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https://github.com/Insality/druid
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Prepare for release 0.11
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10
.github/FUNDING.yml
vendored
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.github/FUNDING.yml
vendored
@ -1,13 +1,5 @@
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# These are supported funding model platforms
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github: insality # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
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patreon: # Replace with a single Patreon username
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open_collective: # Replace with a single Open Collective username
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ko_fi: insality # Replace with a single Ko-fi username
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tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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liberapay: # Replace with a single Liberapay username
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issuehunt: # Replace with a single IssueHunt username
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otechie: # Replace with a single Otechie username
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lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
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custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
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custom: ['https://www.buymeacoffee.com/insality']
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21
README.md
21
README.md
@ -17,17 +17,19 @@ Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Dr
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To integrate the **Druid** extension into your own project, add this project as a [dependency](https://www.defold.com/manuals/libraries/) in your **Defold** game. Open your `game.project` file and add the following line to the dependencies field under the project section:
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**Druid v0.10.3**
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> [https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip](https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip)
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**Druid v0.11.0**
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> [https://github.com/Insality/druid/archive/refs/tags/0.11.0.zip](https://github.com/Insality/druid/archive/refs/tags/0.11.0.zip)
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Here is a list of [all releases](https://github.com/Insality/druid/releases).
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Size: **68.73 KB**
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> The size metrics exlcude the extended components, which are including only on demand.
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### Input Bindings
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**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. For custom input bindings, refer to the Input Binding section in the **_[Advanced Setup](docs_md/advanced-setup.md#input-bindings)_**.
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### Advanced Setup
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If you need to customize **Druid** according to your specific requirements, you can refer to the **_[Advanced Setup](docs_md/advanced-setup.md)_** section.
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## Usage
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@ -136,6 +138,11 @@ Here is full **Druid** components list.
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### Extended components
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> Extended components before usage should be registered in **Druid** with `druid.register()` function.
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> On usage of unregistered **Druid** component the next log will be shown in the console.
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```
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local data_list = require("druid.extended.data_list")
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druid.register("data_list", data_list)
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```
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| Name | Description | Example | <div style="width:200px">Preview</div> |
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|------|-------------|---------|---------|
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@ -208,6 +215,10 @@ You can find the full **Druid** [documentation here](https://insality.github.io/
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If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)
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## History
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For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md).
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## ❤️ Support project ❤️
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Your donation helps me stay engaged in creating valuable projects for **Defold**. If you appreciate what I'm doing, please consider supporting me!
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@ -11,3 +11,4 @@ date,sha,version,build_size,build_time,platform,mode,is_cache_using,commits_coun
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2022-09-09T18:00:07Z,072507cc9e715541bdee7636d2e5eeeb3c22a57d,0.10.603,2340,5,js-web,release,true,603
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2023-07-05T20:19:22Z,d0062c2a78e618871ebb4c8ee66b1509b763f069,0.10.671,3292,12,x86_64-linux,headless,true,671
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2023-07-13T18:37:07Z,1cbe57376397a8352bbafcc67de0b6f95ae37b35,0.10.682,2496,53,js-web,release,true,682
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2023-07-13T19:31:47Z,ea185622702e6691275187741b1e2ee0c7f079ec,0.11.686,2452,51,js-web,release,true,686
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@ -16,8 +16,8 @@ By default, **Druid** utilizes the `/builtins/input/all.input_binding` for input
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- Key trigger: `Esc` -> `key_esc` (for Input component, optional)
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- Touch triggers: `Touch multi` -> `touch_multi` (for Scroll component)
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## Changing Key Bindings (optional)
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game.project
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game.project
@ -9,10 +9,11 @@ width = 600
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height = 900
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display_profiles = /example/custom.display_profilesc
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dynamic_orientation = 1
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high_dpi = 1
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[project]
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title = druid
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version = 0.10.0
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version = 0.11.0
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publisher = Insality
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developer = Insality
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dependencies#0 = https://github.com/insalitygames/deftest/archive/master.zip
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@ -54,8 +55,40 @@ app_manifest = /example/game.appmanifest
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[graphics]
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texture_profiles = /example/custom.texture_profiles
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max_draw_calls = 128
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verify_graphics_calls = 0
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[android]
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package = com.insality.druid
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input_method = HiddenInputField
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[factory]
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max_count = 16
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[label]
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max_count = 0
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[mesh]
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max_count = 0
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[model]
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max_count = 0
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[particle_fx]
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max_count = 0
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max_emitter_count = 0
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max_particle_count = 0
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[sprite]
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max_count = 16
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[tilemap]
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max_count = 0
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max_tile_count = 0
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[collectionfactory]
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max_count = 64
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[collection]
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max_instances = 128
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#!/bin/bash
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# If true, it will check and download latest bob version. It will ignore bob_sha param
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use_latest_bob=false
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# Set patch (last value after dot) game version value as total git commits count (1.2.0 -> 1.2.{commits_count})
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# You allow to get SHA commit from version via: git rev-list --all --reverse | sed -n {N}p
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enable_incremental_version=true
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# You can point bob version for project in format "filename:sha"
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bob_sha="1.4.7:7a608d3ce6ed895d484956c1e76110ed8b78422a"
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# Select Defold channel. Values: stable, beta, alpha
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bob_channel="stable"
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# Is need to build html report
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is_build_html_report=true
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