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https://github.com/Insality/druid
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Update annotations P.1
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@@ -35,16 +35,16 @@
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-- @alias druid.button
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--- The @{DruidEvent}: Event on successful release action over button.
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--- The DruidEvent: Event on successful release action over button.
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_click:subscribe(function(self, custom_args, button_instance)
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-- print("On button click!")
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-- end)
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-- @tfield DruidEvent on_click @{DruidEvent}
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-- @tfield DruidEvent on_click DruidEvent
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--- The @{DruidEvent}: Event on repeated action over button.
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--- The DruidEvent: Event on repeated action over button.
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--
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-- This callback will be triggered if user hold the button. The repeat rate pick from `input.repeat_interval` in game.project
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-- @usage
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@@ -52,10 +52,10 @@
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-- button.on_repeated_click:subscribe(function(self, custom_args, button_instance, click_count)
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-- print("On repeated Button click!")
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-- end)
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-- @tfield DruidEvent on_repeated_click @{DruidEvent}
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-- @tfield DruidEvent on_repeated_click DruidEvent
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--- The @{DruidEvent}: Event on long tap action over button.
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--- The DruidEvent: Event on long tap action over button.
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--
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-- This callback will be triggered if user pressed the button and hold the some amount of time.
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-- The amount of time picked from button style param: LONGTAP_TIME
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@@ -64,10 +64,10 @@
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-- button.on_long_click:subscribe(function(self, custom_args, button_instance, hold_time)
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-- print("On long Button click!")
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-- end)
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-- @tfield DruidEvent on_long_click @{DruidEvent}
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-- @tfield DruidEvent on_long_click DruidEvent
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--- The @{DruidEvent}: Event on double tap action over button.
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--- The DruidEvent: Event on double tap action over button.
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--
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-- If secondary click was too fast after previous one, the double
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-- click will be called instead usual click (if on_double_click subscriber exists)
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@@ -76,10 +76,10 @@
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-- button.on_double_click:subscribe(function(self, custom_args, button_instance, click_amount)
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-- print("On double Button click!")
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-- end)
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-- @tfield DruidEvent on_double_click @{DruidEvent}
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-- @tfield DruidEvent on_double_click DruidEvent
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--- The @{DruidEvent}: Event calls every frame before on_long_click event.
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--- The DruidEvent: Event calls every frame before on_long_click event.
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--
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-- If long_click subscriber exists, the on_hold_callback will be called before long_click trigger.
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--
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@@ -89,10 +89,10 @@
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-- button.on_double_click:subscribe(function(self, custom_args, button_instance, time)
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-- print("On hold Button callback!")
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-- end)
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-- @tfield DruidEvent on_hold_callback @{DruidEvent}
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-- @tfield DruidEvent on_hold_callback DruidEvent
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--- The @{DruidEvent}: Event calls if click event was outside of button.
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--- The DruidEvent: Event calls if click event was outside of button.
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--
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-- This event will be triggered for each button what was not clicked on user click action
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--
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@@ -102,16 +102,16 @@
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-- button.on_click_outside:subscribe(function(self, custom_args, button_instance)
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-- print("On click Button outside!")
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-- end)
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-- @tfield DruidEvent on_click_outside @{DruidEvent}
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-- @tfield DruidEvent on_click_outside DruidEvent
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--- The @{DruidEvent}: Event triggered if button was pressed by user.
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--- The DruidEvent: Event triggered if button was pressed by user.
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_pressed:subscribe(function(self, custom_args, button_instance)
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-- print("On Button pressed!")
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-- end)
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-- @tfield DruidEvent on_pressed @{DruidEvent}
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-- @tfield DruidEvent on_pressed DruidEvent
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--- Button trigger node
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-- @tfield node node
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@@ -128,8 +128,8 @@
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---Custom args for any Button event. Setup in Button constructor
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-- @tfield any params
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--- The @{Hover}: Button Hover component
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-- @tfield Hover hover @{Hover}
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--- The Hover: Button Hover component
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-- @tfield Hover hover Hover
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--- Additional button click area, defined by another GUI node
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-- @tfield node|nil click_zone
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@@ -141,7 +141,26 @@ local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local Button = component.create("button")
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---@class druid.button: druid.base_component
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---@field on_click druid.event
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---@field on_pressed druid.event
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---@field on_repeated_click druid.event
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---@field on_long_click druid.event
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---@field on_double_click druid.event
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---@field on_hold_callback druid.event
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---@field on_click_outside druid.event
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---@field node node
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---@field node_id hash
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---@field anim_node node
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---@field params any
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---@field hover druid.hover
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---@field click_zone node
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---@field start_scale vector3
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---@field start_pos vector3
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---@field disabled boolean
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---@field key_trigger hash
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---@field style table
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local M = component.create("button")
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local function is_input_match(self, action_id)
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@@ -271,7 +290,7 @@ end
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-- @tfield function on_hover function(self, node, hover_state)
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-- @tfield function on_mouse_hover function(self, node, hover_state)
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-- @tfield function on_set_enabled function(self, node, enabled_state)
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function Button.on_style_change(self, style)
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function M:on_style_change(style)
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self.style = {}
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self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
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self.style.AUTOHOLD_TRIGGER = style.AUTOHOLD_TRIGGER or 0.8
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@@ -285,22 +304,21 @@ function Button.on_style_change(self, style)
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end
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--- The @{Button} constructor
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-- @tparam Button self @{Button}
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-- @tparam string|node node The node_id or gui.get_node(node_id)
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-- @tparam function callback On click button callback
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-- @tparam any|nil custom_args Button events custom arguments
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-- @tparam string|node|nil anim_node Node to animate instead of trigger node.
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function Button.init(self, node, callback, custom_args, anim_node)
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---Button constructor
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---@param node_or_node_id node|string Node name or GUI Node itself.
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---@param callback fun()|nil Callback on button click
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---@param custom_args any|nil Custom args for any Button event
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---@param anim_node node|string|nil Node to animate instead of trigger node.
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function M:init(node_or_node_id, callback, custom_args, anim_node)
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self.druid = self:get_druid()
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self.node = self:get_node(node)
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self.node = self:get_node(node_or_node_id)
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self.node_id = gui.get_id(self.node)
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self.anim_node = anim_node and self:get_node(anim_node) or self.node
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self.start_scale = gui.get_scale(self.anim_node)
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self.start_pos = gui.get_position(self.anim_node)
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self.params = custom_args
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self.hover = self.druid:new_hover(node, on_button_hover)
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self.hover = self.druid:new_hover(node_or_node_id, on_button_hover)
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self.hover.on_mouse_hover:subscribe(on_button_mouse_hover)
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self.click_zone = nil
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self.is_repeated_started = false
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@@ -325,7 +343,7 @@ function Button.init(self, node, callback, custom_args, anim_node)
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end
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function Button.on_late_init(self)
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function M:on_late_init()
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if not self.click_zone and const.IS_STENCIL_CHECK then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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@@ -335,7 +353,7 @@ function Button.on_late_init(self)
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end
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function Button.on_input(self, action_id, action)
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function M:on_input(action_id, action)
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if not is_input_match(self, action_id) then
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return false
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end
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@@ -416,14 +434,14 @@ function Button.on_input(self, action_id, action)
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end
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function Button.on_input_interrupt(self)
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function M:on_input_interrupt()
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self.can_action = false
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self.hover:set_hover(false)
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self.hover:set_mouse_hover(false)
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end
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function Button.on_message_input(self, node_id, message)
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function M:on_message_input(node_id, message)
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if node_id ~= self.node_id or self.disabled or not gui.is_enabled(self.node) then
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return false
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end
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@@ -451,13 +469,13 @@ end
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--- Set button enabled state.
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-- The style.on_set_enabled will be triggered.
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-- Disabled button is not clickable.
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-- @tparam Button self @{Button}
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-- @tparam Button self Button
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-- @tparam boolean|nil state Enabled state
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_enabled(false)
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-- button:set_enabled(true)
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function Button.set_enabled(self, state)
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function M:set_enabled(state)
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self.disabled = not state
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self.hover:set_enabled(state)
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self.style.on_set_enabled(self, self.node, state)
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@@ -469,11 +487,11 @@ end
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--- Get button enabled state.
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--
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-- By default all Buttons is enabled on creating.
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-- @tparam Button self @{Button}
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-- @tparam Button self Button
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-- @treturn boolean @True, if button is enabled now, False overwise
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-- @usage
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-- local is_enabled = button:is_enabled()
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function Button.is_enabled(self)
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function M:is_enabled()
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return not self.disabled
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end
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@@ -482,12 +500,12 @@ end
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-- Useful to restrict click outside out stencil node or scrollable content.
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--
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-- This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
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-- @tparam Button self @{Button}
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-- @tparam Button self Button
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-- @tparam node|string|nil zone Gui node
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_click_zone("stencil_node")
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function Button.set_click_zone(self, zone)
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function M:set_click_zone(zone)
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self.click_zone = self:get_node(zone)
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self.hover:set_click_zone(zone)
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@@ -496,12 +514,12 @@ end
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--- Set key name to trigger this button by keyboard.
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-- @tparam Button self @{Button}
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-- @tparam Button self Button
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-- @tparam hash|string key The action_id of the input key
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_key_trigger("key_space")
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function Button.set_key_trigger(self, key)
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function M:set_key_trigger(key)
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self.key_trigger = hash(key)
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return self
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@@ -513,7 +531,7 @@ end
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-- @treturn hash The action_id of the input key
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-- @usage
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-- local key_hash = button:get_key_trigger()
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function Button.get_key_trigger(self)
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function M:get_key_trigger()
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return self.key_trigger
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end
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@@ -523,7 +541,7 @@ end
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-- @tparam function|nil check_function Should return true or false. If true - button can be pressed.
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-- @tparam function|nil failure_callback Function will be called on button click, if check function return false
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-- @treturn Button Current button instance
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function Button.set_check_function(self, check_function, failure_callback)
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function M:set_check_function(check_function, failure_callback)
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self._check_function = check_function
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self._failure_callback = failure_callback
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end
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@@ -540,10 +558,10 @@ end
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_web_user_interaction(true)
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function Button.set_web_user_interaction(self, is_web_mode)
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function M:set_web_user_interaction(is_web_mode)
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self._is_html5_mode = not not (is_web_mode and html5)
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return self
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end
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return Button
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return M
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