Add node shift at add/remove for static grid

This commit is contained in:
Insality
2020-09-21 00:37:44 +03:00
parent cf87c89cff
commit ace1fc6cb1
4 changed files with 79 additions and 42 deletions

View File

@@ -10392,8 +10392,8 @@ nodes {
}
nodes {
position {
x: 0.0
y: 0.0
x: 1.0
y: 2.0
z: 0.0
w: 1.0
}
@@ -10423,7 +10423,7 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
text: "X"
font: "game"
id: "grid_nodes_text"
xanchor: XANCHOR_NONE

View File

@@ -1,23 +1,28 @@
local M = {}
local function remove_node(self, button)
gui.delete_node(button.node)
self.druid:remove(button)
local index = self.grid_nodes:get_index_by_node(button.node)
self.grid_nodes:remove(index, true)
for i = 1, #self.grid_node_buttons do
if self.grid_node_buttons[i] == button then
table.remove(self.grid_node_buttons, i)
break
end
end
end
local function add_node(self)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
local index = #self.grid_nodes.nodes + 1
gui.set_text(cloned["grid_nodes_text"], index)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
gui.delete_node(button.node)
self.druid:remove(button)
self.grid_nodes:remove(index)
for i = 1, #self.grid_node_buttons do
if self.grid_node_buttons[i] == button then
table.remove(self.grid_node_buttons, i)
break
end
end
remove_node(self, button)
end)
table.insert(self.grid_node_buttons, button)
@@ -40,11 +45,6 @@ local function clear_nodes(self)
end
local function remove_node(self)
-- Remove is not implemented yet
end
function M.setup_page(self)
self.grid_nodes = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
self.grid_nodes:set_position_function(function(node, pos)