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https://github.com/Insality/druid
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Update component docs
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@@ -2,12 +2,34 @@
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-- Grid can anchor your elements, get content size and other
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-- @module druid.grid
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--- Component events
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-- @table Events
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-- @tfield druid_event on_add_item On item add callback
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-- @tfield druid_event on_remove_item On item remove callback
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-- @tfield druid_event on_clear On grid clear callback
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-- @tfield druid_event on_update_positions On update item positions callback
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--- Component fields
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-- @table Fields
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-- @tfield node parent Parent gui node
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-- @tfield node[] nodes List of all grid nodes
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-- @tfield vector3 offset Item distance between each other items
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-- @tfield vector3 anchor Item anchor
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-- @tfield vector3 node_size Item size
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-- @tfield vector4 border The size of item content
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-- @tfield vector3 border_offer The border offset for correct anchor calculations
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local Event = require("druid.event")
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local component = require("druid.component")
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local M = component.create("grid")
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--- Component init function
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-- @function grid:init
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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function M.init(self, parent, element, in_row)
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self.parent = self:get_node(parent)
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self.nodes = {}
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@@ -55,6 +77,7 @@ local function get_pos(self, index)
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temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
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temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
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temp_pos.z = 0
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return temp_pos
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end
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@@ -70,18 +93,29 @@ local function update_pos(self)
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end
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--- Set grid items offset, the distance between items
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-- @function grid:set_offset
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-- @tparam vector3 offset Offset
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function M.set_offset(self, offset)
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self.offset = offset
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update_pos(self)
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end
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--- Set grid anchor
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-- @function grid:set_anchor
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-- @tparam vector3 acnhor Anchor
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function M.set_anchor(self, anchor)
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self.anchor = anchor
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update_pos(self)
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end
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--- Add new item to the grid
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-- @function grid:add
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-- @tparam node item Gui node
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-- @tparam[opt] number index The item position. By default add as last item
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function M.add(self, item, index)
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index = index or (#self.nodes + 1)
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table.insert(self.nodes, index, item)
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@@ -95,6 +129,9 @@ function M.add(self, item, index)
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end
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--- Return grid content size
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-- @function grid:get_size
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-- @treturn vector3 The grid content size
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function M.get_size(self)
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return vmath.vector3(
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self.border.z - self.border.x,
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@@ -103,6 +140,9 @@ function M.get_size(self)
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end
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--- Return array of all node positions
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-- @function grid:get_all_pos
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-- @treturn vector3[] All grid node positions
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function M.get_all_pos(self)
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local result = {}
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for i = 1, #self.nodes do
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@@ -113,6 +153,8 @@ function M.get_all_pos(self)
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end
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--- Clear all items from the grid
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-- @function grid:clear
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function M.clear(self)
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for i = 1, #self.nodes do
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gui.delete_node(self.nodes[i])
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