Input implementation progress

This commit is contained in:
Insality 2020-04-18 00:45:18 +03:00
parent 08e93c7423
commit be26478c21
10 changed files with 105 additions and 23 deletions

13
docs_md/changelog.md Normal file
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@ -0,0 +1,13 @@
Druid 0.3.0:
- Add swipe basic component
- Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
- Add input basic component
- Input component handle user text input. Input contains from button and text component. Button needed for selecting input field
- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
- Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button.
- Add several examples to druid-assets

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@ -26,7 +26,6 @@
-- @tfield function on_click_disabled (self, node) -- @tfield function on_click_disabled (self, node)
-- @tfield function on_hover (self, node, hover_state) -- @tfield function on_hover (self, node, hover_state)
-- @tfield function on_set_enabled (self, node, enabled_state) -- @tfield function on_set_enabled (self, node, enabled_state)
-- @tfield bool IS_HOVER
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")

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@ -3,6 +3,7 @@
-- @author Part of code from Britzl gooey input component -- @author Part of code from Britzl gooey input component
-- @module druid.input -- @module druid.input
local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local component = require("druid.component") local component = require("druid.component")
local utf8 = require("druid.system.utf8") local utf8 = require("druid.system.utf8")
@ -12,26 +13,37 @@ local M = component.create("input", { const.ON_INPUT })
local function select(self) local function select(self)
gui.reset_keyboard() gui.reset_keyboard()
self.marked_value = ""
if not self.selected then if not self.selected then
print("selected")
self.selected = true self.selected = true
gui.show_keyboard(gui.KEYBOARD_TYPE_DEFAULT, false) gui.show_keyboard(gui.KEYBOARD_TYPE_DEFAULT, false)
self.on_input_select:trigger(self:get_context())
if self.style.on_select then
self.style.on_select(self)
end
end end
end end
local function unselect(self) local function unselect(self)
gui.reset_keyboard() gui.reset_keyboard()
self.marked_value = ""
if self.selected then if self.selected then
self.selected = false self.selected = false
print("unselected")
gui.hide_keyboard() gui.hide_keyboard()
self.on_input_unselect:trigger(self:get_context())
if self.style.on_unselect then
self.style.on_unselect(self)
end
end end
end end
function M.init(self, click_node, text_node) function M.init(self, click_node, text_node, keyboard_type)
self.druid = self:get_druid(self) self.druid = self:get_druid(self)
self.style = self:get_style(self)
self.text = self.druid:new_text(text_node) self.text = self.druid:new_text(text_node)
self.selected = false self.selected = false
@ -44,12 +56,20 @@ function M.init(self, click_node, text_node)
self.market_text_width = 0 self.market_text_width = 0
self.total_width = 0 self.total_width = 0
self.max_width = 10 self.max_length = 18
self.allowed_characters = nil
self.keyboard_type = gui.KEYBOARD_TYPE_DEFAULT self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_DEFAULT
self.button = self.druid:new_button(click_node, select) self.button = self.druid:new_button(click_node, select)
self.button:set_style(self.style)
self.button.on_click_outside:subscribe(unselect) self.button.on_click_outside:subscribe(unselect)
self.on_input_select = Event()
self.on_input_unselect = Event()
self.on_input_text = Event()
self.on_input_empty = Event()
self.on_input_full = Event()
end end
@ -57,7 +77,6 @@ function M.on_input(self, action_id, action)
if self.selected then if self.selected then
local input_text = nil local input_text = nil
if action_id == const.ACTION_TEXT then if action_id == const.ACTION_TEXT then
print("usual", action.text)
-- ignore return key -- ignore return key
if action.text == "\n" or action.text == "\r" then if action.text == "\n" or action.text == "\r" then
return true return true
@ -69,17 +88,17 @@ function M.on_input(self, action_id, action)
-- ignore arrow keys -- ignore arrow keys
if not string.match(hex, "EF9C8[0-3]") then if not string.match(hex, "EF9C8[0-3]") then
-- if not config or not config.allowed_characters or action.text:match(config.allowed_characters) then if not self.allowed_characters or action.text:match(self.allowed_characters) then
input_text = self.value .. action.text input_text = self.value .. action.text
if self.max_length then if self.max_length then
input_text = utf8.sub(self.value, 1, self.max_length) input_text = utf8.sub(input_text, 1, self.max_length)
end
end end
self.marked_value = "" self.marked_value = ""
end end
end end
if action_id == const.ACTION_MARKED_TEXT then if action_id == const.ACTION_MARKED_TEXT then
print("marked")
self.marked_value = action.text or "" self.marked_value = action.text or ""
if self.max_length then if self.max_length then
input_text = utf8.sub(self.marked_value, 1, self.max_length) input_text = utf8.sub(self.marked_value, 1, self.max_length)
@ -101,7 +120,6 @@ function M.on_input(self, action_id, action)
end end
if input_text then if input_text then
print("set input_text", input_text)
self:set_text(input_text) self:set_text(input_text)
return true return true
end end
@ -117,7 +135,6 @@ function M.set_text(self, input_text)
-- only update the text if it has changed -- only update the text if it has changed
local current_value = self.value .. self.marked_value local current_value = self.value .. self.marked_value
print(self.value)
if current_value ~= self.current_value then if current_value ~= self.current_value then
self.current_value = current_value self.current_value = current_value
@ -138,7 +155,16 @@ function M.set_text(self, input_text)
self.marked_text_width = self.text:get_text_width(marked_value) self.marked_text_width = self.text:get_text_width(marked_value)
self.total_width = self.text_width + self.marked_text_width self.total_width = self.text_width + self.marked_text_width
self.text:set_to(value .. marked_value) local final_text = value .. marked_value
self.text:set_to(final_text)
self.on_input_text:trigger(self:get_context(), final_text)
if #final_text == 0 then
self.on_input_empty:trigger(self:get_context(), final_text)
end
if self.max_length and #final_text == self.max_length then
self.on_input_full:trigger(self:get_context(), final_text)
end
end end
end end
@ -148,5 +174,4 @@ function M.get_text(self)
end end
return M return M

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@ -194,4 +194,12 @@ function M.set_pivot(self, pivot)
end end
--- Return true, if text with line break
-- @function text:is_multiline
-- @treturn boolean Is text node with line break
function M.is_multiline(self)
return gui.get_line_break(self.node)
end
return M return M

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@ -10,6 +10,8 @@ M.ACTION_MARKED_TEXT = hash("marked_text")
M.ACTION_BACKSPACE = hash("key_backspace") M.ACTION_BACKSPACE = hash("key_backspace")
M.ACTION_ENTER = hash("key_enter") M.ACTION_ENTER = hash("key_enter")
M.ACTION_BACK = hash("back") M.ACTION_BACK = hash("back")
M.ACTION_SCROLL_UP = hash("scroll_up")
M.ACTION_SCROLL_DOWN = hash("scroll_down")
M.RELEASED = "released" M.RELEASED = "released"

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@ -15,7 +15,6 @@ M["button"] = {
LONGTAP_TIME = 0.4, LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8, AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4, DOUBLETAP_TIME = 0.4,
IS_HOVER = true,
on_hover = function(self, node, state) on_hover = function(self, node, state)
local scale_to = self.start_scale + M.button.HOVER_SCALE local scale_to = self.start_scale + M.button.HOVER_SCALE
@ -51,6 +50,7 @@ M["scroll"] = {
INERT_SPEED = 25, -- koef. of inert speed INERT_SPEED = 25, -- koef. of inert speed
DEADZONE = 6, -- in px DEADZONE = 6, -- in px
SOFT_ZONE_SIZE = 160, -- size of outside zone (back move) SOFT_ZONE_SIZE = 160, -- size of outside zone (back move)
SCROLL_WHEEL_SPEED = 10,
BACK_SPEED = 0.2, -- lerp speed BACK_SPEED = 0.2, -- lerp speed
ANIM_SPEED = 0.3, -- gui.animation speed to point ANIM_SPEED = 0.3, -- gui.animation speed to point
} }
@ -82,4 +82,29 @@ M["swipe"] = {
} }
M["input"] = {
BUTTON_SELECT_INCREASE = 1.1,
on_select = function(self)
local button = self.button.node
local target_scale = self.button.start_scale
gui.animate(button, "scale", target_scale * M.input.BUTTON_SELECT_INCREASE, gui.EASING_OUTSINE, 0.15)
end,
on_unselect = function(self)
local button = self.button.node
local start_scale = self.button.start_scale
gui.animate(button, "scale", start_scale, gui.EASING_OUTSINE, 0.15)
end,
button = {
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4,
}
}
return M return M

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@ -8,7 +8,6 @@ M["button"] = {
ENABLED_COLOR = vmath.vector4(1), ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4, LONGTAP_TIME = 0.4,
DOUBLETAP_TIME = 0.4, DOUBLETAP_TIME = 0.4,
IS_HOVER = false,
} }

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@ -3176,13 +3176,13 @@ nodes {
w: 1.0 w: 1.0
} }
scale { scale {
x: 0.4 x: 0.7
y: 0.4 y: 0.7
z: 1.0 z: 1.0
w: 1.0 w: 1.0
} }
size { size {
x: 450.0 x: 250.0
y: 80.0 y: 80.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
@ -3195,7 +3195,7 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "Input text will be here" text: "Hello"
font: "game" font: "game"
id: "input_text" id: "input_text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
@ -3214,7 +3214,7 @@ nodes {
w: 1.0 w: 1.0
} }
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: true
parent: "input_box" parent: "input_box"
layer: "" layer: ""
inherit_alpha: true inherit_alpha: true

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@ -36,3 +36,6 @@ app_manifest = /example/game.appmanifest
[graphics] [graphics]
texture_profiles = /example/custom.texture_profiles texture_profiles = /example/custom.texture_profiles
[android]
package = com.insality.druid

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@ -18,6 +18,14 @@ mouse_trigger {
input: MOUSE_BUTTON_1 input: MOUSE_BUTTON_1
action: "touch" action: "touch"
} }
mouse_trigger {
input: MOUSE_WHEEL_UP
action: "scroll_up"
}
mouse_trigger {
input: MOUSE_WHEEL_DOWN
action: "scroll_down"
}
text_trigger { text_trigger {
input: TEXT input: TEXT
action: "text" action: "text"