Update component docs

This commit is contained in:
Insality
2020-03-21 21:37:32 +03:00
parent b33efd692f
commit ca78b10794
20 changed files with 603 additions and 334 deletions

View File

@@ -1,6 +1,24 @@
--- Component to handle GUI timers
--- Component to handle GUI timers.
-- Timer updating by game delta time. If game is not focused -
-- timer will be not updated.
-- @module druid.timer
--- Component events
-- @table Events
-- @tfield druid_event on_tick On timer tick callback. Fire every second
-- @tfield druid_event on_set_enabled On timer change enabled state callback
-- @tfield druid_event on_timer_end On timer end callback
--- Component fields
-- @table Fields
-- @tfield node node Trigger node
-- @tfield[opt=node] node anim_node Animation node
-- @tfield vector3 scale_from Initial scale of anim_node
-- @tfield vector3 pos Initial pos of anim_node
-- @tfield any params Params to click callbacks
-- @tfield druid.hover hover Druid hover logic component
-- @tfield[opt] node click_zone Restriction zone
local Event = require("druid.event")
local const = require("druid.const")
local formats = require("druid.helper.formats")
@@ -10,6 +28,12 @@ local component = require("druid.component")
local M = component.create("timer", { const.ON_UPDATE })
--- Component init function
-- @function timer:init
-- @tparam node node Gui text node
-- @tparam number seconds_from Start timer value in seconds
-- @tparam[opt=0] number seconds_to End timer value in seconds
-- @tparam[opt] function callback Function on timer end
function M.init(self, node, seconds_from, seconds_to, callback)
self.node = self:get_node(node)
seconds_from = math.max(seconds_from, 0)
@@ -31,42 +55,6 @@ function M.init(self, node, seconds_from, seconds_to, callback)
end
--- Set text to text field
-- @function timer:set_to
-- @tparam table self Component instance
-- @tparam number set_to Value in seconds
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, formats.second_string_min(set_to))
end
--- Called when update
-- @function timer:set_state
-- @tparam table self Component instance
-- @tparam boolean is_on Timer enable state
function M.set_state(self, is_on)
self.is_on = is_on
self.on_set_enabled:trigger(self:get_context(), is_on)
end
--- Set time interval
-- @function timer:set_interval
-- @tparam table self Component instance
-- @tparam number from Start time in seconds
-- @tparam number to Target time in seconds
function M.set_interval(self, from, to)
self.from = from
self.value = from
self.temp = 0
self.target = to
M.set_state(self, true)
M.set_to(self, from)
end
function M.update(self, dt)
if not self.is_on then
return
@@ -89,5 +77,37 @@ function M.update(self, dt)
end
end
--- Set text to text field
-- @function timer:set_to
-- @tparam number set_to Value in seconds
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, formats.second_string_min(set_to))
end
--- Called when update
-- @function timer:set_state
-- @tparam bool is_on Timer enable state
function M.set_state(self, is_on)
self.is_on = is_on
self.on_set_enabled:trigger(self:get_context(), is_on)
end
--- Set time interval
-- @function timer:set_interval
-- @tparam number from Start time in seconds
-- @tparam number to Target time in seconds
function M.set_interval(self, from, to)
self.from = from
self.value = from
self.temp = 0
self.target = to
M.set_state(self, true)
M.set_to(self, from)
end
return M