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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Add class component and druid_instance
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@@ -1,8 +1,9 @@
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local const = require("druid.const")
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local druid_input = require("druid.helper.druid_input")
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local settings = require("druid.system.settings")
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local class = require("druid.system.middleclass")
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local M = {}
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local Druid = class("druid.druid_instance")
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local function input_init(self)
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@@ -19,16 +20,15 @@ end
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-- Create the component
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local function create(self, module)
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local function create(self, instance_class)
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---@class component
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local instance = setmetatable({}, { __index = module })
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local instance = instance_class()
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-- Component context, self from component creation
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instance:setup_component(self._context, self._style)
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table.insert(self.all_components, instance)
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local register_to = module._component.interest
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local register_to = instance:get_interests()
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if register_to then
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for i = 1, #register_to do
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local interest = register_to[i]
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@@ -47,51 +47,6 @@ local function create(self, module)
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end
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function M.new(self, module, ...)
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local instance = create(self, module)
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if instance.init then
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instance:init(...)
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end
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return instance
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end
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function M.remove(self, instance)
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for i = #self.all_components, 1, -1 do
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if self.all_components[i] == instance then
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table.remove(self, i)
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end
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end
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local interests = instance._component.interest
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if interests then
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for i = 1, #interests do
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local interest = interests[i]
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local array = self.components[interest]
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for j = #array, 1, -1 do
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if array[j] == instance then
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table.remove(array, j)
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end
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end
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end
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end
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end
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--- Druid instance update function
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-- @function druid:update(dt)
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function M.update(self, dt)
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local array = self.components[const.ON_UPDATE]
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if array then
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for i = 1, #array do
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array[i]:update(dt)
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end
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end
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end
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local function notify_input_on_swipe(self)
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if self.components[const.ON_INPUT] then
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local len = #self.components[const.ON_INPUT]
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@@ -118,17 +73,76 @@ local function match_event(action_id, events)
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end
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--- Druid constructor
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function Druid.initialize(self, context, style)
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self._context = context
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self._style = style or settings.default_style
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self.all_components = {}
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self.components = {}
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end
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--- Create new component inside druid instance
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function Druid.create(self, instance_class, ...)
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local instance = create(self, instance_class)
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if instance.init then
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instance:init(...)
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end
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return instance
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end
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--- Remove component from druid instance
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-- It will call on_remove on component, if exist
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function Druid.remove(self, component)
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for i = #self.all_components, 1, -1 do
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if self.all_components[i] == component then
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if component.on_remove then
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component:on_remove()
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end
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table.remove(self, i)
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end
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end
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local interests = component:get_interests()
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if interests then
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for i = 1, #interests do
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local interest = interests[i]
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local array = self.components[interest]
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for j = #array, 1, -1 do
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if array[j] == component then
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table.remove(array, j)
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end
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end
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end
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end
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end
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--- Druid instance update function
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-- @function druid:update(dt)
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function Druid.update(self, dt)
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local array = self.components[const.ON_UPDATE]
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if array then
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for i = 1, #array do
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array[i]:update(dt)
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end
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end
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end
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--- Druid instance on_input function
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-- @function druid:on_input(action_id, action)
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function M.on_input(self, action_id, action)
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function Druid.on_input(self, action_id, action)
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-- TODO: расписать отличия ON_SWIPE и ON_INPUT
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-- Почему-то некоторые используют ON_SWIPE, а логичнее ON_INPUT? (blocker, slider)
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local array = self.components[const.ON_SWIPE]
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if array then
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local v, result
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local len = #array
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for i = len, 1, -1 do
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v = array[i]
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local result
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for i = #array, 1, -1 do
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local v = array[i]
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result = result or v:on_input(action_id, action)
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end
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if result then
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@@ -139,42 +153,38 @@ function M.on_input(self, action_id, action)
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array = self.components[const.ON_INPUT]
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if array then
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local v
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local len = #array
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for i = len, 1, -1 do
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v = array[i]
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for i = #array, 1, -1 do
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local v = array[i]
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if match_event(action_id, v.event) and v:on_input(action_id, action) then
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return true
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end
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end
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return false
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end
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return false
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end
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--- Druid instance on_message function
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-- @function druid:on_message(message_id, message, sender)
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function M.on_message(self, message_id, message, sender)
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function Druid.on_message(self, message_id, message, sender)
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local specific_ui_message = const.SPECIFIC_UI_MESSAGES[message_id]
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if specific_ui_message then
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local array = self.components[message_id]
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if array then
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local item
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for i = 1, #array do
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item = array[i]
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local item = array[i]
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item[specific_ui_message](item, message, sender)
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end
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end
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else
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local array = self.components[const.ON_MESSAGE]
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if array then
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for i = 1, #array do
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array[i]:on_message(message_id, message, sender)
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end
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local array = self.components[const.ON_MESSAGE] or const.EMPTY_TABLE
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for i = 1, #array do
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array[i]:on_message(message_id, message, sender)
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end
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end
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end
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return M
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return Druid
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