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https://github.com/Insality/druid
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Update examples
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@@ -1,25 +1,24 @@
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local component = require("druid.component")
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local on_screen_input = require("example.examples.gamepad.on_screen_control.on_screen_input")
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---@class examples.on_screen_control: druid.component
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---@field druid druid.instance
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---@class examples.on_screen_control: druid.widget
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---@field on_screen_input examples.on_screen_input
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local M = component.create("on_screen_control")
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---@field character node
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---@field character_position vector3
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---@field character_eye_left node
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---@field character_eye_right node
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local M = {}
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local CHARACTER_SPEED = 700
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---@param template string
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---@param nodes table<hash, node>
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function M:init(template, nodes)
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self.druid = self:get_druid(template, nodes)
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function M:init()
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self.character = self:get_node("character")
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self.character_position = gui.get_position(self.character)
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self.character_eye_left = self:get_node("eye_left")
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self.character_eye_right = self:get_node("eye_right")
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self.on_screen_input = self.druid:new(on_screen_input, "on_screen_input")
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self.on_screen_input = self.druid:new_widget(on_screen_input, "on_screen_input")
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self.on_screen_input.on_action:subscribe(self.on_action_button, self)
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self.on_screen_input.on_movement:subscribe(self.on_movement, self)
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