Merge pull request #128 from Insality/117-update-examples

117 update examples
This commit is contained in:
Maxim Tuprikov 2021-04-04 13:46:08 +03:00 committed by GitHub
commit c27ba03a77
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GPG Key ID: 4AEE18F83AFDEB23
38 changed files with 15560 additions and 13658 deletions

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@ -26,10 +26,11 @@ local DataList = component.create("data_list")
--- Data list constructor --- Data list constructor
-- @tparam Scroll self -- @tparam DataList self
-- @tparam node view_node GUI view scroll node -- @tparam druid.scroll The Scroll instance for Data List component
-- @tparam node content_node GUI content scroll node -- @tparam druid.grid The Grid instance for Data List component
function DataList.init(self, data, scroll, grid, create_function) -- @tparam function create_function The create function callback(data, index). Function should return (node, [component])
function DataList.init(self, scroll, grid, create_function)
self.druid = self:get_druid() self.druid = self:get_druid()
self.scroll = scroll self.scroll = scroll
self.grid = grid self.grid = grid
@ -47,8 +48,6 @@ function DataList.init(self, data, scroll, grid, create_function)
self._data_visual = {} self._data_visual = {}
self.scroll.on_scroll:subscribe(self._check_elements, self) self.scroll.on_scroll:subscribe(self._check_elements, self)
self:set_data(data)
end end
@ -62,10 +61,13 @@ end
--- Set new data set for DataList component --- Set new data set for DataList component
-- @tparam DataList self -- @tparam DataList self
-- @tparam table data The new data array -- @tparam table data The new data array
-- @treturn druid.data_list Current DataList instance
function DataList.set_data(self, data) function DataList.set_data(self, data)
self._data = data self._data = data or {}
self:_update_data_info() self:_update_data_info()
self:_refresh() self:_refresh()
return self
end end

619
example/example.collection Normal file
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@ -0,0 +1,619 @@
name: "example"
scale_along_z: 0
embedded_instances {
id: "gui"
data: "components {\n"
" id: \"main\"\n"
" component: \"/example/example.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "system"
data: "components {\n"
" id: \"init\"\n"
" component: \"/example/init.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "sound"
data: "embedded_components {\n"
" id: \"click\"\n"
" type: \"sound\"\n"
" data: \"sound: \\\"/example/assets/sounds/click.ogg\\\"\\n"
"looping: 0\\n"
"group: \\\"master\\\"\\n"
"gain: 1.0\\n"
"pan: 0.0\\n"
"speed: 1.0\\n"
"loopcount: 0\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_overview"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_overview\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/overview/overview.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_buttons"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_buttons\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/buttons/buttons.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_texts"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_texts\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/texts/texts.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_sliders"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_sliders\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/sliders/sliders.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_grid"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_grid\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/grid/grid.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_input"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_input\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/input/input.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_scroll"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_scroll\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/scroll/scroll.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "general_data_list"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"general_data_list\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/examples/general/data_list/data_list.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

1153
example/example.gui Normal file

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155
example/example.gui_script Normal file
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@ -0,0 +1,155 @@
---@type druid
local druid = require("druid.druid")
local monarch = require("monarch.monarch")
local default_style = require("druid.styles.default.style")
local function back_to_lobby(self)
if gui.set_enabled(self.button_menu.node) then
return
end
monarch.back()
gui.set_enabled(gui.get_node("C_Anchor"), true)
gui.set_enabled(self.button_menu.node, false)
self.text_header:set_to("Druid")
end
local function show_scene(self, scene_name, text_header)
monarch.show(scene_name)
gui.set_enabled(gui.get_node("C_Anchor"), false)
gui.set_enabled(self.button_menu.node, true)
self.text_header:set_to(text_header)
end
local function init_top_panel(self)
self.druid:new_blocker("panel_top")
self.button_menu = self.druid:new_button("button_menu/button", back_to_lobby)
self.druid:new_back_handler(back_to_lobby)
gui.set_enabled(self.button_menu.node, false)
self.button_api = self.druid:new_button("button_api/button", sys.open_url, "https://insality.github.io/druid/")
self.text_header = self.druid:new_text("text_header", "Druid")
end
local function on_window_callback(self, event, data)
druid.on_window_callback(event, data)
end
local function get_title(self, text)
local prefab = gui.get_node("prefab_header")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_header"]
gui.set_enabled(root, true)
gui.set_text(nodes["prefab_text"], text)
return root
end
local function get_button(self, text, scene_name)
local prefab = gui.get_node("prefab_button")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_button"]
gui.set_enabled(root, true)
self.druid:new_button(root, function()
show_scene(self, scene_name, text)
end)
:set_click_zone(self.lobby_scroll.view_node)
gui.set_text(nodes["text_button_lobby"], text)
return root
end
local function get_button_disabled(self, text)
local prefab = gui.get_node("prefab_button")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_button"]
gui.play_flipbook(nodes["icon_button"], "back_gray")
gui.set_enabled(root, true)
gui.set_text(nodes["text_button_lobby"], text)
return root
end
local function init_lobby(self)
gui.set_enabled(gui.get_node("prefabs"), false)
self.lobby_scroll = self.druid:new_scroll("lobby_view", "lobby_content")
self.lobby_grid = self.druid:new_dynamic_grid("lobby_content")
self.lobby_scroll:bind_grid(self.lobby_grid)
self.lobby_grid:add(get_title(self, "General examples"))
self.lobby_grid:add(get_button(self, "Overview", "general_overview"))
self.lobby_grid:add(get_button(self, "Buttons", "general_buttons"))
self.lobby_grid:add(get_button(self, "Texts", "general_texts"))
self.lobby_grid:add(get_button_disabled(self, "Lang Text", "scene_name"))
self.lobby_grid:add(get_button(self, "Sliders", "general_sliders"))
self.lobby_grid:add(get_button(self, "Scrolls", "general_scroll"))
self.lobby_grid:add(get_button(self, "Grids", "general_grid"))
self.lobby_grid:add(get_button_disabled(self, "Progress Bar", "scene_name"))
self.lobby_grid:add(get_button(self, "Data List", "general_data_list"))
self.lobby_grid:add(get_button_disabled(self, "Checkboxes", "scene_name"))
self.lobby_grid:add(get_button(self, "Input text", "general_input"))
self.lobby_grid:add(get_button_disabled(self, "Swipe", "scene_name"))
self.lobby_grid:add(get_button_disabled(self, "Drag", "scene_name"))
self.lobby_grid:add(get_title(self, "Scrolls"))
self.lobby_grid:add(get_button_disabled(self, "Nested scrolls", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "With points of interest", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Without inertion", "scroll_scene"))
self.lobby_grid:add(get_title(self, "Grids"))
self.lobby_grid:add(get_button_disabled(self, "Static grid", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Dynamic grid", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Scroll binding", "scroll_scene"))
self.lobby_grid:add(get_title(self, "Data list / Infinity scroll"))
self.lobby_grid:add(get_button_disabled(self, "With static grid", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "With dynamic grid", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Add/remove elements", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Navigate over elements", "scroll_scene"))
self.lobby_grid:add(get_title(self, "System"))
self.lobby_grid:add(get_button_disabled(self, "Styles"))
self.lobby_grid:add(get_button_disabled(self, "Custom components"))
self.lobby_grid:add(get_button_disabled(self, "Component interests"))
self.lobby_grid:add(get_button_disabled(self, "Nested Druids"))
self.lobby_grid:add(get_button_disabled(self, "Input priority"))
end
function init(self)
-- Main lobby have more render priority (top panel)
gui.set_render_order(10)
window.set_listener(on_window_callback)
druid.set_default_style(default_style)
self.druid = druid.new(self)
init_top_panel(self)
init_lobby(self)
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
self.druid:on_input(action_id, action)
end

View File

@ -0,0 +1,37 @@
name: "buttons"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"buttons\"\n"
" component: \"/example/examples/general/buttons/buttons.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,24 +1,27 @@
local druid = require("druid.druid")
local sprite_style = require("druid.styles.sprites.style") local sprite_style = require("druid.styles.sprites.style")
local M = {}
local function usual_callback() local function usual_callback()
print("Usual callback") print("Usual callback")
end end
local function long_tap_callback(self, params, button, hold_time) local function long_tap_callback(self, params, button, hold_time)
print("Long tap callback", hold_time) print("Long tap callback", hold_time)
end end
local function hold_callback(self, params, button, hold_time) local function hold_callback(self, params, button, hold_time)
print("On hold callback", hold_time) print("On hold callback", hold_time)
end end
local function repeated_callback(self, params, button, click_in_row) local function repeated_callback(self, params, button, click_in_row)
print("Repeated callback", click_in_row) print("Repeated callback", click_in_row)
end end
local function double_tap_callback(self, params, button, click_in_row) local function double_tap_callback(self, params, button, click_in_row)
print("Double tap callback", click_in_row) print("Double tap callback", click_in_row)
end end
@ -48,9 +51,27 @@ local function setup_buttons(self)
end end
function M.setup_page(self) function init(self)
self.druid = druid.new(self)
setup_buttons(self) setup_buttons(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "data_list"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"data_list\"\n"
" component: \"/example/examples/general/data_list/data_list.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,4 +1,4 @@
local M = {} local druid = require("druid.druid")
local function create_infinity_instance(self, record, index) local function create_infinity_instance(self, record, index)
@ -86,46 +86,46 @@ local function setup_infinity_list(self)
table.insert(data, i) table.insert(data, i)
end end
self.infinity_list = self.druid:new_data_list(data, self.infinity_scroll, self.infinity_grid, function(record, index) self.infinity_list = self.druid:new_data_list(self.infinity_scroll, self.infinity_grid, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
local root, button = create_infinity_instance(self, record, index) local root, button = create_infinity_instance(self, record, index)
button:set_click_zone(self.infinity_scroll.view_node) button:set_click_zone(self.infinity_scroll.view_node)
return root, button return root, button
end) end):set_data(data)
self.infinity_list_hor = self.druid:new_data_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index) self.infinity_list_hor = self.druid:new_data_list(self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
local root, button = create_infinity_instance_hor(self, record, index) local root, button = create_infinity_instance_hor(self, record, index)
button:set_click_zone(self.infinity_scroll_hor.view_node) button:set_click_zone(self.infinity_scroll_hor.view_node)
return root, button return root, button
end) end):set_data(data)
-- scroll to some index -- scroll to some index
-- local pos = self.infinity_grid:get_pos(25) -- local pos = self.infinity_grid:get_pos(25)
-- self.infinity_scroll:scroll_to(pos, true) -- self.infinity_scroll:scroll_to(pos, true)
timer.delay(1, false, function() timer.delay(1, false, function()
self.infinity_list:scroll_to_index(25) -- self.infinity_list:scroll_to_index(25)
end) end)
self.infinity_list_small = self.druid:new_data_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index) self.infinity_list_small = self.druid:new_data_list(self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
return create_infinity_instance_small(self, record, index) return create_infinity_instance_small(self, record, index)
end) end):set_data(data)
self.infinity_list_dynamic = self.druid:new_data_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index) self.infinity_list_dynamic = self.druid:new_data_list(self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic(self, record, index) return create_infinity_instance_dynamic(self, record, index)
end) end):set_data(data)
timer.delay(1, false, function() timer.delay(1, false, function()
self.infinity_list_dynamic:scroll_to_index(25) -- self.infinity_list_dynamic:scroll_to_index(25)
end) end)
self.infinity_list_dynamic_hor = self.druid:new_data_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index) self.infinity_list_dynamic_hor = self.druid:new_data_list(self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic_hor(self, record, index) return create_infinity_instance_dynamic_hor(self, record, index)
end) end):set_data(data)
end end
@ -140,8 +140,9 @@ local function toggle_stencil(self)
end end
function M.setup_page(self) function init(self)
self.druid:new_scroll("infinity_page", "infinity_page_content") self.druid = druid.new(self)
self.druid:new_scroll("root", "infinity_page_content")
self.infinity_prefab = gui.get_node("infinity_prefab") self.infinity_prefab = gui.get_node("infinity_prefab")
self.infinity_prefab_small = gui.get_node("infinity_prefab_small") self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
@ -177,4 +178,21 @@ function M.setup_page(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "grid"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"overview\"\n"
" component: \"/example/examples/general/grid/grid.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,8 +1,6 @@
local druid = require("druid.druid")
local const = require("druid.const") local const = require("druid.const")
local M = {}
local function simple_animate(node, pos) local function simple_animate(node, pos)
gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2) gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2)
end end
@ -178,8 +176,10 @@ local function init_dynamic_grid(self)
end end
function M.setup_page(self) function init(self)
self.druid:new_scroll("grid_page", "grid_page_content") self.druid = druid.new(self)
self.druid:new_scroll("root", "grid_page_content")
self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5) self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
:set_position_function(simple_animate) :set_position_function(simple_animate)
@ -204,4 +204,21 @@ function M.setup_page(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "input"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"overview\"\n"
" component: \"/example/examples/general/input/input.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -0,0 +1,31 @@
local druid = require("druid.druid")
function init(self)
self.druid = druid.new(self)
self.druid:new_input("input_box_usual", "input_text_usual")
self.druid:new_input("input_box_password", "input_text_password", gui.KEYBOARD_TYPE_PASSWORD)
self.druid:new_input("input_box_email", "input_text_email", gui.KEYBOARD_TYPE_EMAIL)
self.druid:new_input("input_box_numpad", "input_text_numpad", gui.KEYBOARD_TYPE_NUMBER_PAD)
:set_allowed_characters("[%d,.]")
end
function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "overview"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"overview\"\n"
" component: \"/example/examples/general/overview/overview.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,7 +1,5 @@
local lang = require("example.lang") local lang = require("example.lang")
local druid = require("druid.druid")
local M = {}
local function empty_callback(self, param) local function empty_callback(self, param)
print("Empty callback. Param", param) print("Empty callback. Param", param)
@ -34,6 +32,7 @@ local function setup_texts(self)
self.druid:new_lang_text("text_slider", "ui_section_slider") self.druid:new_lang_text("text_slider", "ui_section_slider")
self.druid:new_lang_text("text_radio", "ui_section_radio") self.druid:new_lang_text("text_radio", "ui_section_radio")
self.druid:new_lang_text("text_checkbox", "ui_section_checkbox") self.druid:new_lang_text("text_checkbox", "ui_section_checkbox")
self.druid:new_lang_text("text_input", "ui_section_input")
self.druid:new_lang_text("text_translated", "ui_text_example") self.druid:new_lang_text("text_translated", "ui_text_example")
self.druid:new_lang_text("text_button_lang", "ui_text_change_lang") self.druid:new_lang_text("text_button_lang", "ui_text_change_lang")
@ -80,28 +79,39 @@ local function setup_timer(self)
end end
local function setup_back_handler(self)
self.druid:new_back_handler(empty_callback, "back button")
end
local function setup_input(self) local function setup_input(self)
local input = self.druid:new_input("input_box", "input_text") local input = self.druid:new_input("input_box", "input_text")
input:set_text("hello!") input:set_text("hello!")
end end
function M.setup_page(self) function init(self)
self.druid = druid.new(self)
setup_texts(self) setup_texts(self)
setup_button(self) setup_button(self)
setup_progress(self) setup_progress(self)
setup_timer(self) setup_timer(self)
setup_checkbox(self) setup_checkbox(self)
setup_slider(self) setup_slider(self)
setup_back_handler(self)
setup_input(self) setup_input(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "scroll"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"scroll\"\n"
" component: \"/example/examples/general/scroll/scroll.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,4 +1,4 @@
local M = {} local druid = require("druid.druid")
local function init_scroll_with_grid(self) local function init_scroll_with_grid(self)
@ -34,9 +34,11 @@ local function init_scroll_with_grid(self)
end end
function M.setup_page(self) function init(self)
-- Usual scroll for whole page self.druid = druid.new(self)
self.druid:new_scroll("scroll_page", "scroll_page_content")
-- Usual scroll for whole page
self.druid:new_scroll("root", "scroll_page_content")
-- Simple scroll with no adjust -- Simple scroll with no adjust
self.druid:new_scroll("simple_scroll_input", "simple_scroll_content") self.druid:new_scroll("simple_scroll_input", "simple_scroll_content")
@ -68,4 +70,21 @@ function M.setup_page(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "sliders"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"sliders\"\n"
" component: \"/example/examples/general/sliders/sliders.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,7 +1,9 @@
local M = {} local druid = require("druid.druid")
function M.setup_page(self) function init(self)
self.druid = druid.new(self)
local slider = self.druid:new_slider("slider_simple_pin", vmath.vector3(95, 0, 0), function(_, value) local slider = self.druid:new_slider("slider_simple_pin", vmath.vector3(95, 0, 0), function(_, value)
gui.set_text(gui.get_node("slider_simple_text"), math.ceil(value * 100) .. "%") gui.set_text(gui.get_node("slider_simple_text"), math.ceil(value * 100) .. "%")
end) end)
@ -17,4 +19,21 @@ function M.setup_page(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "texts"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"texts\"\n"
" component: \"/example/examples/general/texts/texts.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -1,4 +1,4 @@
local M = {} local druid = require("druid.druid")
local pivots = { local pivots = {
gui.PIVOT_CENTER, gui.PIVOT_CENTER,
@ -12,6 +12,7 @@ local pivots = {
gui.PIVOT_NW gui.PIVOT_NW
} }
local function setup_texts(self) local function setup_texts(self)
self.druid:new_text("text_inline") self.druid:new_text("text_inline")
self.druid:new_text("text_multiline") self.druid:new_text("text_multiline")
@ -45,9 +46,27 @@ local function setup_texts(self)
end end
function M.setup_page(self) function init(self)
self.druid = druid.new(self)
setup_texts(self) setup_texts(self)
end end
return M function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

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@ -0,0 +1,37 @@
name: "template"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"template\"\n"
" component: \"/example/examples/template/template.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -0,0 +1,141 @@
script: "/example/examples/template/template.gui_script"
fonts {
name: "game"
font: "/example/assets/fonts/game.font"
}
textures {
name: "kenney"
texture: "/example/assets/images/kenney.atlas"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 300.0
y: 415.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 600.0
y: 830.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Hello!"
font: "game"
id: "text_hint"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "image"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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@ -0,0 +1,25 @@
local druid = require("druid.druid")
function init(self)
self.druid = druid.new(self)
end
function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

File diff suppressed because it is too large Load Diff

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@ -1,104 +0,0 @@
---@type druid
local druid = require("druid.druid")
local empty_style = require("druid.styles.empty.style")
local default_style = require("druid.styles.default.style")
local main_page = require("example.page.main_page")
local text_page = require("example.page.texts_page")
local button_page = require("example.page.button_page")
local scroll_page = require("example.page.scroll_page")
local slider_page = require("example.page.slider_page")
local input_page = require("example.page.input_page")
local grid_page = require("example.page.grid_page")
local infinity_page = require("example.page.infinity_page")
local pages = {
"main_page",
"texts_page",
"button_page",
"scroll_page",
"slider_page",
"input_page",
"grid_page",
"infinity_page",
}
local function on_control_button(self, delta)
self.page = self.page + delta
self.page = math.max(1, self.page)
self.page = math.min(self.page, #pages)
self.header:translate(pages[self.page])
local node = gui.get_node("C_Anchor")
for i = 1, #pages do
gui.set_enabled(gui.get_node(pages[i]), i == self.page)
end
gui.animate(node, "position.x", (self.page-1) * -600, gui.EASING_OUTSINE, 0.2)
end
local function init_top_panel(self)
self.druid:new_blocker("panel_top")
self.druid:new_button("button_left/button", on_control_button, -1)
self.druid:new_button("button_right/button", on_control_button, 1)
self.header = self.druid:new_lang_text("text_header", "main_page")
end
local function init_swipe_control(self)
self.druid:new_swipe("root", function(_, side)
if side == "left" then
on_control_button(self, 1)
end
if side == "right" then
on_control_button(self, -1)
end
end)
end
local function on_window_callback(self, event, data)
druid.on_window_callback(event, data)
end
function init(self)
druid.set_default_style(default_style)
self.druid = druid.new(self)
window.set_listener(on_window_callback)
init_swipe_control(self)
self.page = 1
main_page.setup_page(self)
text_page.setup_page(self)
button_page.setup_page(self)
scroll_page.setup_page(self)
slider_page.setup_page(self)
input_page.setup_page(self)
grid_page.setup_page(self)
infinity_page.setup_page(self)
init_top_panel(self)
-- Refresh state
on_control_button(self, 0)
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
self.druid:on_input(action_id, action)
end

View File

@ -4,7 +4,7 @@ local lang = require("example.lang")
local function setup_druid() local function setup_druid()
druid.set_sound_function(function(name) druid.set_sound_function(function(name)
sound.play("kenney:/sound#" .. name) sound.play("example:/sound#" .. name)
end) end)
druid.set_text_function(function(lang_id, ...) druid.set_text_function(function(lang_id, ...)

View File

@ -1,115 +0,0 @@
name: "kenney"
scale_along_z: 0
embedded_instances {
id: "gui"
data: "components {\n"
" id: \"main\"\n"
" component: \"/example/gui/main/main.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "system"
data: "components {\n"
" id: \"init\"\n"
" component: \"/example/init.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "sound"
data: "embedded_components {\n"
" id: \"click\"\n"
" type: \"sound\"\n"
" data: \"sound: \\\"/example/assets/sounds/click.ogg\\\"\\n"
"looping: 0\\n"
"group: \\\"master\\\"\\n"
"gain: 1.0\\n"
"pan: 0.0\\n"
"speed: 1.0\\n"
"loopcount: 0\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -18,6 +18,7 @@ local en = {
ui_section_slider = "Slider", ui_section_slider = "Slider",
ui_section_radio = "Radio", ui_section_radio = "Radio",
ui_section_checkbox = "Checkbox", ui_section_checkbox = "Checkbox",
ui_section_input = "Input",
ui_text_example = "Translated", ui_text_example = "Translated",
ui_text_change_lang = "Change lang", ui_text_change_lang = "Change lang",
} }
@ -38,6 +39,7 @@ local ru = {
ui_section_slider = "Слайдер", ui_section_slider = "Слайдер",
ui_section_radio = "Выбор", ui_section_radio = "Выбор",
ui_section_checkbox = "Мн. выбор", ui_section_checkbox = "Мн. выбор",
ui_section_input = "Ввод текста",
ui_text_example = "Переведен", ui_text_example = "Переведен",
ui_text_change_lang = "Сменить язык", ui_text_change_lang = "Сменить язык",
} }

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@ -1,13 +0,0 @@
local M = {}
function M.setup_page(self)
self.druid:new_input("input_box_usual", "input_text_usual")
self.druid:new_input("input_box_password", "input_text_password", gui.KEYBOARD_TYPE_PASSWORD)
self.druid:new_input("input_box_email", "input_text_email", gui.KEYBOARD_TYPE_EMAIL)
self.druid:new_input("input_box_numpad", "input_text_numpad", gui.KEYBOARD_TYPE_NUMBER_PAD)
:set_allowed_characters("[%d,.]")
end
return M

View File

@ -1,5 +1,5 @@
[bootstrap] [bootstrap]
main_collection = /example/kenney.collectionc main_collection = /example/example.collectionc
[script] [script]
shared_state = 1 shared_state = 1
@ -11,7 +11,7 @@ height = 900
[project] [project]
title = druid title = druid
version = 0.5.0 version = 0.5.0
dependencies = https://github.com/insalitygames/deftest/archive/master.zip dependencies = https://github.com/insalitygames/deftest/archive/master.zip,https://github.com/britzl/monarch/archive/refs/tags/3.3.0.zip
[library] [library]
include_dirs = druid include_dirs = druid