Update annotations P.1

This commit is contained in:
Insality
2024-10-29 20:31:45 +02:00
parent a46f38734e
commit c85d66fdca
40 changed files with 1458 additions and 3941 deletions

View File

@@ -37,19 +37,19 @@
-- @alias druid.static_grid
--- On item add callback(self, node, index)
-- @tfield DruidEvent on_add_item @{DruidEvent}
-- @tfield DruidEvent on_add_item DruidEvent
--- On item remove callback(self, index)
-- @tfield DruidEvent on_remove_item @{DruidEvent}
-- @tfield DruidEvent on_remove_item DruidEvent
--- On item add, remove or change in_row callback(self, index|nil)
-- @tfield DruidEvent on_change_items @{DruidEvent}
-- @tfield DruidEvent on_change_items DruidEvent
--- On grid clear callback(self)
-- @tfield DruidEvent on_clear @{DruidEvent}
-- @tfield DruidEvent on_clear DruidEvent
--- On update item positions callback(self)
-- @tfield DruidEvent on_update_positions @{DruidEvent}
-- @tfield DruidEvent on_update_positions DruidEvent
--- Parent gui node
-- @tfield node parent
@@ -82,7 +82,23 @@ local Event = require("druid.event")
local helper = require("druid.helper")
local component = require("druid.component")
local StaticGrid = component.create("static_grid")
---@class druid.grid: druid.base_component
---@field on_add_item druid.event
---@field on_remove_item druid.event
---@field on_change_items druid.event
---@field on_clear druid.event
---@field on_update_positions druid.event
---@field parent node
---@field nodes node[]
---@field first_index number
---@field last_index number
---@field anchor vector3
---@field pivot vector3
---@field node_size vector3
---@field border vector4
---@field in_row number
---@field style table
local M = component.create("static_grid")
local function _extend_border(border, pos, size, pivot)
@@ -104,23 +120,23 @@ end
-- @table style
-- @tfield boolean|nil IS_DYNAMIC_NODE_POSES If true, always center grid content as grid pivot sets. Default: false
-- @tfield boolean|nil IS_ALIGN_LAST_ROW If true, always align last row of the grid as grid pivot sets. Default: false
function StaticGrid.on_style_change(self, style)
function M:on_style_change(style)
self.style = {}
self.style.IS_DYNAMIC_NODE_POSES = style.IS_DYNAMIC_NODE_POSES or false
self.style.IS_ALIGN_LAST_ROW = style.IS_ALIGN_LAST_ROW or false
end
--- The @{StaticGrid} constructor
-- @tparam StaticGrid self @{StaticGrid}
--- The StaticGrid constructor
-- @tparam StaticGrid self StaticGrid
-- @tparam string|node parent The GUI Node container, where grid's items will be placed
-- @tparam node element Element prefab. Need to get it size
-- @tparam number|nil in_row How many nodes in row can be placed. By default 1
function StaticGrid.init(self, parent, element, in_row)
function M:init(parent, element, in_row)
self.parent = self:get_node(parent)
self.nodes = {}
self.pivot = helper.get_pivot_offset(gui.get_pivot(self.parent))
self.pivot = helper.get_pivot_offset(self.parent)
self.anchor = vmath.vector3(0.5 + self.pivot.x, 0.5 - self.pivot.y, 0)
self.in_row = in_row or 1
@@ -149,10 +165,10 @@ end
local _temp_pos = vmath.vector3(0)
--- Return pos for grid node index
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam number index The grid element index
-- @treturn vector3 @Node position
function StaticGrid.get_pos(self, index)
function M:get_pos(index)
local row = math.ceil(index / self.in_row) - 1
local col = (index - row * self.in_row) - 1
@@ -167,10 +183,10 @@ end
--- Return index for grid pos
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam vector3 pos The node position in the grid
-- @treturn number The node index
function StaticGrid.get_index(self, pos)
function M:get_index(pos)
-- Offset to left-top corner from node pivot
local node_offset_x = self.node_size.x * (-0.5 + self.node_pivot.x)
local node_offset_y = self.node_size.y * (0.5 - self.node_pivot.y)
@@ -187,10 +203,10 @@ end
--- Return grid index by node
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam node node The gui node in the grid
-- @treturn number The node index
function StaticGrid.get_index_by_node(self, node)
function M:get_index_by_node(node)
for index, grid_node in pairs(self.nodes) do
if node == grid_node then
return index
@@ -201,28 +217,28 @@ function StaticGrid.get_index_by_node(self, node)
end
function StaticGrid.on_layout_change(self)
function M:on_layout_change()
self:_update(true)
end
--- Set grid anchor. Default anchor is equal to anchor of grid parent node
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam vector3 anchor Anchor
function StaticGrid.set_anchor(self, anchor)
function M:set_anchor(anchor)
self.anchor = anchor
self:_update()
end
--- Update grid content
-- @tparam StaticGrid self @{StaticGrid}
function StaticGrid.refresh(self)
-- @tparam StaticGrid self StaticGrid
function M:refresh()
self:_update(true)
end
function StaticGrid.set_pivot(self, pivot)
function M:set_pivot(pivot)
local prev_pivot = helper.get_pivot_offset(gui.get_pivot(self.parent))
self.pivot = helper.get_pivot_offset(pivot)
@@ -254,12 +270,12 @@ end
--- Add new item to the grid
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam node item GUI node
-- @tparam number|nil index The item position. By default add as last item
-- @tparam number|nil shift_policy How shift nodes, if required. Default: const.SHIFT.RIGHT
-- @tparam boolean|nil is_instant If true, update node positions instantly
function StaticGrid.add(self, item, index, shift_policy, is_instant)
function M:add(item, index, shift_policy, is_instant)
index = index or ((self.last_index or 0) + 1)
helper.insert_with_shift(self.nodes, item, index, shift_policy)
@@ -279,10 +295,10 @@ end
--- Set new items to the grid. All previous items will be removed
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam node[] nodes The new grid nodes
-- @tparam[opt=false] boolean is_instant If true, update node positions instantly
function StaticGrid.set_items(self, nodes, is_instant)
function M:set_items(nodes, is_instant)
self.nodes = nodes
for index = 1, #nodes do
local item = nodes[index]
@@ -296,12 +312,12 @@ end
--- Remove the item from the grid. Note that gui node will be not deleted
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam number index The grid node index to remove
-- @tparam number|nil shift_policy How shift nodes, if required. Default: const.SHIFT.RIGHT
-- @tparam boolean|nil is_instant If true, update node positions instantly
-- @treturn node The deleted gui node from grid
function StaticGrid.remove(self, index, shift_policy, is_instant)
function M:remove(index, shift_policy, is_instant)
assert(self.nodes[index], "No grid item at given index " .. index)
local remove_node = self.nodes[index]
@@ -317,9 +333,9 @@ end
--- Return grid content size
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @treturn vector3 The grid content size
function StaticGrid.get_size(self)
function M:get_size()
return vmath.vector3(
self.border.z - self.border.x,
self.border.y - self.border.w,
@@ -327,7 +343,7 @@ function StaticGrid.get_size(self)
end
function StaticGrid.get_size_for(self, count)
function M:get_size_for(count)
if not count or count == 0 then
return vmath.vector3(0)
end
@@ -350,17 +366,17 @@ end
--- Return grid content borders
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @treturn vector3 The grid content borders
function StaticGrid.get_borders(self)
function M:get_borders()
return self.border
end
--- Return array of all node positions
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @treturn vector3[] All grid node positions
function StaticGrid.get_all_pos(self)
function M:get_all_pos()
local result = {}
for i, node in pairs(self.nodes) do
table.insert(result, gui.get_position(node))
@@ -372,10 +388,10 @@ end
--- Change set position function for grid nodes. It will call on
-- update poses on grid elements. Default: gui.set_position
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam function callback Function on node set position
-- @treturn druid.static_grid Current grid instance
function StaticGrid.set_position_function(self, callback)
function M:set_position_function(callback)
self._set_position_function = callback or gui.set_position
return self
@@ -384,9 +400,9 @@ end
--- Clear grid nodes array. GUI nodes will be not deleted!
-- If you want to delete GUI nodes, use static_grid.nodes array before grid:clear
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @treturn druid.static_grid Current grid instance
function StaticGrid.clear(self)
function M:clear()
self.border.x = 0
self.border.y = 0
self.border.w = 0
@@ -403,9 +419,9 @@ end
--- Return StaticGrid offset, where StaticGrid content starts.
-- @tparam StaticGrid self @{StaticGrid} The StaticGrid instance
-- @tparam StaticGrid self StaticGrid The StaticGrid instance
-- @treturn vector3 The StaticGrid offset
function StaticGrid:get_offset()
function M:get_offset()
local borders = self:get_borders()
local size = self:get_size()
@@ -419,10 +435,10 @@ end
--- Set new in_row elements for grid
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam number in_row The new in_row value
-- @treturn druid.static_grid Current grid instance
function StaticGrid.set_in_row(self, in_row)
function M:set_in_row(in_row)
self.in_row = in_row
self._grid_horizonal_offset = self.node_size.x * (self.in_row - 1) * self.anchor.x
self._zero_offset = vmath.vector3(
@@ -438,11 +454,11 @@ end
--- Set new node size for grid
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam[opt] number width The new node width
-- @tparam[opt] number height The new node height
-- @treturn druid.static_grid Current grid instance
function StaticGrid.set_item_size(self, width, height)
function M:set_item_size(width, height)
if width then
self.node_size.x = width
end
@@ -463,20 +479,20 @@ end
--- Sort grid nodes by custom comparator function
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam function comparator The comparator function. (a, b) -> boolean
-- @treturn druid.static_grid Current grid instance
function StaticGrid.sort_nodes(self, comparator)
function M:sort_nodes(comparator)
table.sort(self.nodes, comparator)
self:_update(true)
end
--- Update grid inner state
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam boolean|nil is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
function StaticGrid._update(self, is_instant)
function M:_update(is_instant)
self:_update_indexes()
self:_update_borders()
self:_update_pos(is_instant)
@@ -484,9 +500,9 @@ end
--- Update first and last indexes of grid nodes
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @local
function StaticGrid._update_indexes(self)
function M:_update_indexes()
self.first_index = nil
self.last_index = nil
for index in pairs(self.nodes) do
@@ -500,9 +516,9 @@ end
--- Update grid content borders, recalculate min and max values
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @local
function StaticGrid._update_borders(self)
function M:_update_borders()
if not self.first_index then
self.border = vmath.vector4(0)
return
@@ -519,10 +535,10 @@ end
--- Update grid nodes position
-- @tparam StaticGrid self @{StaticGrid}
-- @tparam StaticGrid self StaticGrid
-- @tparam boolean|nil is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
function StaticGrid._update_pos(self, is_instant)
function M:_update_pos(is_instant)
local zero_offset = self:_get_zero_offset()
for i, node in pairs(self.nodes) do
@@ -545,7 +561,7 @@ end
-- parent pivot node (0:0) with adjusting of node sizes and anchoring
-- @treturn vector3 The offset vector
-- @local
function StaticGrid:_get_zero_offset()
function M:_get_zero_offset()
if not self.style.IS_DYNAMIC_NODE_POSES then
return const.VECTOR_ZERO
end
@@ -562,7 +578,7 @@ end
--- Return offset x for last row in grid. Used to align this row accorting to grid's anchor
-- @treturn number The offset x value
-- @local
function StaticGrid:_get_zero_offset_x(row_index)
function M:_get_zero_offset_x(row_index)
if not self.style.IS_DYNAMIC_NODE_POSES or not self.style.IS_ALIGN_LAST_ROW then
return self._zero_offset.x
end
@@ -580,4 +596,4 @@ function StaticGrid:_get_zero_offset_x(row_index)
end
return StaticGrid
return M