Add scroll is_node_in_view function

This commit is contained in:
Insality 2020-11-08 13:34:15 +03:00
parent 4730da768f
commit ad59c30a89
3 changed files with 29 additions and 2 deletions

View File

@ -359,6 +359,23 @@ function Scroll.set_vertical_scroll(self, state)
end
function Scroll.is_node_in_view(self, node)
local node_border = helper.get_border(node, gui.get_position(node))
local view_border = helper.get_border(self.view_node, -self.position)
-- Check is vertical outside (Left or Right):
if node_border.z < view_border.x or node_border.x > view_border.z then
return false
end
-- Check is horizontal outside (Up or Down):
if node_border.w > view_border.y or node_border.y < view_border.w then
return false
end
return true
end
--- Bind the grid component (Static or Dynamic) to recalculate
-- scroll size on grid changes

View File

@ -186,16 +186,25 @@ end
--- Distance from node to size border
-- @function helper.get_border
-- @return vector4 (left, top, right, down)
function M.get_border(node)
function M.get_border(node, offset)
local pivot = gui.get_pivot(node)
local pivot_offset = M.get_pivot_offset(pivot)
local size = vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
return vmath.vector4(
local border = vmath.vector4(
-size.x*(0.5 + pivot_offset.x),
size.y*(0.5 - pivot_offset.y),
size.x*(0.5 - pivot_offset.x),
-size.y*(0.5 + pivot_offset.y)
)
if offset then
border.x = border.x + offset.x
border.y = border.y + offset.y
border.z = border.z + offset.x
border.w = border.w + offset.y
end
return border
end

View File

@ -25,6 +25,7 @@ local function add_node(self, index)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
gui.set_text(cloned["grid_nodes_text"], index)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
remove_node(self, button, true)