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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Better scroll and slider API
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c41957c751
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@ -380,6 +380,29 @@ function M.scroll_to(self, point, is_instant)
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self.on_scroll_to:trigger(self:get_context(), point, is_instant)
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end
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--- Start scroll to target scroll percent
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-- @function scroll:scroll_to_percent
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-- @tparam point vector3 target percent
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-- @tparam[opt] bool is_instant instant scroll flag
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-- @usage scroll:scroll_to_percent(vmath.vector3(0.5, 0, 0))
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function M.scroll_to_percent(self, percent, is_instant)
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local border = self.border
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local size_x = math.abs(border.z - border.x)
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if size_x == 0 then
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size_x = 1
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end
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local size_y = math.abs(border.w - border.y)
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if size_y == 0 then
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size_y = 1
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end
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local pos = vmath.vector3(
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-size_x * percent.x + border.x,
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-size_y * percent.y + border.y,
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0)
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M.scroll_to(self, pos, is_instant)
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end
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--- Scroll to item in scroll by point index
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-- @function scroll:init
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@ -450,4 +473,29 @@ function M.set_border(self, content_size)
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end
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--- Return current scroll progress
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-- @function scroll:get_scroll_percent
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-- @tparam table self Component instance
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-- @return vmath.vector3 Scroll progress
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function M.get_scroll_percent(self)
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local border = self.border
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local size_x = math.abs(border.z - border.x)
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if size_x == 0 then
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size_x = 1
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end
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local size_y = math.abs(border.w - border.y)
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if size_y == 0 then
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size_y = 1
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end
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local pos = self.pos
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return vmath.vector3(
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(border.x - pos.x) / size_x,
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(border.y - pos.y) / size_y,
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0
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)
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end
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return M
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@ -79,12 +79,14 @@ function M.on_input(self, action_id, action)
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end
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function M.set(self, value)
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function M.set(self, value, is_silent)
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value = helper.clamp(value, 0, 1)
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gui.set_position(self.node, self.start_pos + self.dist * value)
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self.value = value
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if not is_silent then
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on_change_value(self)
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end
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end
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@ -6153,7 +6153,7 @@ nodes {
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}
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type: TYPE_TEXT
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blend_mode: BLEND_MODE_ALPHA
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text: "Tap me!"
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text: "<<<"
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font: "game"
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id: "button_left/text"
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xanchor: XANCHOR_NONE
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@ -6179,6 +6179,7 @@ nodes {
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alpha: 1.0
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outline_alpha: 0.0
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shadow_alpha: 0.78
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overridden_fields: 8
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template_node_child: true
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text_leading: 1.0
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text_tracking: 0.0
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@ -6311,7 +6312,7 @@ nodes {
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}
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type: TYPE_TEXT
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blend_mode: BLEND_MODE_ALPHA
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text: "Tap me!"
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text: ">>>"
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font: "game"
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id: "button_right/text"
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xanchor: XANCHOR_NONE
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@ -6337,6 +6338,7 @@ nodes {
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alpha: 1.0
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outline_alpha: 0.0
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shadow_alpha: 0.78
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overridden_fields: 8
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template_node_child: true
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text_leading: 1.0
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text_tracking: 0.0
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@ -17,17 +17,16 @@ local function init_grid(self)
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end
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gui.set_enabled(prefab, false)
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local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
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local size = grid:get_size()
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grid_scroll:set_border(grid:get_size())
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local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
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grid_scroll:scroll_to(vmath.vector3(-size.x * value, size.y, size.z), true)
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grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
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end)
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grid_scroll.on_scroll:subscribe(function(_, point)
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local value = -point.x / size.x
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scroll_slider:set(value)
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scroll_slider:set(grid_scroll:get_scroll_percent().x, true)
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end)
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end
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