchor calculations
local Event = require("druid.event") local Event = require("druid.event")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("grid") local M = component.create("grid")
--- Component init function
-- @function grid:init
-- @tparam node parent The gui node parent, where items will be placed
-- @tparam node element Element prefab. Need to get it size
-- @tparam[opt=1] number in_row How many nodes in row can be placed
function M.init(self, parent, element, in_row) function M.init(self, parent, element, in_row)
self.parent = self:get_node(parent) self.parent = self:get_node(parent)
self.nodes = {} self.nodes = {}
@ -55,6 +77,7 @@ local function get_pos(self, index)
temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
temp_pos.z = 0
return temp_pos return temp_pos
end end
@ -70,18 +93,29 @@ local function update_pos(self)
end end
--- Set grid items offset, the distance between items
-- @function grid:set_offset
-- @tparam vector3 offset Offset
function M.set_offset(self, offset) function M.set_offset(self, offset)
self.offset = offset self.offset = offset
update_pos(self) update_pos(self)
end end
--- Set grid anchor
-- @function grid:set_anchor
-- @tparam vector3 acnhor Anchor
function M.set_anchor(self, anchor) function M.set_anchor(self, anchor)
self.anchor = anchor self.anchor = anchor
update_pos(self) update_pos(self)
end end
--- Add new item to the grid
-- @function grid:add
-- @tparam node item Gui node
-- @tparam[opt] number index The item position. By default add as last item
function M.add(self, item, index) function M.add(self, item, index)
index = index or (#self.nodes + 1) index = index or (#self.nodes + 1)
table.insert(self.nodes, index, item) table.insert(self.nodes, index, item)
@ -95,6 +129,9 @@ function M.add(self, item, index)
end end
--- Return grid content size
-- @function grid:get_size
-- @treturn vector3 The grid content size
function M.get_size(self) function M.get_size(self)
return vmath.vector3( return vmath.vector3(
self.border.z - self.border.x, self.border.z - self.border.x,
@ -103,6 +140,9 @@ function M.get_size(self)
end end
--- Return array of all node positions
-- @function grid:get_all_pos
-- @treturn vector3[] All grid node positions
function M.get_all_pos(self) function M.get_all_pos(self)
local result = {} local result = {}
for i = 1, #self.nodes do for i = 1, #self.nodes do
@ -113,6 +153,8 @@ function M.get_all_pos(self)
end end
--- Clear all items from the grid
-- @function grid:clear
function M.clear(self) function M.clear(self)
for i = 1, #self.nodes do for i = 1, #self.nodes do
gui.delete_node(self.nodes[i]) gui.delete_node(self.nodes[i])

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@ -1,5 +1,9 @@
--- Component to handle hover node interaction --- Component to handle hover node interaction
-- @module druid.input -- @module druid.hover
--- Component events
-- @table Events
-- @tfield druid_event on_hover On hover callback
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
@ -11,7 +15,6 @@ local M = component.create("hover", { const.ON_INPUT })
--- Component init function --- Component init function
-- @function hover:init -- @function hover:init
-- @tparam table self Component instance
-- @tparam node node Gui node -- @tparam node node Gui node
-- @tparam function on_hover_callback Hover callback -- @tparam function on_hover_callback Hover callback
function M.init(self, node, on_hover_callback) function M.init(self, node, on_hover_callback)
@ -24,14 +27,6 @@ function M.init(self, node, on_hover_callback)
end end
function M.set_hover(self, state)
if self._is_hovered ~= state then
self._is_hovered = state
self.on_hover:trigger(self:get_context(), state)
end
end
function M.on_input(self, action_id, action) function M.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then if action_id ~= const.ACTION_TOUCH then
return return
@ -64,10 +59,20 @@ function M.on_input_interrupt(self)
end end
--- Set hover state
-- @function hover:set_hover
-- @tparam bool state The hover state
function M.set_hover(self, state)
if self._is_hovered ~= state then
self._is_hovered = state
self.on_hover:trigger(self:get_context(), state)
end
end
--- Strict button click area. Useful for --- Strict button click area. Useful for
-- no click events outside stencil node -- no click events outside stencil node
-- @function button:set_click_zone -- @function button:set_click_zone
-- @tparam table self Component instance
-- @tparam node zone Gui node -- @tparam node zone Gui node
function M.set_click_zone(self, zone) function M.set_click_zone(self, zone)
self.click_zone = self:get_node(zone) self.click_zone = self:get_node(zone)

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@ -1,4 +1,5 @@
--- Druid input text component --- Druid input text component.
-- Carry on user text input
-- @local unimplemented -- @local unimplemented
-- @module druid.input -- @module druid.input

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@ -2,6 +2,15 @@
-- Good working with localization system -- Good working with localization system
-- @module druid.lang_text -- @module druid.lang_text
--- Component events
-- @table Events
-- @tfield druid_event on_change On change text callback
--- Component fields
-- @table Fields
-- @tfield druid.text text The text component
local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local settings = require("druid.system.settings") local settings = require("druid.system.settings")
local component = require("druid.component") local component = require("druid.component")
@ -9,31 +18,23 @@ local component = require("druid.component")
local M = component.create("lang_text", { const.ON_CHANGE_LANGUAGE }) local M = component.create("lang_text", { const.ON_CHANGE_LANGUAGE })
function M.init(self, node, lang_id, no_adjust) --- Component init function
-- @function lang_text:init
-- @tparam node node The text node
-- @tparam string locale_id Default locale id
-- @tparam bool no_adjust If true, will not correct text size
function M.init(self, node, locale_id, no_adjust)
self.druid = self:get_druid() self.druid = self:get_druid()
self.text = self.druid:new_text(node, lang_id, no_adjust) self.text = self.druid:new_text(node, locale_id, no_adjust)
self:translate(lang_id)
self.on_change = Event()
self:translate(locale_id)
return self return self
end end
function M.set_to(self, text)
self.last_locale = false
self.text:set_to(text)
end
--- Translate the text by locale_id
-- @function text:translate
-- @tparam table self Component instance
-- @tparam string locale_id Locale id
function M.translate(self, locale_id)
self.last_locale = locale_id or self.last_locale
self.text:set_to(settings.get_text(self.last_locale))
end
function M.on_change_language(self) function M.on_change_language(self)
if self.last_locale then if self.last_locale then
M.translate(self) M.translate(self)
@ -41,4 +42,23 @@ function M.on_change_language(self)
end end
--- Setup raw text to lang_text component
-- @function lang_text:set_to
-- @tparam string text Text for text node
function M.set_to(self, text)
self.last_locale = false
self.text:set_to(text)
self.on_change:trigger()
end
--- Translate the text by locale_id
-- @function lang_text:translate
-- @tparam string locale_id Locale id
function M.translate(self, locale_id)
self.last_locale = locale_id or self.last_locale
self.text:set_to(settings.get_text(self.last_locale))
end
return M return M

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@ -1,6 +1,26 @@
--- Basic progress bar component --- Basic progress bar component.
-- For correct progress bar init it should be in max size from gui
-- @module druid.progress -- @module druid.progress
--- Component events
-- @table Events
-- @tfield druid_event on_change On progress bar change callback
--- Component fields
-- @table Fields
-- @tfield node node Progress bar fill node
-- @tfield string key The progress bar direction
-- @tfield vector3 scale Current progress bar scale
-- @tfield vector3 size Current progress bar size
-- @tfield number max_size Maximum size of progress bar
-- @tfield vector4 slice Progress bar slice9 settings
--- Component style params
-- @table Style
-- @tfield number SPEED Progress bas fill rate. More -> faster
-- @tfield number MIN_DELTA Minimum step to fill progress bar
local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local helper = require("druid.helper") local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
@ -8,34 +28,6 @@ local component = require("druid.component")
local M = component.create("progress", { const.ON_UPDATE }) local M = component.create("progress", { const.ON_UPDATE })
--- Component init function
-- @function progress:init
-- @tparam table self Component instance
-- @tparam string|node node Progress bar fill node or node name
-- @tparam string key Progress bar direction (x or y)
-- @tparam number init_value Initial value of progress bar
function M.init(self, node, key, init_value)
assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
self.prop = hash("scale."..key)
self.key = key
self.style = self:get_style()
self.node = self:get_node(node)
self.scale = gui.get_scale(self.node)
self.size = gui.get_size(self.node)
self.max_size = self.size[self.key]
self.slice = gui.get_slice9(self.node)
if key == const.SIDE.X then
self.slice_size = self.slice.x + self.slice.z
else
self.slice_size = self.slice.y + self.slice.w
end
self:set_to(init_value or 1)
end
local function check_steps(self, from, to, exactly) local function check_steps(self, from, to, exactly)
if not self.steps then if not self.steps then
return return
@ -58,7 +50,7 @@ local function check_steps(self, from, to, exactly)
end end
local function set_bar_to(self, set_to, is_silence) local function set_bar_to(self, set_to, is_silent)
local prev_value = self.last_value local prev_value = self.last_value
self.last_value = set_to self.last_value = set_to
@ -72,73 +64,38 @@ local function set_bar_to(self, set_to, is_silence)
self.size[self.key] = size self.size[self.key] = size
gui.set_size(self.node, self.size) gui.set_size(self.node, self.size)
if not is_silence then if not is_silent then
check_steps(self, prev_value, set_to) check_steps(self, prev_value, set_to)
end end
end end
--- Fill a progress bar and stop progress animation --- Component init function
-- @function progress:empty -- @function progress:init
-- @tparam table self Component instance -- @tparam string|node node Progress bar fill node or node name
function M.fill(self) -- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
set_bar_to(self, 1, true) -- @tparam number init_value Initial value of progress bar
end function M.init(self, node, key, init_value)
assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
self.prop = hash("scale."..key)
self.key = key
--- Empty a progress bar self.style = self:get_style()
-- @function progress:empty self.node = self:get_node(node)
-- @tparam table self Component instance self.scale = gui.get_scale(self.node)
function M.empty(self) self.size = gui.get_size(self.node)
set_bar_to(self, 0, true) self.max_size = self.size[self.key]
end self.slice = gui.get_slice9(self.node)
if key == const.SIDE.X then
self.slice_size = self.slice.x + self.slice.z
--- Instant fill progress bar to value
-- @function progress:set_to
-- @tparam table self Component instance
-- @tparam number to Progress bar value, from 0 to 1
function M.set_to(self, to)
set_bar_to(self, to)
end
--- Return current progress bar value
-- @function progress:get
-- @tparam table self Component instance
function M.get(self)
return self.last_value
end
--- Set points on progress bar to fire the callback
-- @function progress:set_steps
-- @tparam table self Component instance
-- @tparam table steps Array of progress bar values
-- @tparam function callback Callback on intersect step value
function M.set_steps(self, steps, callback)
self.steps = steps
self.step_callback = callback
end
--- Start animation of a progress bar
-- @function progress:to
-- @tparam table self Component instance
-- @tparam number to value between 0..1
-- @tparam[opt] function callback Callback on animation ends
function M.to(self, to, callback)
to = helper.clamp(to, 0, 1)
-- cause of float error
local value = helper.round(to, 5)
if value ~= self.last_value then
self.target = value
self.target_callback = callback
else else
if callback then self.slice_size = self.slice.y + self.slice.w
callback(self:get_context(), to)
end
end end
self.on_change = Event()
self:set_to(init_value or 1)
end end
@ -162,4 +119,63 @@ function M.update(self, dt)
end end
--- Fill a progress bar and stop progress animation
-- @function progress:fill
function M.fill(self)
set_bar_to(self, 1, true)
end
--- Empty a progress bar
-- @function progress:empty
function M.empty(self)
set_bar_to(self, 0, true)
end
--- Instant fill progress bar to value
-- @function progress:set_to
-- @tparam number to Progress bar value, from 0 to 1
function M.set_to(self, to)
set_bar_to(self, to)
end
--- Return current progress bar value
-- @function progress:get
function M.get(self)
return self.last_value
end
--- Set points on progress bar to fire the callback
-- @function progress:set_steps
-- @tparam number[] steps Array of progress bar values
-- @tparam function callback Callback on intersect step value
-- @usage progress:set_steps({0, 0.3, 0.6, 1}, function(self, step) end)
function M.set_steps(self, steps, callback)
self.steps = steps
self.step_callback = callback
end
--- Start animation of a progress bar
-- @function progress:to
-- @tparam number to value between 0..1
-- @tparam[opt] function callback Callback on animation ends
function M.to(self, to, callback)
to = helper.clamp(to, 0, 1)
-- cause of float error
local value = helper.round(to, 5)
if value ~= self.last_value then
self.target = value
self.target_callback = callback
else
if callback then
callback(self:get_context(), to)
end
end
end
return M return M

View File

@ -1,6 +1,15 @@
--- Radio group module --- Radio group module
-- @module druid.radio_group -- @module druid.radio_group
--- Component events
-- @table Events
-- @tfield druid_event on_radio_click On any checkbox click
--- Component fields
-- @table Fields
-- @tfield table checkboxes Array of checkbox components
local Event = require("druid.event")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("radio_group") local M = component.create("radio_group")
@ -11,17 +20,43 @@ local function on_checkbox_click(self, index)
self.checkboxes[i]:set_state(i == index, true) self.checkboxes[i]:set_state(i == index, true)
end end
if self.callback then self.on_radio_click:trigger(self:get_context(), index)
self.callback(self:get_context(), index) end
--- Component init function
-- @function radio_group:init
-- @tparam node[] node Array of gui node
-- @tparam function callback Radio callback
-- @tparam[opt=node] node[] click node Array of trigger nodes, by default equals to nodes
function M.init(self, nodes, callback, click_nodes)
self.druid = self:get_druid()
self.checkboxes = {}
self.on_radio_click = Event(callback)
for i = 1, #nodes do
local click_node = click_nodes and click_nodes[i] or nil
local checkbox = self.druid:new_checkbox(nodes[i], function()
on_checkbox_click(self, i)
end, click_node)
table.insert(self.checkboxes, checkbox)
end end
end end
--- Set radio group state
-- @function radio_group:set_state
-- @tparam bool[] state Array of checkbox state
function M.set_state(self, index) function M.set_state(self, index)
on_checkbox_click(self, index) on_checkbox_click(self, index)
end end
--- Return radio group state
-- @function radio_group:get_state
-- @treturn bool[] Array if checkboxes state
function M.get_state(self) function M.get_state(self)
local result = -1 local result = -1
@ -36,20 +71,4 @@ function M.get_state(self)
end end
function M.init(self, nodes, callback, click_nodes)
self.druid = self:get_druid()
self.checkboxes = {}
self.callback = callback
for i = 1, #nodes do
local click_node = click_nodes and click_nodes[i] or nil
local checkbox = self.druid:new_checkbox(nodes[i], function()
on_checkbox_click(self, i)
end, click_node)
table.insert(self.checkboxes, checkbox)
end
end
return M return M

View File

@ -1,6 +1,41 @@
--- Component to handle scroll content --- Component to handle scroll content.
-- Scroll consist from two nodes: scroll parent and scroll input
-- Scroll input the user input zone, it's static
-- Scroll parent the scroll moving part, it will change position.
-- Setup initial scroll size by changing scroll parent size. If scroll parent
-- size will be less than scroll_input size, no scroll is available. For scroll
-- parent size should be more than input size
-- @module druid.scroll -- @module druid.scroll
--- Component events
-- @table Events
-- @tfield druid_event on_scroll On scroll move callback
-- @tfield druid_event on_scroll_to On scroll_to function callback
-- @tfield druid_event on_point_scroll On scroll_to_index function callbck
--- Component fields
-- @table Fields
-- @tfield node node Scroll parent node
-- @tfield node input_zone Scroll input node
-- @tfield vector3 zone_size Current scroll content size
-- @tfield number soft_size Soft zone size from style table
-- @tfield vector3 center_offset Distance from node to node's center
-- @tfield bool is_inert Flag, if scroll now moving by inertion
-- @tfield vector3 inert Current inert speed
-- @tfield vector3 pos Current scroll posisition
-- @tfield vector3 target Current scroll target position
--- Component style params
-- @table Style
-- @tfield number FRICT_HOLD Multiplier for inertion, while touching
-- @tfield number FRICT Multiplier for free inertion
-- @tfield number INERT_THRESHOLD Scroll speed to stop inertion
-- @tfield number INERT_SPEED Multiplier for inertion speed
-- @tfield number DEADZONE Deadzone for start scrol in pixels
-- @tfield number SOFT_ZONE_SIZE Size of outside zone in pixels (for scroll back moving)
-- @tfield number BACK_SPEED Scroll back returning lerp speed
-- @tfield number ANIM_SPEED Scroll gui.animation speed for scroll_to function
local Event = require("druid.event") local Event = require("druid.event")
local helper = require("druid.helper") local helper = require("druid.helper")
local const = require("druid.const") local const = require("druid.const")
@ -46,39 +81,6 @@ local function update_border(self)
end end
function M.init(self, scroll_parent, input_zone, border)
self.style = self:get_style()
self.node = self:get_node(scroll_parent)
self.input_zone = self:get_node(input_zone)
self.zone_size = gui.get_size(self.input_zone)
self.soft_size = self.style.SOFT_ZONE_SIZE
-- Distance from node to node's center
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone))
self.center_offset = vmath.vector3(self.zone_size)
self.center_offset.x = self.center_offset.x * offset.x
self.center_offset.y = self.center_offset.y * offset.y
self.is_inert = true
self.inert = vmath.vector3(0)
self.pos = gui.get_position(self.node)
self.target = vmath.vector3(self.pos)
self.input = {
touch = false,
start_x = 0,
start_y = 0,
side = false,
}
update_border(self)
self.on_scroll = Event()
self.on_scroll_to = Event()
self.on_point_scroll = Event()
end
local function set_pos(self, pos) local function set_pos(self, pos)
if self.pos.x ~= pos.x or self.pos.y ~= pos.y then if self.pos.x ~= pos.x or self.pos.y ~= pos.y then
@ -146,6 +148,7 @@ end
--- Find closer point of interest --- Find closer point of interest
-- if no inert, scroll to next point by scroll direction -- if no inert, scroll to next point by scroll direction
-- if inert, find next point by scroll director -- if inert, find next point by scroll director
-- @local
local function check_points(self) local function check_points(self)
if not self.points then if not self.points then
return return
@ -236,17 +239,6 @@ local function cancel_animate(self)
end end
function M.update(self, dt)
if self.input.touch then
if M.current_scroll == self then
update_hand_scroll(self, dt)
end
else
update_free_inert(self, dt)
end
end
local function add_delta(self, dx, dy) local function add_delta(self, dx, dy)
local t = self.target local t = self.target
local b = self.border local b = self.border
@ -295,6 +287,55 @@ local function add_delta(self, dx, dy)
end end
--- Component init function
-- @function scroll:init
-- @tparam node scroll_parent Gui node where placed scroll content. This node will change position
-- @tparam node input_zone Gui node where input is catched
function M.init(self, scroll_parent, input_zone)
self.style = self:get_style()
self.node = self:get_node(scroll_parent)
self.input_zone = self:get_node(input_zone)
self.zone_size = gui.get_size(self.input_zone)
self.soft_size = self.style.SOFT_ZONE_SIZE
-- Distance from node to node's center
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone))
self.center_offset = vmath.vector3(self.zone_size)
self.center_offset.x = self.center_offset.x * offset.x
self.center_offset.y = self.center_offset.y * offset.y
self.is_inert = true
self.inert = vmath.vector3(0)
self.pos = gui.get_position(self.node)
self.target = vmath.vector3(self.pos)
self.input = {
touch = false,
start_x = 0,
start_y = 0,
side = false,
}
update_border(self)
self.on_scroll = Event()
self.on_scroll_to = Event()
self.on_point_scroll = Event()
end
function M.update(self, dt)
if self.input.touch then
if M.current_scroll == self then
update_hand_scroll(self, dt)
end
else
update_free_inert(self, dt)
end
end
function M.on_input(self, action_id, action) function M.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then if action_id ~= const.ACTION_TOUCH then
return false return false
@ -377,9 +418,10 @@ function M.scroll_to(self, point, is_instant)
end) end)
end end
self.on_scroll_to:trigger(self:get_context(), point, is_instant) self.on_scroll_to:trigger(self:get_context(), target, is_instant)
end end
--- Start scroll to target scroll percent --- Start scroll to target scroll percent
-- @function scroll:scroll_to_percent -- @function scroll:scroll_to_percent
-- @tparam point vector3 target percent -- @tparam point vector3 target percent
@ -404,11 +446,11 @@ function M.scroll_to_percent(self, percent, is_instant)
M.scroll_to(self, pos, is_instant) M.scroll_to(self, pos, is_instant)
end end
--- Scroll to item in scroll by point index --- Scroll to item in scroll by point index
-- @function scroll:init -- @function scroll:init
-- @tparam table self Component instance
-- @tparam number index Point index -- @tparam number index Point index
-- @tparam[opt] boolean skip_cb If true, skip the point callback -- @tparam[opt] bool skip_cb If true, skip the point callback
function M.scroll_to_index(self, index, skip_cb) function M.scroll_to_index(self, index, skip_cb)
index = helper.clamp(index, 1, #self.points) index = helper.clamp(index, 1, #self.points)
@ -427,7 +469,6 @@ end
--- Set points of interest. --- Set points of interest.
-- Scroll will always centered on closer points -- Scroll will always centered on closer points
-- @function scroll:set_points -- @function scroll:set_points
-- @tparam table self Component instance
-- @tparam table points Array of vector3 points -- @tparam table points Array of vector3 points
function M.set_points(self, points) function M.set_points(self, points)
self.points = points self.points = points
@ -447,8 +488,7 @@ end
-- If disabled, scroll through points (if exist) -- If disabled, scroll through points (if exist)
-- If no points, just simple drag without inertion -- If no points, just simple drag without inertion
-- @function scroll:set_inert -- @function scroll:set_inert
-- @tparam table self Component instance -- @tparam bool state Inert scroll state
-- @tparam boolean state Inert scroll state
function M.set_inert(self, state) function M.set_inert(self, state)
self.is_inert = state self.is_inert = state
end end
@ -456,7 +496,6 @@ end
--- Set the callback on scrolling to point (if exist) --- Set the callback on scrolling to point (if exist)
-- @function scroll:on_point_move -- @function scroll:on_point_move
-- @tparam table self Component instance
-- @tparam function callback Callback on scroll to point of interest -- @tparam function callback Callback on scroll to point of interest
function M.on_point_move(self, callback) function M.on_point_move(self, callback)
self.on_point_scroll:subscribe(callback) self.on_point_scroll:subscribe(callback)
@ -465,8 +504,7 @@ end
--- Set the scroll possibly area --- Set the scroll possibly area
-- @function scroll:set_border -- @function scroll:set_border
-- @tparam table self Component instance -- @tparam vector3 border Size of scrolling area
-- @tparam vmath.vector3 border Size of scrolling area
function M.set_border(self, content_size) function M.set_border(self, content_size)
gui.set_size(self.node, content_size) gui.set_size(self.node, content_size)
update_border(self) update_border(self)
@ -475,8 +513,7 @@ end
--- Return current scroll progress --- Return current scroll progress
-- @function scroll:get_scroll_percent -- @function scroll:get_scroll_percent
-- @tparam table self Component instance -- @treturn vector3 Scroll progress
-- @return vmath.vector3 Scroll progress
function M.get_scroll_percent(self) function M.get_scroll_percent(self)
local border = self.border local border = self.border
local size_x = math.abs(border.z - border.x) local size_x = math.abs(border.z - border.x)

View File

@ -1,6 +1,22 @@
--- Druid slider component --- Druid slider component
-- @module druid.slider -- @module druid.slider
--- Component events
-- @table Events
-- @tfield druid_event on_change_value On change value callback
--- Component fields
-- @table Fields
-- @tfield node node Slider pin node
-- @tfield vector3 start_pos Start pin node position
-- @tfield vector3 pos Current pin node position
-- @tfield vector3 target_pos Targer pin node position
-- @tfield vector3 end_pos End pin node position
-- @tfield number dist Length between start and end position
-- @tfield bool is_drag Current drag state
-- @tfield number value Current slider value
local Event = require("druid.event") local Event = require("druid.event")
local helper = require("druid.helper") local helper = require("druid.helper")
local const = require("druid.const") local const = require("druid.const")
@ -14,6 +30,11 @@ local function on_change_value(self)
end end
--- Component init function
-- @function slider:init
-- @tparam node node Gui pin node
-- @tparam vector3 end_pos The end position of slider
-- @tparam[opt] function callback On slider change callback
function M.init(self, node, end_pos, callback) function M.init(self, node, end_pos, callback)
self.node = self:get_node(node) self.node = self:get_node(node)
@ -79,6 +100,10 @@ function M.on_input(self, action_id, action)
end end
--- Set value for slider
-- @function slider:set
-- @tparam number value Value from 0 to 1
-- @tparam[opt] bool is_silent Don't trigger event if true
function M.set(self, value, is_silent) function M.set(self, value, is_silent)
value = helper.clamp(value, 0, 1) value = helper.clamp(value, 0, 1)

View File

@ -1,7 +1,25 @@
--- Component to handle all GUI texts --- Component to handle all GUI texts.
-- Good working with localization system -- Druid text can adjust itself for text node size
-- Text will never will be outside of his text size (even multiline)
-- @module druid.text -- @module druid.text
--- Component events
-- @table Events
-- @tfield druid_event on_set_text On set text callback
-- @tfield druid_event on_update_text_scale On adjust text size callback
-- @tfield druid_event on_set_pivot On change pivot callback
--- Component fields
-- @table Fields
-- @tfield node node Text node
-- @tfield vector3 pos Current text position
-- @tfield vector3 start_scale Initial text node scale
-- @tfield vector3 scale Current text node scale
-- @tfield vector3 start_size Initial text node size
-- @tfield vector3 text_area Current text node available are
-- @tfield bool is_no_adjust Current text size adjust settings
-- @tfield vector3 color Current text color
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local component = require("druid.component") local component = require("druid.component")
@ -19,33 +37,6 @@ local function update_text_size(self)
end end
function M.init(self, node, value, no_adjust)
self.node = self:get_node(node)
self.start_pivot = gui.get_pivot(self.node)
self.start_pos = gui.get_position(self.node)
self.pos = gui.get_position(self.node)
self.start_scale = gui.get_scale(self.node)
self.scale = gui.get_scale(self.node)
self.start_size = gui.get_size(self.node)
self.text_area = gui.get_size(self.node)
self.text_area.x = self.text_area.x * self.start_scale.x
self.text_area.y = self.text_area.y * self.start_scale.y
self.is_no_adjust = no_adjust
self.last_color = gui.get_color(self.node)
self.on_set_text = Event()
self.on_update_text_scale = Event()
self.on_set_pivot = Event()
self:set_to(value or 0)
return self
end
--- Setup scale x, but can only be smaller, than start text scale --- Setup scale x, but can only be smaller, than start text scale
local function update_text_area_size(self) local function update_text_area_size(self)
gui.set_scale(self.node, self.start_scale) gui.set_scale(self.node, self.start_scale)
@ -73,9 +64,37 @@ local function update_text_area_size(self)
end end
--- Component init function
-- @function text:init
-- @tparam node node Gui text node
-- @tparam[opt] string value Initial text
-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
function M.init(self, node, value, no_adjust)
self.node = self:get_node(node)
self.pos = gui.get_position(self.node)
self.start_scale = gui.get_scale(self.node)
self.scale = gui.get_scale(self.node)
self.start_size = gui.get_size(self.node)
self.text_area = gui.get_size(self.node)
self.text_area.x = self.text_area.x * self.start_scale.x
self.text_area.y = self.text_area.y * self.start_scale.y
self.is_no_adjust = no_adjust
self.color = gui.get_color(self.node)
self.on_set_text = Event()
self.on_update_text_scale = Event()
self.on_set_pivot = Event()
self:set_to(value or 0)
return self
end
--- Set text to text field --- Set text to text field
-- @function text:set_to -- @function text:set_to
-- @tparam table self Component instance
-- @tparam string set_to Text for node -- @tparam string set_to Text for node
function M.set_to(self, set_to) function M.set_to(self, set_to)
self.last_value = set_to self.last_value = set_to
@ -91,28 +110,25 @@ end
--- Set color --- Set color
-- @function text:set_color -- @function text:set_color
-- @tparam table self Component instance -- @tparam vector4 color Color for node
-- @tparam vmath.vector4 color Color for node
function M.set_color(self, color) function M.set_color(self, color)
self.last_color = color self.color = color
gui.set_color(self.node, color) gui.set_color(self.node, color)
end end
--- Set alpha --- Set alpha
-- @function text:set_alpha -- @function text:set_alpha
-- @tparam table self Component instance
-- @tparam number alpha Alpha for node -- @tparam number alpha Alpha for node
function M.set_alpha(self, alpha) function M.set_alpha(self, alpha)
self.last_color.w = alpha self.color.w = alpha
gui.set_color(self.node, self.last_color) gui.set_color(self.node, self.color)
end end
--- Set scale --- Set scale
-- @function text:set_scale -- @function text:set_scale
-- @tparam table self Component instance -- @tparam vector3 scale Scale for node
-- @tparam vmath.vector3 scale Scale for node
function M.set_scale(self, scale) function M.set_scale(self, scale)
self.last_scale = scale self.last_scale = scale
gui.set_scale(self.node, scale) gui.set_scale(self.node, scale)
@ -122,7 +138,6 @@ end
--- Set text pivot. Text will re-anchor inside --- Set text pivot. Text will re-anchor inside
-- his text area -- his text area
-- @function text:set_pivot -- @function text:set_pivot
-- @tparam table self Component instance
-- @tparam gui.pivot pivot Gui pivot constant -- @tparam gui.pivot pivot Gui pivot constant
function M.set_pivot(self, pivot) function M.set_pivot(self, pivot)
local prev_pivot = gui.get_pivot(self.node) local prev_pivot = gui.get_pivot(self.node)

View File

@ -1,6 +1,24 @@
--- Component to handle GUI timers --- Component to handle GUI timers.
-- Timer updating by game delta time. If game is not focused -
-- timer will be not updated.
-- @module druid.timer -- @module druid.timer
--- Component events
-- @table Events
-- @tfield druid_event on_tick On timer tick callback. Fire every second
-- @tfield druid_event on_set_enabled On timer change enabled state callback
-- @tfield druid_event on_timer_end On timer end callback
--- Component fields
-- @table Fields
-- @tfield node node Trigger node
-- @tfield[opt=node] node anim_node Animation node
-- @tfield vector3 scale_from Initial scale of anim_node
-- @tfield vector3 pos Initial pos of anim_node
-- @tfield any params Params to click callbacks
-- @tfield druid.hover hover Druid hover logic component
-- @tfield[opt] node click_zone Restriction zone
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local formats = require("druid.helper.formats") local formats = require("druid.helper.formats")
@ -10,6 +28,12 @@ local component = require("druid.component")
local M = component.create("timer", { const.ON_UPDATE }) local M = component.create("timer", { const.ON_UPDATE })
--- Component init function
-- @function timer:init
-- @tparam node node Gui text node
-- @tparam number seconds_from Start timer value in seconds
-- @tparam[opt=0] number seconds_to End timer value in seconds
-- @tparam[opt] function callback Function on timer end
function M.init(self, node, seconds_from, seconds_to, callback) function M.init(self, node, seconds_from, seconds_to, callback)
self.node = self:get_node(node) self.node = self:get_node(node)
seconds_from = math.max(seconds_from, 0) seconds_from = math.max(seconds_from, 0)
@ -31,42 +55,6 @@ function M.init(self, node, seconds_from, seconds_to, callback)
end end
--- Set text to text field
-- @function timer:set_to
-- @tparam table self Component instance
-- @tparam number set_to Value in seconds
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, formats.second_string_min(set_to))
end
--- Called when update
-- @function timer:set_state
-- @tparam table self Component instance
-- @tparam boolean is_on Timer enable state
function M.set_state(self, is_on)
self.is_on = is_on
self.on_set_enabled:trigger(self:get_context(), is_on)
end
--- Set time interval
-- @function timer:set_interval
-- @tparam table self Component instance
-- @tparam number from Start time in seconds
-- @tparam number to Target time in seconds
function M.set_interval(self, from, to)
self.from = from
self.value = from
self.temp = 0
self.target = to
M.set_state(self, true)
M.set_to(self, from)
end
function M.update(self, dt) function M.update(self, dt)
if not self.is_on then if not self.is_on then
return return
@ -89,5 +77,37 @@ function M.update(self, dt)
end end
end end
--- Set text to text field
-- @function timer:set_to
-- @tparam number set_to Value in seconds
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, formats.second_string_min(set_to))
end
--- Called when update
-- @function timer:set_state
-- @tparam bool is_on Timer enable state
function M.set_state(self, is_on)
self.is_on = is_on
self.on_set_enabled:trigger(self:get_context(), is_on)
end
--- Set time interval
-- @function timer:set_interval
-- @tparam number from Start time in seconds
-- @tparam number to Target time in seconds
function M.set_interval(self, from, to)
self.from = from
self.value = from
self.temp = 0
self.target = to
M.set_state(self, true)
M.set_to(self, from)
end
return M return M

View File

@ -45,7 +45,7 @@ end
--- Return true, if event have at lease one handler --- Return true, if event have at lease one handler
-- @function event:is_exist -- @function event:is_exist
-- @treturn boolean True if event have handlers -- @treturn bool True if event have handlers
function M.is_exist(self) function M.is_exist(self)
return #self._callbacks > 0 return #self._callbacks > 0
end end

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@ -19,8 +19,8 @@ end
local function setup_button(self) local function setup_button(self)
local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param") local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
self.druid:new_button("button_template/button", function() self.druid:new_button("button_template/button", function()
print(b:get_enabled()) print(b:is_enabled())
b:set_enabled(not b:get_enabled()) b:set_enabled(not b:is_enabled())
end, "button_param") end, "button_param")
end end

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@ -4,6 +4,7 @@ local M = {}
local function init_grid(self) local function init_grid(self)
local prefab = gui.get_node("grid_prefab") local prefab = gui.get_node("grid_prefab")
local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
local grid = self.druid:new_grid("grid_content", "grid_prefab", 20) local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
grid:set_anchor(vmath.vector3(0, 0.5, 0)) grid:set_anchor(vmath.vector3(0, 0.5, 0))
@ -13,12 +14,15 @@ local function init_grid(self)
grid:add(clone_prefab["grid_prefab"]) grid:add(clone_prefab["grid_prefab"])
gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i) gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
self.druid:new_button(clone_prefab["grid_button"]) self.druid:new_button(clone_prefab["grid_button"], function()
local position = gui.get_position(clone_prefab["grid_prefab"])
position.x = -position.x
grid_scroll:scroll_to(position)
end)
end end
gui.set_enabled(prefab, false) gui.set_enabled(prefab, false)
local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
grid_scroll:set_border(grid:get_size()) grid_scroll:set_border(grid:get_size())
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value) local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)